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Messages - Ethereal

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31
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: March 11, 2021, 07:25:01 pm »
Let's also introduce automatic combat on missions. (Sarcasm)
  I don't think this is necessary. The player must think with his own head. And if everything is reduced to automation - why is a player needed then?

32
Released Mods / Re: TFTD Terrain mods?
« on: March 09, 2021, 10:29:42 am »
You can try my mod. https://openxcom.org/forum/index.php/topic,5724.0.html There you will have UFO and TFTD. Or TWoTS+. https://openxcom.org/forum/index.php/topic,5566.0.html  There are still quite a few hybrid mods out there.

33
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: March 06, 2021, 02:04:45 pm »
Meridian, can you tell us what was done in version 6.9.7-e? I don't even know where to look and what to test, other than what was discussed. What's in development? When the release of a new version that is already underway.

34
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: March 03, 2021, 06:21:58 pm »
1, 2, 3, 4.....
Most of it is already implemented and working. There is no point in discussing anymore. Sooner or later, the rest will be implemented. As I said, it only takes time.

35
Work In Progress / [SOUND][UFO][OXCE] Voices Red Alert
« on: March 01, 2021, 08:59:09 pm »
A small mod for voice acting in game events. OpenXcom Extended is required. Made exclusively for variety as an experiment. Use at your own discretion.

36
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: February 28, 2021, 10:41:31 am »
Working. Thank you.

37
Released Mods / Re: [WIP][OXCE][UFO] Build mods from Ethereal.
« on: February 28, 2021, 10:38:44 am »
Update.

- Added dependence of the starting base equipment on the difficulty level.
- Reconnaissance ships have auto patrol.
- More alien missions from the first month. RETALIATION missions - not earlier than the second month.
- Psi control is useless against mechanical creatures, zombies, Tentaculats and Ethereal.
- Some balance fixes + bug fixes.

Mod - in the first post of the topic.

Modification in the first post of the topic.
If anyone is interested, you can upload to other file hosting services.

38
OpenXcom Extended / Re: What do I expect from OXCE in the future.
« on: February 27, 2021, 10:36:11 am »
Retaliation has nothing to do with it. I am interested in ordinary missions.

39
OpenXcom Extended / Re: What do I expect from OXCE in the future.
« on: February 27, 2021, 09:09:06 am »
I'm not talking about that. RETALIATIONS are already actively generated, since they depend, basically, on the activity of the player. I looked at the save and often from the entire array of missions, only 2-3 were not RETALIATION.

As a matter of fact, I would like to know exactly the mission generation periods, the number of possible and simultaneously current missions. And how does it depend on the level of difficulty?

40
OpenXcom Extended / Re: What do I expect from OXCE in the future.
« on: February 27, 2021, 07:16:47 am »
As far as I know, at the moment we do not have tools for regulating the number of simultaneously conducted "alienMissions" and their maximum number. We also know that at the beginning of the month at least 2 missions are generated.

My suggestion is to create such tools. Options that would regulate the maximum and minimum number of missions, depending on the difficulty level and the duration of the game. In addition, RETALIATION missions need to be categorized separately. That is, the total number of missions = regular missions (RESEARCH, HARVEST, ABDUCTION, BASE, TERROR, INFILTRATION, SUPPLY) + monthly generated missions without UFOs + RETALIATION.

41
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: February 25, 2021, 10:59:28 pm »
I wrote about that that it is good to tie "ambience:" and "ambienceRandom" to "terrains.rul", not to the mission.

During the same mission, you should use only one of them.

Understand.

42
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: February 25, 2021, 10:17:10 pm »
I have it nowhere and does not mix.
Do you mean that can use either "ambience:" or "ambienceRandom" in general in the entire modification?
Why then in version 6.9.1 nothing of the kind was observed?

Changed to "ambienceRandom: [494]" - the sound stopped playing at all.

43
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: February 25, 2021, 09:54:27 pm »
I don't know where it came from.

Code: [Select]
alienDeployments:
  - type: STR_ALIEN_CAVE_MISSION
    terrains:
      - CULTACAV
    nextStage: STR_ALIEN_CAVE_MISSION_P2

  - type: STR_ALIEN_CAVE_MISSION_P2
    terrains:
      - UBASE
      - LEVEL

terrains:
  - name: CULTACAV
    script: FARMPCAV
    mapDataSets:
      - BLANKS
      - CULTIVAT
      - BARN
    ambienceRandom: [563, 564, 565, 566, 567, 568, 530, 531, 532, 534, 535]
    ambienceRandomDelay: [8, 16]
    ambientVolume: 1.25

  - name: UBASE
    mapDataSets:
      - BLANKS
      - U_BASE
      - U_WALL02
      - U_PODS
      - BRAIN
      - U_BASE2
      - U_DISEC2
      - U_OPER2
    script: ALIENBASE
    mapBlocks: &Ubase1
      - name: UBASE_00

  - name: LEVEL
    music:
      - GMTACWET
    ambience: 494
    ambientVolume: 1.0
    enviroEffects: STR_Underwater_D
    mapDataSets:
      - BLANKS
      - SEAORGANIC1
      - SEAORGANIC2
      - SEAORGANIC3
      - SEANOM
    script: TLETH_P2_P3
    mapBlocks:
      - name: LEVEL01

44
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: February 25, 2021, 09:21:15 pm »
No, that's not the point. Both underground locations have NO bird sounds from the surface. UBASE does not have " ambience:". LEVEL has, and its " ambience: "is added to the "ambienceRandom" list from the previous level's location.

Нет, дело не в этом. На обоих подземных локациях НЕТ звуков птиц с поверхности. UBASE не имеет "ambience:". LEVEL имеет, и его "ambience:" добавляется в лист "ambienceRandom" с локации предыдущего уровня.

In short, there is a superimposition of "ambience:" and "ambienceRandom".

45
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: February 25, 2021, 05:41:16 pm »
Now for the details. If the first mission has "ambienceRandom" and the second "ambience:", then the "ambience:" of the second mission is added to the "ambienceRandom" list of the first mission. In version 6.9.1 this is definitely not the case. Introduced with installation 6.9.6. Checked it three times on both versions.

Теперь подробности. Если первая миссия имеет "ambienceRandom", а вторая "ambience:", то "ambience:" второй миссии добавляется к списку "ambienceRandom" первой миссии. В версии 6.9.1 такого точно нет. Появилось с установкой 6.9.6. Проверил трижды на обеих версиях.

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