Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ethereal

Pages: 1 ... 17 18 [19] 20 21 ... 42
271
XPiratez / Re: Bugs & Crash Reports
« on: October 15, 2020, 11:23:07 am »
First of all, thank you so much for the great job you have done.
  As a result of long-term use of the Zeppelin (many thanks to its creator), I could not stand it and, all the same, dug through additional doors at the opposite wall. I post the results here, because I have not found a more suitable topic.

272
Work In Progress / Re: How do I make Chryssalids not always succeed?
« on: October 12, 2020, 09:51:19 pm »
I just copied it from piratez, I didn't test it... I'll test it later.

Oh, exactly! Found! I have a file with scripts from there. Thanks, figured it out.

273
Work In Progress / Re: How do I make Chryssalids not always succeed?
« on: October 12, 2020, 08:38:31 pm »
Meridian, does it work at you? Maybe not compatible with the vampirism script?

274
Work In Progress / Re: How do I make Chryssalids not always succeed?
« on: October 12, 2020, 05:33:50 pm »
Pasting a sample script here, just in case people are still interested.

I'm weak in scripts ... If set "if eq to_health 10" in this script, then the damage for transformation will have to be more than 10 points?

275
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: October 09, 2020, 03:15:52 pm »
Is it possible to do endless research like "Future Technology" in Civilization 2?

276
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: October 07, 2020, 11:56:45 pm »
Any file, but it needs to be inside "constants:" parent attribute.

Example here: https://openxcom.org/forum/index.php/topic,8166.msg127065.html#msg127065

It was written in Ruleset_Reference_Nightly, but translator failed... Understood. Thanks.

277
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: October 07, 2020, 10:29:24 pm »
In which particular file should add "extendedMeleeReactions"? This option does not work for me in either "difficulty.rul" or "vars.rul". Or do need to adjust the weapon for reaction separately?

278
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: October 07, 2020, 09:27:24 am »
I couldn't do anything with this script, but it is as a cheating tool with the experience of a soldier - great!

279
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: October 06, 2020, 11:07:27 pm »
You can change the script to apply the hard limits.

I'm trying.  :) Sooner or later, something is possible and will work out.

280
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: October 06, 2020, 09:00:53 pm »
No, there is no such option.

Very sad. I wanted to use ARMOR_GAINS_EXTRA_SECONDARY_STATS_PERCENT, but in the absence of hard limits, this script spoils everything for me. Apparently I have to without him.

281
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: October 06, 2020, 07:10:47 pm »
Remind me, please, which option rigidly fixes stat points received for missions, not allowing soldiers to exceed statCaps under any circumstances? And is there such an option?

282
Released Mods / Re: [WIP][OXCE][UFO] Build mods from Ethereal.
« on: October 03, 2020, 02:31:13 am »
Update.

- Updated script for energy shields.
- New item - Personal shield generator.
- Some terrorists and alien sword got vampiric attack.
***When updating, the old "Ruleset" folder in the modification must be deleted. Or deleted "armorWithEnergyShields.rul".***

Many thanks to comrade Meridian for posting videos of passing games on his YouTube channel. Thanks to his videos about XPiratez, I learned about an improved script for energy shields.
Separate respect for videos on Heroes of Might and Magic. I love this series of games.
And of course thank you Yankes for great scripts.

Modification in the first post of the topic.

283
Well, that’s another matter!

284
By the way, can a reaction indicator be made customizable? I mean, is it possible to replace the yellow square, say, purple triangle?

285
OXCE Suggestions DONE / Re: [Suggestion] Changing Craft Skin
« on: May 28, 2020, 08:20:59 pm »
well tbh honest is just astethic, but it´s kind of kool to customize your craft adding camuflage and crazy shit, since somethimes i want to give several skins to craft´s but only can use one

A good idea. You can create a universal ship that can not only land for a mission, but also drop paratroopers. Yes, and generally promising.

Pages: 1 ... 17 18 [19] 20 21 ... 42