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XPiratez / Mod: Improved Stun Baton
« on: February 24, 2016, 10:33:53 pm »
I was a bit disappointed with the performance of the stun baton so I made this small mod which makes it competitive. It changes the damage of the stun baton from "30" to "20 + MELEE*0.2 + BRAVERY*0.4". Think of it as an improved handle or a knuckleduster for weak but brave melee skilled gals.
The files go in the mods folder of pirates which is OpenXcom_XPiratez\users\mods
Crunching the numbers:
For low skilled gals, the new stun baton behaves pretty much like the old one. Ok vs non-armoured targets but useless vs armoured.
For medium skilled gals, the new stun baton is on par or better than the cattle prod. Weak target armour favors the stun baton, stronger armour favors the cattle prod.
For elite gals, the stun baton is as good as a knuckleduster and may slightly surpass it in average damage (with high bravery, which is hard to get). But the stun baton has a 50-150% damage range, which makes it less useful vs really heavy armour.
Edit: toned damage down to 20 + MELEE*0.15 + BRAVERY*0.2
The files go in the mods folder of pirates which is OpenXcom_XPiratez\users\mods
Crunching the numbers:
For low skilled gals, the new stun baton behaves pretty much like the old one. Ok vs non-armoured targets but useless vs armoured.
For medium skilled gals, the new stun baton is on par or better than the cattle prod. Weak target armour favors the stun baton, stronger armour favors the cattle prod.
For elite gals, the stun baton is as good as a knuckleduster and may slightly surpass it in average damage (with high bravery, which is hard to get). But the stun baton has a 50-150% damage range, which makes it less useful vs really heavy armour.
Edit: toned damage down to 20 + MELEE*0.15 + BRAVERY*0.2