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Messages - armadilloTank

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16
XPiratez / Re: Newbe questions
« on: July 31, 2018, 02:04:40 pm »
So how many enemy personnel like espers, academy scientists, etc don't appear in missions yet? I ask as I see they added vampires in J4 (again never seen them). I'm going to start a new run today as my current play through feels like it is in a failure state (as described before as non-progress nothing changes month to month etc) and I just saw J4 is out.

17
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: July 31, 2018, 01:51:59 pm »
A menu or pop up that shows:
Things you should have researched.

Apparently a bunch of minor things like live celatids etc I missed researching in the swarm of items you get.

That or a "next step" research items list.

This along with ways to cut down the mission selection late game so you can have more focused/progressive gameplay. I have never seen a baron of hell even though I have been playing on and off for a year+ IRL (with different starts etc). I do like the randomness but it needs to ramp up in difficulty as time goes on and old missions need to disappear for that to happen.

The starting-a-new-mission-surprise experience is my favorite thing in Piratez and OpenXCom in general. Dropping into a mission against threat I've never seen before (literally) is super fun and creates the most chaotic and difficult scenarios.

Other Gripes:
-continued armor options for auxilia or some way for me to turn my spec-ops Loknoids and Peasants into advanced units
-some way to tell if an enemy can see me. It never feels that camouflage is working
-camouflage never seems to work
- Romance option for tornado rocket mortar. Also known as the one weird trick architecture and infantry hate.

18
XPiratez / Re: Newbe questions
« on: July 31, 2018, 08:54:48 am »
So when I get power armor/ after first base assault/ after air combat lockdown for a month and they can't build bases: the missions stop/slow down. I don't get advanced missions like space freighter raids and academy campus raids. I have a deliverator so craft reqs shouldn't be a problem.

Is attaining air superiority breaking the game? If i go to long without a UFO crash raid does it break scripting?

19
XPiratez / Re: Newbe questions
« on: July 18, 2018, 01:53:39 am »
Spoiler:
You mean killer droids disguised as civilians?  I've only encountered them in hoppers carrying passengers, and it's always been the same: A couple of droids disguised as tough girls.  Said tough girls are far more resilient than your typical civilian so that's already a giveaway that they're not normal.  Another way to check is to middle click them, their image is actually a bit different from normal tough girls and (assuming you've already researched the normal tough girl and got her examination) middle clicking that image does nothing because you've technically not researched that special tough girl examination (and you can't ever, actually).

Thanks!

Spoiler:
Just to note I was only checking hoppers (likewise the only place I saw them). The ones I have shot down yet haven't had any. So I guess it is just to early or I haven't hit the right flag yet.

20
XPiratez / Re: Newbe questions
« on: July 18, 2018, 01:32:41 am »
Enemy ID question. If the only robot units you have seen are cyberdiscs or academy drones: do not look.

Spoiler:
How do i tell who is a terminator and who is not? Firing squads and piling unconscious bodies of suspects and detonating grenades or setting piles of unconscious suspects on fire yields nothing. Was the spawning or reveal trigger changed from previous? So for I have metric hitler or what appears to just be war crimes piling up and I think I must be doing something wrong.

21
Troubleshooting / Re: FMP Crash
« on: August 08, 2016, 12:48:58 am »
Thanks it is working. I'm donating now. You guys should really set up a patreon.

22
Troubleshooting / FMP Crash
« on: August 07, 2016, 12:29:22 am »
I know this happens because of a bass attack. I had an earlier save when it happened and when I reloaded the attack happened later and i lost sight of the battleship but I am pretty sure it is the same thing.

"A fatal error has occurred: code 0xc0000005"

attached save and log file. I updated to the lastest nightly and tried some of the opengl suggestions i saw in crashes with similar error reports. So far nothing has worked.

23
Open Feedback / Melee and the Kool-Aid man
« on: December 01, 2015, 01:43:12 am »
I've seen a couple posts about this, but I'm starting a new topic to get it up there again.

Is there a way to get melee weapons to target not-people so I can Kool-Aid man through buildings to stab mutons in the face? I'm running the final mod pack and it is great but not being able to target terrain with melee attacks has repeatedly come up in missions.

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