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Messages - harre

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31
Work In Progress / Re: Soldier Portrait Mod
« on: February 24, 2016, 04:53:08 pm »
is any of it ever going to be pushed upstream?

+1

32
Work In Progress / Re: XCOM PS1 music renaming
« on: February 16, 2016, 11:02:37 pm »
This is probably what you look for.

https://www.ufopaedia.org/index.php?title=Audio_Options_%28OpenXcom%29#Custom_Music

However, someone has already put up a mod with the PS music:

https://www.openxcom.com/mod/ufo-defense-psx-music

34
Released Mods / Re: Illamasqua's UFO & TFTD Rework
« on: January 28, 2016, 12:42:20 am »
Looks interesting. I will definitely try this out when I'm done with my current epic game :)

35
I have still this bug. Anyone else having this problem?

36
Haha, have you seen new X-files 10x01? Thier UFO fueled with 115 element! I knew it! Ha!

I noticed that too, can't be a coincidence ;)

37
Offtopic / Re: Introduce yourself
« on: January 24, 2016, 09:55:08 pm »
I got i touch with Terror from the Deep first when I was a child so that's always been the best game of the two so I was always lurking this page for TFTD support and ability to import my old save that I have grown tired of after all micro management.

Now I'm able to play a little now and then and I just love that the game is like the original but with just small additions.

38
Well done on the blinking HP-bar when having wounded soldiers.

I have found one problem though.

Don't know if it's just TFTD that is affected.

Seems however that if you switch from a wounded alien to a soldier when HP-bar is blinking and switch when the bar is not solid the new selected unit keeps the non solid HP-bar.

see attached screenshot.

steps to reproduce.
* load attached save
* select wounded lobsterman
* press tab when hp-bar is non-solid

39
cool, it seems to work now. Good work man!

40
I have updated to the latest OpenXCOM now and tried to load my old save. It seems though that some things was converted incorrectly.

All my aquanauts had plastic aqua armor in vanilla TFTH but it seems that after conversion most got no armour at all, and one got ion armour that I didn't even have researched.

All bases had some research about living aliens, even when lacking both alien containment and researchers

Also some bases had some manufacture orders that didn't exist in vanilla TFTD.

Just poke me if you need more information.

41
TFTD legacy saves should be working now.

Yep, it's indeed working now. Awesome work! It will be fun to continue my old game ;)

Can I excpect anything that is not yet implemented, or are there just bugs left to fix for TFTD?

I was looking for any roadmap or any docs for the progress but I was unable to find any.

When I get the time I'm going to setup a build and try to compile OpenXcom myself.

Do you have any bugtracker or anything in case I get it up and running and want to find anything to work on?

42
Aha, that explains it. I hoped it to work as it displayed my saves with it name and dates correctly. I know it's a bit rude to ask for any ETAs on free software, but do you have any idea when it's ready?

Also, what's left now on TFTD support? I'm more than happy to help out and bugtest.

I'm a programmer too and can probably help out if you have any small isolated issues. I'm mostly working with C# nowdays and it been a couple years since i touched C++ but then again, if-statements and junk are all the same

43
Well, I checked saves, and I got question: it is unusual XCOM? One of your Skyranger have weapon slots. Is there XcomUtils used before?

OpenXcom has debug string in options.cfg, but in your case this is useless - game didn't expect fatal errors in your saves, so there no verbose information. It cannot handle corrupted/malformed data from legacy saves, so it fails with generic throwing exeption.

Thanks for looking into it. I have used xcomutil, but only activated the bugfixes and soldier sorting. It's a tftd-save, as there is no skyranger. But perhaps the game treats the barracuda as skyranger?

Here is a link to my tftd folder with xcomutil config.

https://drive.google.com/folderview?id=0B3mBIMkQuHa9TkZ0Smo4LVV4amc

As you can see it's the steam version.

Please let me know if you find anything or need more info.

44
Yes there definitely error. I'll try to see on it today.

Thanks, is there any error logging that can be enabled? I'm case i stumble upon any other bug it is easier to Google it if I have a specific error message.

45
Hello,

I was testing your Terror from the deep support and it works nice.

However I was hoping to be able to continue my old struggle from a few years back now in OpenXcom.

I'm running this version of OpenXcom
https://openxcom.org/git_builds/openxcom_git_master_2015_11_22_2238.zip

and when I try to load any of my old saves I just get crashed to desktop.

No error message or anything.

I have some battlescape saves but they seem to be not supported, but that's okay.

Test for example GAME_1 in the attached zip.

Keep up the good work guys!

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