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Messages - harre

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16
Released Mods / Re: [TFTD][WIP]More USO Variants
« on: April 12, 2016, 02:06:20 pm »
looks cool, alot of nasty ambush places :)

17
Work In Progress / Re: [TOTAL CONVERSION] Battle For Mars v0.33
« on: April 11, 2016, 12:15:55 am »
Looks good!

18
Released Mods / Re: [TFTD] USO mods and some Resources
« on: April 07, 2016, 03:51:28 pm »
Nice ones, I'm going to try some of these out in my next playthrough

19
Work In Progress / Re: [WIP][EXPANSION]UFO: Alien Takeover
« on: April 01, 2016, 12:27:54 am »
Sounds like a cool project. I have no ideas to share though :/ but keep up the good work  8)

20
OXCE Suggestions DONE / Re: [SUGGESTION/REQUEST] UFO Tracker Window
« on: March 30, 2016, 12:00:07 am »
Cool, hope it will be accepted in master ;)

21
Work In Progress / Re: [TOTAL CONVERSION] Battle For Mars v0.33
« on: March 28, 2016, 11:30:47 pm »
Looks interesting, I'm going test it, I'll get back with comments.

22
Work In Progress / Re: psyHoTik's experiments
« on: March 18, 2016, 01:10:35 am »
Can't you make a fork and have your changes there for everyone to see, remember it's GPL code ;)

23
Builds & Ports / Re: [HELP] Compiling under Visual Studio 2015
« on: March 17, 2016, 02:15:59 am »
I have build release-mode succesfully with Meridan's dependancies, I think as he says that you probably forgot to add the YAML_CPP_DLL preprocessor directive.

Try checkout this fork, it should be just building with no modifications after downloading Meridan's depencancies.

https://github.com/hartmark/OpenXcom/tree/vs2015

24
Builds & Ports / Re: [HELP] Compiling under Visual Studio 2015
« on: March 15, 2016, 10:47:30 pm »
the includes needed for the new yaml-cpp dependancy is pulled from my fork.

you get same problem as me, it's seem to be some issues when running in debug-mode. I havn't figured out what is going wrong. Try a release-build instead.

25
Offtopic / Re: PSA: Ufopaedia.org is moving to new hardware
« on: March 10, 2016, 11:30:47 pm »
Nice! Good job all guys involved.

26
Nice mod. It was interesting. Having no idea about the aliens and their capabilities and weapons. My troops got eaten alive by a doglike creature.

27
Work In Progress / Re: [WIP][MOD] From the Apocalypse 0.1
« on: March 07, 2016, 02:28:50 am »
Downloaded and tried the mod, it was fun getting slaughtered by new alien types :)

28
Troubleshooting / Re: Need help compiling under Windows/VS2015
« on: March 04, 2016, 12:22:49 am »
I have created a pull request for the changes.

https://github.com/SupSuper/OpenXcom/pull/1086

29
Troubleshooting / Re: Need help compiling under Windows/VS2015
« on: March 03, 2016, 01:50:26 am »
That's caused by the newest version of yaml-cpp, more info here: https://openxcom.org/forum/index.php/topic,4313.0.html
Just add the #include <algorithm> everywhere you see the error.

Cool, I got it compiled and running now. Thanks..

Now I need to get time to dig some in the code, I need to make a own fork and then I can make a pull request for the include fixes for yaml-cpp ;)

30
Troubleshooting / Re: Need help compiling under Windows/VS2010
« on: March 01, 2016, 02:33:13 am »
Thanks for the prebuilt dependancies, I tried to build the project but I got alot of std::min and std::max identifier not found.

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