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XPiratez / Re: [MAIN] XPiratez - 0.95C - 29 Oct - Interfaces & Critical Fixes
« on: November 09, 2015, 02:40:02 am »
Is this mod geared towards a specific difficulty? I've been playing it exclusively on the middle difficulty.
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With 0 movement, a huge reaction stat and no LOFT settings so that it wouldn't be noticed as an enemy unit. Then, when a soldier walked next to it... *shurbify*
Found that damn bug. Wrong spritesheet size. Replace the following entry in the Piratez.rul:Code: [Select]- type: DEM_8.PCK
subX: 32
subY: 40
width: 512
height: 440
files:
0: Resources/Sprites/DEM_8.png
(the original has height: 200)