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Messages - Axebeard

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31
Is this mod geared towards a specific difficulty? I've been playing it exclusively on the middle difficulty.

32
XPiratez / Re: [SUGGESTION] More stats visible on equip screen
« on: November 09, 2015, 02:38:14 am »
If there's no room and it needs to be coded into the EXE or whatever, then it's forgiveable :) I just wasn't sure if it was an easy fix or not. That statstrings thing that guy posted in here works pretty well as a replacement for this anyway.

33
XPiratez / Re: [Mod]Piratez - Statstrings
« on: November 07, 2015, 04:28:55 am »
I just realized there's no marker for Bravery (c for Coward, B is taken.... so something for Brave?). I pay attention to it because Billhooks kick ass with Brave gals.

34
Released Mods / Re: Terrain Pack: Shrub-blockade
« on: November 07, 2015, 04:16:14 am »
With 0 movement, a huge reaction stat and no LOFT settings so that it wouldn't be noticed as an enemy unit. Then, when a soldier walked next to it... *shurbify*

Ni!

35
XPiratez / Re: Bootypedia (aka the wiki)
« on: November 07, 2015, 04:15:19 am »
I know the Wiki is just starting up, but I noticed the armors are missing the important stats, like their special abilities relating to Stamina/ TUs etc.

36
XPiratez / Re: [Mod]Piratez - Statstrings
« on: November 06, 2015, 07:42:05 pm »
I'll use this next game I play, sounds great.

37
XPiratez / [SUGGESTION] More stats visible on equip screen
« on: November 06, 2015, 01:02:24 am »
I haven't seen a mod for this for vanilla OXC, but since this mod is more melee focused (one of the reasons I love it), it would be nice to be able to see your Gal's Melee stat, if not all of the stats when go to equip them for a mission. If there's a limit I'm unaware of though, I'd definitely prioritize Melee Skill.

38
Found that damn bug. Wrong spritesheet size. Replace the following entry in the Piratez.rul:

Code: [Select]
  - type: DEM_8.PCK
    subX: 32
    subY: 40
    width: 512
    height: 440
    files:
      0: Resources/Sprites/DEM_8.png

(the original has height: 200)

Tried this, didn't fix it. I am having the same issue when I encounter the demons that are directly south of the ship, by the building.

39
XPiratez / Re: Pogrom Crash reports
« on: November 05, 2015, 02:25:33 am »
Oy vey.

40
That's the answer I was hoping for :)

41
XPiratez / Re: Pogrom Crash reports
« on: November 05, 2015, 01:52:17 am »
I checked and I am indeed using the latest version.

42
Is there an easy way to upgrade from an older version of this mod, or should I just reinstall it each time? I was hoping not to have to mess with my settings again.

43
XPiratez / Re: Pogrom Crash reports
« on: November 05, 2015, 01:22:36 am »
I'm not sure, but I'll check.

*Edit:
Where is the official latest version being hosted? Because I'm sure I've seen different downloads in different places. I believe the one I'm using is from the OXC Mods page.

44
XPiratez / Re: Pogrom Crash reports
« on: November 04, 2015, 11:27:30 pm »
So I'm not sure of the issue, or even how to recreate it, but on this save (Mutant Pogrom vs DOOM enemies) the game keeps crashing during the enemy turn. There are some enemies to the South West of my units, it seems that there are semi-invisible Hell Barons/ Hell Knights, that you can only really see when you kill them. What I've noticed is that after the Hell Knight moves, the game does a CTD. It's happened three times so far, and I'm not 100% sure, but it looks like it only happens IF YOU CAN SEE the Hell Knight moving.

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