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Messages - Axebeard

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16
XPiratez / Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
« on: November 13, 2015, 09:21:35 am »
Cool, now I just have to figure out the rest.

So here's an example I whipped up using that palette. I understand how to modify weapon stats and stuff, but how would I make a mod that just replaces a specific sprite? For example, I want to replace the camo sprites with this:

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XPiratez / Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
« on: November 12, 2015, 05:46:21 am »
Post that palette then. Would be a good resource for any future modders.

18
XPiratez / Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
« on: November 12, 2015, 01:21:55 am »
I hear ya. I'm sure you can pull the Xcom palette into Photoshop and do it directly from there, but I haven't had the need to until now. If I ever do those ship graphics someone mentioned, I'll probably do it like that.

19
XPiratez / Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
« on: November 12, 2015, 01:03:12 am »
Whatever you need to do. Took me all of 5 minutes in Photoshop lol If you need any help, feel free to reach out.

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XPiratez / Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
« on: November 12, 2015, 12:57:18 am »
You mean camo for the default 'naked' outfit? I haven't made it very far in the game, but I saw there was a camouflage military outfit. Does it give any stealth modifiers? (I'm assuming it doesn't). If it does, camo paint should be an early research thing.

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XPiratez / Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
« on: November 12, 2015, 12:54:47 am »
...or this?

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XPiratez / Re: Alternate Graphics for Piratez Extended (V0.92 Now Up)
« on: November 12, 2015, 12:47:31 am »
You mean something like this?

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XPiratez / Re: [SUGGESTION] More stats visible on equip screen
« on: November 12, 2015, 12:40:10 am »
Well I'll be damned

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XPiratez / Re: [SUGGESTION] More stats visible on equip screen
« on: November 11, 2015, 11:13:39 pm »
Wait a minute, how the hell do you equip them at the base?

25
XPiratez / Re: [GENERAL QUESTIONS THREAD]
« on: November 11, 2015, 10:58:41 pm »
Yeah, I've read that but I need to know on a mechanical level because I'm weird like that. Same with the "fire effects only the targets" thing. I assumed that's how it worked, but it's hard to test in-game.

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XPiratez / Re: [GENERAL QUESTIONS THREAD]
« on: November 11, 2015, 04:11:15 am »
Thanks for the info, I looked through the wiki and couldn't find that page  :P

Edit: Because it's from the main Xcom wiki. So the only new thing is that morale moves up and down every turn, if I'm reading this right.

Followup question: I understand fire destroys morale. Does setting an enemy on fire affect the entire enemy squad or just the ones taking damage?

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XPiratez / [GENERAL QUESTIONS THREAD]
« on: November 11, 2015, 01:20:15 am »
How does Morale actually work? I get that it drops each turn, and jumps up when you kill something, but if someone has 10 Bravery, it seems like it would take longer for them to panic than someone with 50 Bravery. I probably have this totally wrong (in fact, I know I do).

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Some of that is intentional, some of it is just graphic limitations, and other is lack of graphic resources (Dioxine focuses on gameplay, rather than art as it takes much longer). You can contribute sprites and such if you like, easy way to make the changes you are seeking!

Also, some Govt ships actually are differentiated; make sure you are checking the Interception Window (if not going for landed ships).

The other suggestions are engine limitations; that's just not possible yet. OpenXcom Extended may eventually allow something like that, but currently, it's not able.

I would be willing to do some ship graphics for the different factions. Can we replace the graphics of ships based on their factions or is that the part that's outside the realm of the engine currently?

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XPiratez / Re: [SUGGESTION] More stats visible on equip screen
« on: November 11, 2015, 01:09:20 am »
That's what I figured. Ahh well.

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XPiratez / Re: [SUGGESTION] More stats visible on equip screen
« on: November 10, 2015, 08:29:35 am »
Being able to equip armor at your landing would be great too. Sometimes you get stuff like a daytime mission and half your gang has Night-Ops suits, or you just gave the wrong person the wrong armor.

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