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Messages - Foxhound634

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31
XPiratez / Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« on: November 29, 2018, 08:11:12 pm »
Haha, i didn't know that was a feature...Well, one of of utterly blind gals MIGHT have fucked around with an incendiary grenade and accidentally lit the entire roof of my purple turtle on fire:D

32
XPiratez / Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« on: November 29, 2018, 07:08:05 pm »
Another oddity i just happened upon was a medium-sized megapol craft that i shot down and assaulted with gals. Everything was going just fine, i was taking cover behind my ship and killing wolf-men pig-men and the big brutes left and right. Then at one point when there are no enemies near my ship, i send one team forward to assault from one side while another takes cover behind the ship, out of sight. I click end turn, and my team that was taking cover spontaneously blows up. That whole team is severely injured and one of my high-health gals in warrior armor is even killed outright from full hp. Neither me or my enemies had thrown a grenade, and i hadn't primed and dropped any explosives either...so what happened?

33
XPiratez / Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« on: November 29, 2018, 04:16:10 am »
I recently found out i could right-click on stuff when buying/selling to see what that item is used for in manufacturing. As such, have items without dependencies any utility other than just selling? As an example, i happened upon a shadow lamp that then researched, but it doesn't have any dependencies (not hidden either) and already has been researched. So can i just sell it, even though its an artifact?

34
XPiratez / Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« on: November 27, 2018, 11:11:14 pm »
What are the requirements for bughunt to be activated? It has happened several times after a 25 or something turns, but i had a base defense where it never turned on (the battle lasted 150 or so turns).

35
XPiratez / Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« on: November 25, 2018, 09:33:01 pm »
I'm using a customzied StatStrings file, where i have different classes. One of them is a scout class that requires 80+ energy, and the improved version of that class is recon, with 120+ energy. Problem is that if the given gal don't fit into any of the former classes, they will ALWAYS become recon, even when they don't have 120+ energy. Can someone take a look at my file and tell me why this is?

36
XPiratez / Re: [MAIN] XPiratez - 0.99J9 - 24 Nov - Needs More Muskets
« on: November 25, 2018, 03:49:42 am »
What are the different ship gun classes? I find it hard to figure out when a gun will say "light" in its description, but some not-so-obvious abbreviation in a ship's description.

Also, just saw there's a new version out. Is it possible to use my current saves with newer versions?

37
XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: November 19, 2018, 08:50:31 pm »
I've noticed several times where an enemy has his back to me, then i shoot at him or melee him a bit, and walk away...he hasn't seen me at all so far. But then while i'm walking away, he suddenly does a 180 and fires at me. Why does this happen and why don't my gals do the same?

38
XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: November 17, 2018, 07:56:50 pm »
There isn't such a dependency. The article is unlocked the moment Gold Codex is first researched, along with articles on all other stuff you will get with it.

Ahh that explains it, because i got the admiral outfit as soon as i selected the gold path, but i didn't reseach the Gold Codex until later, which explains why i couldn't find the entry.

39
XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: November 17, 2018, 06:20:10 pm »
I just checked again and there it was...am i just blind as a bat, or is there a dependancy that must be met before it shows up in the bootypedia (maybe that you have to use it for at least one mission?)

40
XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: November 17, 2018, 05:28:16 pm »
No... The actual Pedia. Not some online website.

But i already did and can't find it, and it's not in the research menu either

41
XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: November 17, 2018, 04:37:48 pm »
Check your Pedia matey.

If you mean here https://www.ufopaedia.org/index.php/Piratez then i already have. There's only one entry and that only describes its protections, weight and size, but not the other bonuses. But that's besides the point because it would be a lot more handy to have the entry in the in-game bootypedia (which doesn't seem to be there), and more importantly, let me know about potential tech dependancies (and ways to reproduce etc.)

42
XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: November 16, 2018, 09:18:52 pm »
Can someone tell me whether the shotgun fist inflicts 1 damage and 10 stun on the enemy or on the user?

Forgot to also ask: I've gotten the admiral del corazon outfit, but i can't research it to find out what it does. What do?

43
XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: November 16, 2018, 07:50:04 pm »
Can someone tell me whether the shotgun fist inflicts 1 damage and 10 stun on the enemy or on the user?

44
XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: November 11, 2018, 05:49:41 pm »
I've come across several items that can be worn, and they each have a certain 'gear slot' they belong to, but i cant figure out where those slots would be. Am i missing some tech to enable those slots or..?

45
XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: November 10, 2018, 11:16:48 pm »
Btw, i recently had my base assaulted, and noticed that the game lagged somewhat a lot, considering this is a dosbox game. Is this because the game is so heavily modified, and is there a way to fix it?

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