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Messages - Foxhound634

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181
There are certainly optimal locations, and optimal "playing patterns", such as shooting down UFOs over a different region than the one your base is in, so hopefully the retaliation strikes in the other region (retaliations have a chance to be set for the region where the UFO was shot down, OR in the region where the interceptor came from. If you intercept in your base's region, then the retaliation, if generated, will certainly be in your region and likely find your base). A good pirate needs to study her targets!

Ok so regarding my repeated cases of super-early hideout invasions, i tried setting the base up in Cuba, as well as making sure to shoot down enemies further away from the base...and it has seemed to work! So far i'm at the end of march and still going strong. It's still weird that i never got early invasions in previous versions however, since i changed neither the difficulty or my playstyle before, but thanks for the help anyway :)

182
Well if I say I did nothing to mod this, you have the right to not believe me, naturally :P Also no new Nightly has been introduced.

No no it's not that i don't believe you, it's just that i have never before experienced early invasions, and given the repeated cases just makes me go all conspiratorial. I mentioned in my last post that i don't use aggressive retaliation but it would make so much sense if i did :)

183
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It is best to make your hideout in an area that is "off the tracks" for the region you are in. I like Creta for Europe (and easy monitoring of North Africa and the middle east).

If you play on Superhuman, there is a 20% chance to spawn a retaliation mission when you shoot a UFO, so every 5 UFO shot down should be a retaliation (only if there wasn't one going on already). The "aliens" will then start patrolling the area to try to find you (hence the interest in setting up your base in a weird place).

Ok i'll try out some other locations, but the frequency and consistence of early base invasions compared to earlier versions, still seem weird since i've not encountered that previously. I'm also going to check if it has something to do with the save slot being from an earlier version, even though it has been overwritten in the current one. Also, i don't use save scumming or aggressive retaliation

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(See Ivan's Janitorial Staff base defence for a good example of wresting victory from a terrible situation)

The video got me thinking of some other questions/suggestions i have:

1) I like the idea of the commendations mod, but i think it requires its own .exe file and is therefore not compatible with x-piratez. Is that correct? (Also it would be cool if the medals were present on each gal's inventory screen, instead of having to visit a separate screen) :P

2a) I also like the melee weapons of x-piratez, but i'm still confused of the effectiveness of melee vs. armor. How much does armor reduce stun, because handles don't seem to be able to knock out academian security, and daggers/machetes never seem to pierce their armor (even when attacking from the rear), which makes them very situational. The rope has a very high TU cost so i guess it's only for keeping unconscious enemies unconscious. It seems that the most beneficial way to melee, is to only use cattle prods so you get a ton of slaves/interrogations. Even with their TU cost they hit hard and rarely miss, and just seem to make other melee weapons somewhat redundant, despite not having any skill/power bonuses. Am i missing something?

2b) In other mods, flamethrowers seem to merely set something on fire, without any initial damage, thereby killing the enemy too slowly. Is this also the case in x-piratez, even with armor's weakness to fire?

3) I think the technology pacing of weapons is a little off. You start out with flintlock weapons but almost immediately get assault rifles, combat shotguns, machine guns, sniper rifles etc. through loot. Yet it takes several steps of research to get stuff like the clockwork pistol and bayoneted musket, which are kind of inferior at that point (maybe also the x-bow). Also, some of the pistols in the game are about as accurate but less powerful than the flintlock pistols that you start with, so also seem redundant. This is also the case with some of the rifles and melee weapons, such as the short sword being inferior to the cutlass, despite having to research the short sword.

4) When intercepting ships, i find it impossible to tell which factions they belong to, which means is a problem for various reasons. One is that you cannot strategically avoid someone in particular, such as govt ships that penalize you. Another is that all the lore about the factions, their ships and missions (which i think are cool and all), just seems a bit redundant when they are not more significant when operating in the geoscape. E.g. it would be really nice to have an extended interception screen that listed the ship type's information, if the given ufopaedia entry is available. More information could eventually be present on the interception screen if you had also interrogated or researched your way to knowledge about the given faction.

184
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frankly it's even not possible. You shoot them down, they come to retaliate. If you're unlucky you get found and invaded

4-5 games in a row where i've been invaded in the first or second month? That cannot be a coincidence. Besides, i never got invaded that early in previous versions, ever. Maybe it is a bug introduced by a newer nightly build?

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Base position is very important, try the Caribbeans. Seriously, I had several retaliation missions in North America for months and they all gave up.

Well in the last 2 or 3 games i was located in Canada, but before that i tried Africa and China, no change

185
Just tried out 0.95B the other day, things were going along as usual, then my hideout got invaded. Due to this being early in the game and with the enemy's superior armor and psi rapes, i got destroyed. Bummer. I think i was only in february (month 2) when it happened, and it happened that early, without exception, for the next 4 games. I then tried 0.95C but it still happens. Actually i think it happened so early as January 31st in my last game. I highly consider this a bug, since the game has become unplayable past the first month or two, due to this.

186
...tabs converted to spaces (and corrected indentation).
Could you please check if this solves your problem?

Well spank my tits and call me sally, it fucking worked! I use Notepad++ and it didn't yell at me ever...so much for the extra ++

Anyway thanks a lot, i knew it would be something stupidly simple :)

187
You may want to put all MASter roles first, and then all EXPert, etc. in order of descending requirements (roles that requires many stats before roles that require less of them)

I already tried that at an earlier point, but i did it again now, no change

, but set all upper range to 'infinite' (~)

That's how i started out doing it, but with my problems i went away from that, just to be sure. I have done it like that again, no change. Try the updated attachment out for yourself, but i can't for the life of me figure out what's wrong

188
Ok so i've tried to create my own ruleset for the statstring abbreviations (see attached), and many failed attempts later, the current one is inspired by another user on the forum (Simon i think). Anyway, everything is fine when i take it step by step, adding string, testing, adding string, testing etc. Then after adding another string, suddenly only one string works in-game (The SCT. in this case) or none of them at all (as in they don't show up). I've tried listing the required stats in different orders, i've tried listing the strings in order by attribute (such as all strength requirements first, then reactions, then bravery etc.), i've tried listing the strings in order by the highest number of required stats first, but i just can't figure out why. My current suspicion is that the game somehow stops searching for qualifying strings when one has been found, and that i don't know how to get around this. Can someone please help and tell me that i'm making a really simple mistake?

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