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Tools / Re: MAPVIEW upgrade
« on: February 07, 2017, 10:06:26 pm »Then I also have one: an UNDO button.
That goes entirely against the X-com spirit ... make expensive mistakes and learn to live with it
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Then I also have one: an UNDO button.
bin/standard/XcomUtil_No_Psionics_TFTD/XcomUtil_No_Psionics.rul
research:
- delete: STR_MC_DISRUPTOR
- delete: STR_MC_GENERATOR
- delete: STR_MC_LAB
manufacture:
and replace it with:research:
- delete: STR_MC_DISRUPTOR
- delete: STR_MC_GENERATOR
- delete: STR_MC_LAB
- name: STR_BIODRONE_TERRORIST
unlocks:
- STR_ALIEN_ORIGINS
- name: STR_CALCINITE_TERRORIST
unlocks:
- STR_ALIEN_ORIGINS
- name: STR_DEEP_ONE_TERRORIST
unlocks:
- STR_ALIEN_ORIGINS
- name: STR_HALLUCINOID_TERRORIST
unlocks:
- STR_ALIEN_ORIGINS
- name: STR_TENTACULAT_TERRORIST
unlocks:
- STR_ALIEN_ORIGINS
- name: STR_TRISCENE_TERRORIST
unlocks:
- STR_ALIEN_ORIGINS
- name: STR_XARQUID_TERRORIST
unlocks:
- STR_ALIEN_ORIGINS
manufacture:
...Those are all MIDI soundfonts, you need only one of those in order to play midi files (freepats is default dependency of sdl_mixer).
I also tried installing the three recommended packages when I installed the PPA: musescore-soundfont-gm, fluid-soundfont-gm, and freepats. I'm not sure what they are for,
...
C:\<SOME_LONG_PATH>\openxcom\xcom1\
your mod-folder would be C:\<SOME_LONG_PATH>\openxcom\mod\
extraStrings:
- type: en-US
strings:
STR_1_BEGINNER: "Superhumanier"
STR_2_EXPERIENCED: "Superhumaniest"
STR_3_VETERAN: "I am Badass"
STR_4_GENIUS: "No seriously ... I am"
STR_5_SUPERHUMAN: "Utmost Superhumanism ... cause badass++ aint difficult enough"
Well, that's a rather nasty bug.
There's a dying reaper (see attached), which dies when turn ends... and the game tries to convert it to corpse... but in the process it checks some tiles outside of map boundaries, where it fails on null pointer exception.
+ if (_unit == _parent->getSave()->getSelectedUnit())
+ {
+ _parent->getSave()->setSelectedUnit(0);
+ }
Without that piece of code any tile of the tank can serve as the starting point for the conversion to corpse process. While the conversion assumes the starting point is always the northernmost tile. I have tested/debugged on 3.5 actually.
The z level checks are not sufficient.
The culprit is the RMP files... one example is DESERT13.RMP.
I'll add some checks and logging to report such problems and prevent crashes.
UFO/UFOINTRO/UFOINT.FLI
If i'm correct it happens when trying to initialize a new game, thereby loading the cinematic. You could try if it also