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Messages - Rince Wind

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556
XPiratez / Re: Craft weapons
« on: April 17, 2016, 10:53:23 pm »
Try following ships until they land to get more parts then you would from downed ships.

557
Mansion Missions seem to be behind th !Mansion Mission! research, so i would guess you won't need to change anything.

558
XPiratez / Re: questions about item stats
« on: April 17, 2016, 02:54:30 pm »
Would it be possible to make it so that a gal can only profit from the flag once a twice a turn?

559
In program just kill them anyway the net score should still be in your favor

Oft course I kill them. It is still disappointing to have a negative score after killing all enemies and even saving some civs. But this is nothing major. I love this mod (and just started a screenshot LP [in German]).

Also, is there a way to change the screenshot folder?

560
Military Police give negative points when killed, correct?
It is always so annoying to have them in a pogrom.

561
XPiratez / Re: Welcome to Piratez sub-forum
« on: October 23, 2015, 08:39:36 pm »
Congrats on your own subforum!

562
I think it is fine as it is. Now you have do decide if you want those barracks asap, or more dakka. I always went for the dakka and brought some Panzerfausts. Being able to do everything at once would make the early less tense, and also less interesting.

I can't play at the moment, but I really think it shouldn't get too easy. It is a harsh world, setbacks should occur, and sometimes the odds are just stacked against you and you loose the campaign. Then the star gods win again, probably without ever noticing you. On to the next try!
For everything else, there is savescumming.

563
Security types being worth more would be quite gamey. They are grunts, mostly. They are probably just bought back because it is more complicated to train a new one and maybe for morale (so they don't defect as easily because they know their employer cares for them. A little.)

564
Rince Wind with 10 bravery, and probably high voodoo power because the star gods did not gave her a try. Very fitting.

By the way, the quick draw slot put a few grenades in limbo in the inventory screen. Nothing I cannot sort with some save editing but it is worth the warning.

I do have a question, does the surgery room has an effect besides unlocking manufacturing?

That is insulting. I am not a coward! I repeat, I am not a cowa...omg, is he carrying a gun? Tell me he is not carrying a fun.. SAVE ME! He is carrying aa goddam gun!

565
Is there a plassteel version?

566
Damn, I always thought bravery would help.
 :D

Oh well, good to know.

567
I already use bravery screening, of they have less than 40 (30 when I am desperate) they can go right home. Oh well, now my graphics card died, so I won't be playing anytime soon.

568
And what would happen to those engines that are already destroyed when the UFO crashes?
I also think it is too much, especially the big UFO can take longer, and you make one playstyle impossible. Haven't tried the harder difficulties, but on those it probably take more time to whittle the enemy down as well. Maybe it would be an idea for special missions? Like you follow a probe to a UFO with valuable cargo that will explode soon, out if it is possible, you get a notification that a spike in nuclear energy is detected somewhere, most nations probably would not have the equipment to do that anymore.

569
Guide: use blackpowder bombs

570
Yep, it worked. More prisoners than usual, but that's what they get for crashing my game.

Thanks again.

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