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Messages - Rince Wind

Pages: 1 ... 34 35 [36] 37 38 39
526
XPiratez / Re: Bugs & Crash Reports
« on: May 21, 2016, 07:29:19 pm »
Oh, right, might be. So Marsec is the guild subfaction. Better, but the text is still not quite correct I think. Though it was probably written hundreds of years ago, so it doesn't have to.

527
XPiratez / Re: Bugs & Crash Reports
« on: May 21, 2016, 05:30:28 pm »
The Slave Maid entry in the bootypedia still claims that you cannot transfer slaves between bases.

Ancient Log RX22-11 says that the guild used to be Marsec, is that still valid, with Marsec now being an Academy subfaction?

528
XPiratez / Re: Bugs & Crash Reports
« on: May 20, 2016, 06:12:37 pm »
Maybe they teamed up with the Universal Brotherhood?

529
XPiratez / Re: Bugs & Crash Reports
« on: May 20, 2016, 09:51:44 am »
Even the description says that it is an out of the way temple. That is why you go there in the first place.

530
XPiratez / Re: Suggestions on how to improve the mod
« on: May 18, 2016, 03:47:13 pm »
I'll have to test the smoke some more.

And I switched to ARs/BRs mostly, and melee in the backpack as Arthanor. Though I disagree with the pistols, as I meet a lot of unarmored enemies.

531
XPiratez / Re: Suggestions on how to improve the mod
« on: May 18, 2016, 02:57:58 pm »
I agree that smoke was too good, but now it hardly matters, even when embarking, because often enemies start too close for it to be useful.

I think it has to do with the enhanced viewing range. Now enemies (and friends, of course) can see much further through smoke. So now enemies within ~15-20 tiles (I haven't counted) can see right through it, even if you dropped the 'nade right at your feet.

532
XPiratez / Re: Suggestions on how to improve the mod
« on: May 18, 2016, 02:00:45 pm »
I am moving away from using a lot of pistol+melee gals because of the new sight range and the fact that smoke grenades are a lot less useful now.
Any chance to make smoke great again?

533
XPiratez / Re: Bugs & Crash Reports
« on: May 17, 2016, 07:35:26 pm »
After playing around with the save, it seems that it is not the Imperial Probe mission that is the problem but rather this one:
  - type: STR_MUTANT_POGROM_DISTRESS
    region: STR_NORTH_AFRICA
    race: STR_ETHEREAL
    nextWave: 1
    nextUfoCounter: 0
    spawnCountdown: 480
    liveUfos: 0
    uniqueID: 56
    missionSiteZone: 4

534
XPiratez / Re: Suggestions on how to improve the mod
« on: May 17, 2016, 04:10:10 pm »
I would also prefer to not have the weight in the item name. It would look ugly.
And it isn't a really important stat for me. I know pistols are light, SMGs are heavier and so on, that's enough. I'll just fill the gals up with explosives, and the weight of those is easy to remember, if needed.

535
XPZ Strategy/Tactics / Re: Pirates custom weapons vs loot weapons
« on: May 17, 2016, 02:17:28 pm »
One thing is that you don't depend on finding at least as much ammo as you use up, as you can produce your own.
I prefer the boarding gun to the machine gun because it is more flexible, as it can do more than autofire, though I hardly use it as it is so heavy. The Linux SMG is the only one I use currently, because it packs quite a punch.

536
XPiratez / Re: Bugs & Crash Reports
« on: May 17, 2016, 02:11:08 pm »
Thanks for the heads up!
I know Iron Man is bad, but I am too weak-willed to not reload. And an LP is more fun for everyone if people die in between. And not just the nameless ones. I usually try to make backups, as I need to navigate to the folder to get to the screenshots anyway.

Edit:
Btw, I know the effect bad teachers can have, I gave up French after a year because of my teacher. She might have been your teachers soul sister. :D


537
XPiratez / Re: Bugs & Crash Reports
« on: May 17, 2016, 01:31:05 pm »
Maybe because I upgraded from .98d1 to .98f?
I'll ignore the mission, though I would have liked to see it, never had it before.

538
XPiratez / Re: Bugs & Crash Reports
« on: May 16, 2016, 09:25:41 pm »
When I follow a Dark Ones Probe with "the keep" mission my game crashes, probably when the probe lands. Happens with both the bonny and the skyranger.
Errormessage:
vector::_M_range_check:_n (which is 4) >=this->size() (which is 3)

Save attached.

539
XPiratez / Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« on: May 15, 2016, 12:35:34 pm »
Complete installation with all needed files would probably be illegal. By copying your files you proof to have the original game.

540
Love the church and the memories of Apocalypse's Temples it invokes.

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