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Messages - Cristao

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61
Released Mods / Re: [COMMENDATIONS] UFOPedia Mod 2.1 (Updated by hellrazor)
« on: November 10, 2018, 12:20:55 pm »
How do I use this for TFTD?

62
Playthroughs / Re: New LP: TFTD TWoTS: The world of terrifying silence
« on: November 10, 2018, 10:10:57 am »
Reporting for duty:

PaterCrisis

63
On slaves - you can get negative storage if you have enough of them.

64
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 12, 2018, 03:30:17 pm »
Description for 'Improved Laboratory'. Change from 'energy mamangement' to 'energy management'. Also change phrase from 'It also allows to expand' to 'It also allows us to expand'.

65
Thanks. For some reason that didnt work in an earlier mission. Doing Zombie Hive presently.

66
How does one use electro flares - I really liked using them to light locations I had been in during dark or night missions but cant seem to figure it out in Xcom Files.

67
Nice. Easy to change flags for people as Meridian does in LP!

68
XPiratez / Re: The self-driving car
« on: March 31, 2018, 09:23:09 pm »
It could be interesting if you can use the vehicle for cargo too... Maybe unbalancing, thinking about it, but can be an interesting use in big maps. Gals run with less, and then take what is needed from the vehicle (The vehicle throw things at the floor, that can be a way to simulate the cargo).

Another thing is the front light, it can illuminate your way.

Not a bad idea...

69
Syns are glued to the RNG of Space Missions roulette.
You have to get the mission with the lonely 'Spaceship' that looked like the Avenger-Craft from the vanilla game.

Nothing else on the map, just a "Lost Spaceship". Inside is a damaged syn you can later rebuild into your own Syn. If one Syn dies and the body remains intact, you can rebuild the syn over and over, but you'll lose stat-progress.

Thanks.

70
Could a fellow player advise on where to find Syns?

71
XPiratez / Re: Bugs & Crash Reports
« on: March 29, 2018, 10:54:24 am »
For Academy Counsellor, Slavery is incorrectly classed under Robbery.

72
XPiratez / Re: Bugs & Crash Reports
« on: March 23, 2018, 10:44:55 pm »
i just got a second one and it opened fine but in a different location on the map. Reckon it has to do with the zone.

73
XPiratez / Re: Bugs & Crash Reports
« on: March 23, 2018, 09:30:20 pm »
Anyone else getting a crash when they are about to start the academy campus (from the geoscape) on their campaign?

74
XPiratez / Re: Bugs & Crash Reports
« on: March 23, 2018, 08:19:00 am »
No, only you.
Most likely incorrectly installed.

These files are no longer required.
The translations were moved from /Ruleset to /Language

You won't have any crashes... but you also won't have the latest translations.

Not incorrect installation. More like change to EN:US. Was there advice for people to switch to US English?

75
XPiratez / Re: Bugs & Crash Reports
« on: March 23, 2018, 08:17:47 am »
Please ensure that your language is set to EN-US.

Thanks - This seems to be the solution after looking at the file in Notepad. I normally use the UK one.

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