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Messages - Cristao

Pages: 1 2 3 [4] 5 6 ... 27
46
XPiratez / Re: A thread for little questions
« on: December 26, 2019, 09:47:11 pm »
Thanks. I will keep an eye out.

47
XPiratez / Re: A thread for little questions
« on: December 22, 2019, 12:38:39 pm »
How does one get an implosion launcher?

48
XPZ Strategy/Tactics / Re: What do you do with Dr. X?
« on: December 21, 2019, 09:03:35 pm »
Deleted. Found solution.

49
XPiratez / Re: A thread for little questions
« on: December 14, 2019, 05:37:47 pm »
Aye thanks.

50
XPiratez / Re: A thread for little questions
« on: December 12, 2019, 12:29:13 pm »
There is an item in the Black Market titled 'The World is yours'. What is that? It costs a lot of money.

51
XPiratez / Re: A thread for little questions
« on: November 23, 2019, 12:08:48 pm »
i love the random events!! It is a wonderful addition.

52
XPiratez / Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: November 11, 2019, 09:11:04 am »
It is gone from the game, not just the mod.

EGAD!!  :o :o :o What happened!!

53
XPiratez / Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: November 10, 2019, 03:29:30 pm »
Any way to easily do that or add it back?

54
XPiratez / Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: November 10, 2019, 08:15:46 am »
I recall being able to change the base layout in-game (i.e. aside from the custom initial base layout). Has that option being removed or is there a new way of doing it?

55
XPiratez / Re: Bugs & Crash Reports
« on: November 05, 2019, 10:47:58 pm »
Not sure if this is the right place - There is an error within the message when you research Communications.

3rd line from the bottom reads 'Ethyrnet is how Jack can contact us and his all tribes, it's how .....'

Correct to 'Ethyrnet is how Jack can contact us and all his tribes, it's how .....'

56
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: August 15, 2019, 05:19:25 pm »
Is there a place I can find the special keys within OXCE

e.g. CTRL+H - lets me know what happened on hit

I am especially interested in knowing how to change armors at loadout and also how to check which soldiers havent gotten experience during battlescape.

57
40k / Re: 40k Bug/crashes/problemĀ“s report
« on: May 04, 2019, 10:18:09 am »
Crash at start due to missing sound file. I used the 40k_noanims_020 route. I will try the full update now.

EDIT: Full update didnt have same issue. Earlier bug still occurred with trying to find waypoint in Indian Ocean for alien retaliation mission.

I have attached the game file. Mods implemented by myself which I doubt would cause the crash are stronger flares, addition of new armor, soldier stat changes.

Looking at attached file using Notepad++, Lines 8716 to 8724 (replicated below) refer to the bug

  - type: STR_ALIEN_RETALIATION
    region: STR_INDIAN_OCEAN
    race: STR_FLOATER
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 150
    liveUfos: 0
    uniqueID: 27
    missionSiteZone: -1

EDIT2: Changed region from Indian Ocean to Austrailiasia in file. So far so good - I could continue. I dont know the long term effects of my change but I could continue playing.

58
40k / Re: 40k Bug/crashes/problemĀ“s report
« on: May 02, 2019, 10:17:14 pm »
Crash during game. Valkyrie returning from combat at start of month. Crash due to alien retaliation mission.

59
XPiratez / Re: [MOD] FG's Piratez Kill Flags 1.0
« on: November 24, 2018, 02:53:36 pm »
Is there a way to have both the national flag and the kill flag appear?

60
XPiratez / Re: [MOD] FG's Piratez Kill Flags 1.0
« on: November 21, 2018, 10:43:22 am »
I looked at the code. It looks like this useable for normal Xcom as well. One has to remember to change metadata.yml for this.

My only concern is that it would overwrite the national flags.

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