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Messages - Cristao

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391
Work In Progress / Re: Flashlight
« on: September 23, 2015, 12:05:13 pm »
It would also only be usable with someone holding one weapon. That brings me to another point although unrelated, I am able to carry a rifle and a pistol at the same time.

392
Work In Progress / Re: [TOTAL CONVERSION] Battle For Mars v0.3
« on: September 22, 2015, 01:20:35 pm »
Great work!!

393
Suggestions / Re: Add Option To Allow Infiltrated Countries to Be Liberated
« on: September 21, 2015, 11:32:19 am »
Inflitration - This was one of the reasons I wondered why I didnt see opposing humans during alien missions. If a country has been infiltrated and turned over to the dark side, why dont we see soldiers from those countries?

394
Well, I experience a lot of retal-missions in late game, however, most of them are simply searching for the bases. Only a few actually find my bases. And as I once realized: It's absolutely not useful, to build defenses enough to hold them of from your base (e. g. four fusion ball defenses + 1 grav shield, leading to almost no chance to penetrate the base, however, leading also to annoyingly frequent attacks on the bases), once they found it. Better let them find you one day and kill them, than getting bugged once every three days. They will start from scratch with searching, instead of coming again and again. As a result, currently, I don't even bother to shoot down those scouting ufos, as that further increases the likelyhood of retal missions. Doing so, at least the number of actual base attacks is a little more reasonable. However, I rarely play on super human, as I play the game for fun, not for a challenge. There are enough challenges in real life, so I don't need any additional virtual ones. =) So I don't exactly know, how this progresses on super human, and I never played a complete mod, which might rely on that.

A poster after my own heart.


395
Released Mods / Re: [Craft] X-95 Blackbird Hybrid Interceptor V0.4
« on: September 21, 2015, 11:13:04 am »
You don't have to do anything, just unzip the whole thing in your Mod folder, and the game should pick it up.
Just check the readme for OpenXcom if your having trouble.

Done some work on the floor, working on a replacement for those pipes, they won't be ready for a bit.

I'm Updateing the mod today so here is a picture of the changes.

Ahh now I understand. I was running OX 1.0 when I posted this. It is my further observation that the nightly has a different file structure.

396
Resources / Re: [ARMOR] Rebelstar Armor
« on: September 18, 2015, 01:40:46 pm »
Will give this a try once I figure how to include it.

397
Offtopic / Re: What exactly is cheating in XCOM?
« on: September 18, 2015, 10:19:50 am »
I will do so wrt the savegame. I downloaded the mod and 'cheated*' immediately.

* Created my own set of Kagetron weapons, tank and better (not super) soldiers. I want to give this Redux Mod a try. I also increased the speed of the drone.

398
Offtopic / Re: What exactly is cheating in XCOM?
« on: September 17, 2015, 11:56:53 am »
Is it possible to get that Saved Game i.e. Base D. That is a very interesting scenario.

399
Offtopic / Re: What exactly is cheating in XCOM?
« on: September 16, 2015, 08:32:38 pm »
Is that a theoretical question or are you asking within some specific context (which you forgot to mention)?

If just theoretical, then there are no in-game cheat codes, but there are two things, which come close:

1. debug mode (for developers)... which you can enable in the configuration file and then use certain keyboard shortcuts to do things like: uncover entire battlescape, kill all aliens, etc.

2. editing a saved game... the save is a human-readable plain text file... and if you don't like having 50 retaliation missions at once, you can just delete them... or you can give yourself 100 billion dollars if you wish, etc.

Theorectical - Is it cheating to make the game more enjoyable e..g create mods, better weapons, increased psi ability, super aliens

400
Offtopic / What exactly is cheating in XCOM?
« on: September 16, 2015, 11:07:54 am »
What exactly is meant by cheating in XCOM? We have people using mods, taking advantage of bugs and exploits, save scumming etc

401
Released Mods / Re: [Craft] X-95 Blackbird Hybrid Interceptor V0.3
« on: September 12, 2015, 09:22:18 pm »
You might need to add a readme to the zip. I dont know where the files in the geo and ufopedia folders go.

402
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: September 11, 2015, 09:25:03 am »
A bit lost here but will this work with the OpenXCOM v1.0? I dont use the nightlies.

403
Released Mods / Re: [Weapon][Armor]Equal Terms Mod v1.0 for OpenXcom
« on: September 09, 2015, 10:27:23 am »
Very nice thread. I cant wait to get home, download and try this mod out.

404
Offtopic / Re: Introduce yourself
« on: September 01, 2015, 11:12:04 am »
Greetings I hail from Nigeria. Been playing XCOM since 2001 when I witnessed my uni mate play the game. It looked so interesting and I liked it until my first encounter with the aliens psi-power.

I took a break for 2 years because of changing OS's only to discover that someone had created OpenXCOM. Looking forward to a relaxing time playing this.

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