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XPiratez / Re: [MAIN] XPiratez - 0.95C - 29 Oct - Interfaces & Critical Fixes
« on: November 04, 2015, 06:30:19 pm »Since when?
You must be what? 13 squares? I have forgotten the limitation. I got rid of the witch outfit in frustration..
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Since when?
BTW how do the psi power work when using this mod?
Found that damn bug. Wrong spritesheet size. Replace the following entry in the Piratez.rul:Code: [Select]- type: DEM_8.PCK
subX: 32
subY: 40
width: 512
height: 440
files:
0: Resources/Sprites/DEM_8.png
(the original has height: 200)
With 0 movement, a huge reaction stat and no LOFT settings so that it wouldn't be noticed as an enemy unit. Then, when a soldier walked next to it... *shurbify*
Okay weird bug with the map. This is an academy pogrom and in the save my pirate named tight mojo cannot get down the stairs. Here's the save.
Found that damn bug. Wrong spritesheet size. Replace the following entry in the Piratez.rul:Code: [Select]- type: DEM_8.PCK
subX: 32
subY: 40
width: 512
height: 440
files:
0: Resources/Sprites/DEM_8.png
(the original has height: 200)
i was just playing, searching for demons i click end turn , waiting for hidden movement, BOOM back to the desktop
Here are some cases when enemies would stay in the area untill i go find them myself
https://imgur.com/0URRQWs
https://imgur.com/Z14WSO2
I was there in about 8 or 9 turns
Remember the tank glitch i had where enemies would go in the top flourss i my base and stay here untill i had to use debug?
Something like that but instead of them being stuck its them being lazy to move their ass towards my bozars