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Messages - Cristao

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346
^In addition, try copying and pasting a soldier from the save and then editing their entries to match the one you posted above. That could help point out where you have missed.

347
Here is a fluff only idea:

USOPaedia pages for the new tech will have shorts excerpts at the beginning in the style of Alpha Centauri quotes (related question: if there is no space for additional text, is it possible to make the text scroll-able or have the page have sub-pages of its own?)

Example (Tentaculat Autopsy):
"When the aquanauts made first contact with this specimen, the terrorist-type auxiliary unit now commonly referred as Tentaculat despite my objections, they initially though it to be specialized in molecular control thanks to its appearance resembling that of a large brain, and the soldiers changed their tactics based on this assumption. The first sign of disaster came when instead of conducting MC attacks, the specimen swam towards them at alarming speed, and before anyone could react it latched onto Ensign Hans with its tentacles before piercing him with what we latter will know as an ovipositor. The Specimen took a disturbing amount of punishment before it expired, and by then it was already too late, for the poor Ensign was already, excuse me for using such a term, "zombified". We were all raised on the Chryssalid horror stories, so I don't have tell you what happened next.
-X-COM Senior Scientist Prokhor Zakharov, "Complied Commentaries on The Second Alien War"

Interesting choice of name .. Zakharov...

348
Why oh why did thou invent the Dark Ones .. There I was cruising along with my customised stun weapons when I had a mutant progrom in Oz Land.. I went in there thinking all would be well. DAMN!! Had to organize 3 man teams to take them down - Stunners and Proper Weapons ..

349
The sheer amount of research - I am lost!! Just beat off a base assault. Think I may have been too greedy!

350
Haha, tough question :) There is a complex pattern to it, but it's too complex for me to remember or write down here, plus it often changes as the weapon library grows :3 My rulesets were never intended to be friendly to anyone. If you have something to submit, better leave incorporating it to me...

Already added. I must say it is a whole different game to the normal OpenXCOM. I have a question. I was able to build a Kraken and a pachymeter ( sp?). However what weapons can they equip? I think I only get 1 Bonny Ventura throughout the game.

351
Dioxine, I need to add two more weapons to the bootypedia ingame? What list index do you suggest? The way they are now they are overwriting two other weapons...

352
Alright just started this up. The sheer amount of research required is humongous!!

353
This is on my list to try post Hobbes' mod!

354
Area 51 / Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« on: October 05, 2015, 12:22:54 pm »
^Well done Hobbes. Look forward to trying this out once I restart. First I want to go to Cydonia.

Finally finished the game at Cydonia. Interestingly with over 104 Psi Strength, my soldiers got mind controlled. What hope do normal people have?

355
Area 51 / Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« on: October 04, 2015, 01:30:08 pm »
Right I got the Overseer mission in October 1999. There was a commander on board - an Ethereal commander. However I had already captured one from a base in September and researched it getting the Cydonia or Bust topic (still researching it though - looks like a long one). So no more Interdictions .. Just waiting to get Disk 4,5 and 6.

356
Playthroughs / Re: Ok, I'm getting mind--busted- by Ethereals!
« on: October 02, 2015, 11:22:49 am »
I love Ethereals. Let me at them.

357
Area 51 / Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« on: October 01, 2015, 02:28:19 pm »
Hobbes, where do we get disks 4 to 6? The attacks are building up. I had 4 alien missions within seconds at a point near the end of the month. I have taken to deliberately destroying UFO over water to prevent investigating a crash.

358
Playthroughs / Re: Let's Play OpenTFTD *commendation mod
« on: September 30, 2015, 08:43:19 pm »
You were asking on either episode 1 or 2 how to run, it's actually simple enough though it took me ages to work it out. First of all these screenshots are from my run through of hardmode on ufo but the principle is the same for TFTD. Make sure you have alternate movement methods enabled in advanced within options (picture one), then as you can see in picture two moving your unit without holding the ctrl button on the keyboard moves normally and with ctrl held (picture three) uses less time units. A word of warning though, your units use energy much faster when they're running all the time and can become exhausted and unable to move no matter how many tu's they have left as the amount of energy you recover each turn is the tu's your toop had when he was hired/3 rounding down ie the max energy recovery/turn that a veteran troop with 50 missions could have would be 20. Hope this helps.

This craft!!

359
Playthroughs / Re: Let's Play OpenTFTD *Soldier diaries*
« on: September 30, 2015, 05:18:41 pm »
What is the name of that craft - I would like to have it.

360
XPiratez / Re: Let's play X-PirateZ
« on: September 30, 2015, 05:13:00 pm »
If you are asking for volunteer names, use mine ...

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