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Messages - bulletdesigner

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601
Resources / Re: Bulletdesigner shipyard
« on: February 01, 2017, 02:05:20 am »

Plane 4 seems to have a bad node #0...which is a shame since it looks amazing! Can anyone fix it?
i´ve corrected the routes of plane 3 4 5 try it now
https://drive.google.com/open?id=0B3EJsib7nOiIZTAzdlhNTkJHbVE

602
Resources / Re: Bulletdesigner shipyard
« on: January 26, 2017, 10:24:33 pm »
thks hobbes

meanwhile i made my best work yet

only 18 mcd with full interior on all blocks

603
Suggestions / Re: Equipment to increase sight range
« on: January 24, 2017, 11:54:59 pm »
yeah some taslima/medal for more health or so somthing would be cool

604
Resources / Re: Bulletdesigner shipyard
« on: January 24, 2017, 08:43:11 pm »
On the PLANE3.MCD file change the BigWall:33 setting to 0 and that fixes the issue. Don't ask my why it works on the Skyranger with that setting activated because I have no idea :)

One thing I noticed is that you haven't defined the .RMP route nodes for the Osprey. You want me to do them?

ho i see, i thougt about that bigwall issue, but i check back in plane.mcd and copy it to dismiss trouble

sure help is always appreciated !

605
Resources / Re: Bulletdesigner shipyard
« on: January 23, 2017, 01:56:41 am »
Would you consider making a few helicopters? like a UH-1 Huey, Hind, or a Kiowa? I think their cool as hell and there is a distinct lack of helicopters in OXC.

maybe down the road , next one will be 40k stormtalon. but if i fall in love with a heli, initially i was planning a Chinook but was no isometric to be found on google, i have isometric attack copters but you rarely seen those in xcom action map

606
Resources / Re: Bulletdesigner shipyard
« on: January 21, 2017, 03:24:33 pm »
yeah mcd 39 slip by unoticed   :P and a lot of those


Thks for the shot, i will reaupload corrected asap










all correct now ( still 2x2 units wont go down the ramp dunno)
https://drive.google.com/open?id=0B3EJsib7nOiIZTAzdlhNTkJHbVE

607
Resources / Re: Bulletdesigner shipyard
« on: January 20, 2017, 09:30:48 pm »
usualy if that happens it´s because i miss someting on the pink brick MCD  and  the LOS of xcom is on the head , let me explain with paint



i got to use the LOS screenshot  from enemy POV to see what brick is missing

608
Resources / Re: Bulletdesigner shipyard
« on: January 20, 2017, 05:06:20 pm »
https://drive.google.com/open?id=0B3EJsib7nOiIZTAzdlhNTkJHbVE

Hangar file updated with the V22 / 4 planes / xarmy ( urban and combat veicules)

enjoy

609
Resources / Re: Bulletdesigner shipyard
« on: January 17, 2017, 11:00:40 pm »
OSPREY almost done , final polish details






610
Resources / Re: Bulletdesigner shipyard
« on: January 12, 2017, 10:17:20 pm »
New ship on the works





the only prob it requires a 20x20 map haven´t tested yet

611
Resources / Re: Bulletdesigner shipyard
« on: January 03, 2017, 08:08:00 pm »
I got a bit carried away





well now we can have a hightway map
also made the grid file more correct so the job becomes more ez, the main reason for the mass produced cars
https://drive.google.com/open?id=0B3EJsib7nOiITGdwYU5Oc0EyUFk

612
Resources / Re: Bulletdesigner shipyard
« on: January 02, 2017, 01:32:52 am »
a tractor a porche and some bikes

613
Resources / Re: Bulletdesigner shipyard
« on: December 25, 2016, 09:41:36 pm »
No shadow ingame makes it a bit dull, also need retouch on all limits 



striker bowls

614
Resources / Re: Bulletdesigner shipyard
« on: December 25, 2016, 02:55:03 pm »

Also, this still needs some extra work, to add insides in case one of tiles gets destroyed.


 That´s true but having the model helps a lot , or do it like the original just one color and we are good to go

well but im not lazy so here is hummer anatomy




the grid .psd downlad
https://drive.google.com/open?id=0B3EJsib7nOiITGdwYU5Oc0EyUFk

just select the color and copy past the body part to sprite sheet , i have put there some model´s on scale
i will do that striker :D soon enough






615
Resources / Re: Bulletdesigner shipyard
« on: December 24, 2016, 09:51:38 pm »
ok now that i have several sprites i have a serious question ! why no one do this?

convert to xcom pallet take a hummer

do process 1 resizing hummer to grid and  copy  paste to sprite sheet


do process 2

why no one do this? or someone is doing it and not telling the secret!total process time 5 minutes with the grid in place
also i know that this sprites help and there are many more
https://www.kgdesigns.ru/posts/illustrations/pixel-art-1/

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