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Messages - bulletdesigner

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511
OXCE Suggestions DONE / Re: Change Country Flag to match Kill number
« on: October 16, 2017, 12:27:34 am »
ok thks

512
Since there are no country in the 40k mod, i made several flags only for cosmetic purpose
I can manually adjust all flag in solider but my question is ->
Is it possible to do some code that automatic assign the flag to the number of kill ex:
10 kills flag1
20 kills flag2
30 kills flag3 and so on....
image exemple


513
on the soldier ruleset you can change all the stat caps(meaning the max the can achive)
Space marine exemple:

    statCaps:
      tu: 100
      stamina: 120
      health: 90
      bravery: 110
      reactions: 110
      firing: 130
      throwing: 120
      strength: 100
      psiStrength: 100
      psiSkill: 100
      melee: 130

514
40k / Re: 40k
« on: October 04, 2017, 04:55:31 pm »
just started a new campaign on emperor iron man, first 2 terror mission chaos raptor´s, needless to say i decided to start the game again, after brutal defeat... so i understand the difficulty curve (we need the 3 first months negative, curve can be bested if cultist or traitor guard appear)

still i was trying speed run to catch up game bug, no grenades, no much thinking, nor sniper or heavy weapons exploit ...
well i love a good challenge   

515
40k / Re: 40k
« on: October 04, 2017, 12:34:05 am »
some small bugs i encountered, the CTD i once poste about seems to be caused by upgrading the mod during a running campaign, i cant recreate it anymore

mastercrafted chainsword appears in the purchase screen
mastercrafted pistol ammo dito
mastercrafted plasma weps can be manufactured even though i dont have researched plasma
map did not fully generate - CTD on terror mission (randomly, maybe try them all out in the battle generator)
typoes:
-Tatical Armor misses a C
-is it prometheum or promethium

The difficulty of missions is varying wildly, too wildly imo, i landed two dropods with 8 crew and a turret in a terror mission, encountered 8 rocket-dreadnoughts and a bazillion of chaos elite guys, the mission did last exactly 1 turn, i didn't do anything except turning around one unit. Month 3 iirc.

also: what PRECISELY does the ToArmor and To Health stats explain? If the bolter has 1.0 to health and no armor entry, does it ignore armor then? If something has 0.9 to armor, is that good or bad? see what i mean.

The resources in your mod: Wow, just wow!  :o

p.s I made something funny (see attached screen, see chest area)



thank you so much, i really need to people to play to help me see bugs, just corrected all the points you made

About the random difficulty on mission i can´t do much, i remember spiking fight against chaos dread in the beginning, where is easy to recover the loss point early in game (also when i tested chaos was stronger, guard was not equipped and chaos was better equipped all heavy plasma) (spoiler = landspeeder carry more troops but no hwp, still it makes  more easy to face  heavy chaos early stage of the game) To counter that now servitors(hwp) can heal to make drop pods again a viable option

About the CTD on terror mission,  i correct as i go along until it stop the crash , so when i release i think i have hited the sweet spot with no crash

mastercrafted plasma weps can be manufactured even though i don´t have researched plasma (only plasma pistol was on purpose)

what ohartenstein23 said about damage is correct ( it only deals 0.9 to x  damage  goes 90%  to x )  bolter now does  1.0  to health and 0.1 to armor (cant remember if i updated ufopedia yet)

i see  what you did ;) , other modders are free to use resources

516
40k / Re: 40k
« on: October 02, 2017, 12:21:49 pm »
I'll try making some orkz then. Damn, your stuff is getting better and better.

Niceeee some ork boyz! and thanks, i guess the issue now is that i got to redo a lot of stuff so that the old stuff have the same quality as the new one

517
40k / Re: 40k
« on: September 28, 2017, 07:12:18 pm »
Do you have any ork sprites already?

Nop, this what´s in process at the moment:




518
OXCE Support Y-scripts / Re: A couple of questions.
« on: September 28, 2017, 12:51:18 pm »
my thoughts:

about the number 2 :
https://openxcom.org/forum/index.php/topic,4322.msg59416.html#msg59416

about the number 3 :
i saw some talk about put it to tuUse:0 automatic negates functions but i can´t remember correctly, try checking out ruleset from any mod that does that!

519
40k / Re: 40k
« on: September 25, 2017, 01:01:26 am »
Got a crash similar to new_civilian's. Though it looks correct enough, can't really pinpoint what causes the crash. Now every time I load my save, it crashes

Can you send me your save game?

520
OXCE Suggestions DONE / Re: MEDIBORD IMAGES
« on: September 21, 2017, 03:42:42 pm »
it will be a nice chance , i have plenty of med boards to use, and see lot´s of mod´s with a variety of med kits, syringes, and all kind of crazy stuff

521
OXCE Suggestions DONE / [DONE] [Suggestion] Custom medikit backgrounds
« on: September 21, 2017, 12:46:00 pm »
Is is possible to have several medibord images depending on medikit item?

522
Work In Progress / Re: Bullet Designer's V-22 as a stand-alone mod.
« on: September 18, 2017, 09:47:43 pm »
Indeed it is gorgeous.

I have added the Osprey to X-Com Files, credited to Bullet Designer and MKSheppard. Did I do it properly?

fine by me

523
40k / Re: 40k
« on: September 18, 2017, 09:06:23 pm »


The custom made inventory for both.. since the priest and the ethereal inventory don´t convey the monk tunic spirit

524
40k / Re: 40k
« on: September 15, 2017, 10:44:01 pm »
sorry men i won´t be making that armor in a near future
some update on what i´m doing
Servitor and monk civilian units Drawing r 4



525
40k / Re: 40k
« on: September 15, 2017, 02:30:23 am »
is that pre-heresy armor?.. i cannot keep up with every new launch , new battle tanks, new everything
but in answer to the question , currently i´m making monk servo bot´s and if i add more new units to spacemarines will be centurian! before even that event tau or orks or some new enemy race

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