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Help / Re: a question about retaliation races
« on: November 24, 2017, 03:23:14 am »
thks for the answer i will see to it
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Maybe change the face skins to armour skins, so all marines will have the (almost) same helmets in inventory, but with purity seals, chains, augmentations and other stuff (even battledamage) on armour. Much more detalization, isn't it?
Now that's good, glad this mod is now deforming from "ultra smurfs of Maccarge", and then reforming into " X-Com: Deathwatch
Being superhuman is the point of Space Marines. The Guard are the regular soldiers, and there are about a million times as many of them. Which is why I think Marines don't fit X-Com so well.
Regarding the idea of recovering dead marines and manufacturing dreadnoughts, I would suggest that in order to build dreadnoughts, we must first have the building that allows to build termie suits to be built first, then that building will allow the construction of dreadnoughts to balance that. Or have a facility that can store them, and by that, I mean the cryo stasis thingy
Heavy plasma does not have cartridges in the transport equipment screen. Soo, i can produce it, can not be used. Or do I need a special ship?
Just came to report the same thing. The entry is missing the line "battleType: 2" in 40k.rul around line 5300.
Scouts are much closer to marines than they are to fresh recruits though, and I think the process normally takes about a decade. And they don't get power armour and equipment ad-hoc when stuff is available. Besides, I don't know how I'm supposed to get my guys to live that long, especially with the horribly open drop pods.
What about allow corpses to be recovered(Marines)? Then they can be used to manufacture dreadnoughts, then the new dreadnoughts won't act as hwps, but as soldiers? What you think bullet?
Edit: I just played Chaos gate, and was totally surprised hearing all of the tracks you used for this.mod. Is this mod a port of chaos gate to OXC?
When there were discussion about additional chapters, I suddenly remembered that did this. Tried to do, to be right.Wow you did impressive amount of work, to be honest i also thought of adding other chapters, but in order do to so, the theme was to change to deathwatch ( you also thought about it in your files)
You created a new game on the old engine, no worse than the original, almost perfectly balanced ... in the universe - Warhammer 40k ... I'm glad to test a little
this crash is in 23:59:59, 31 oct
can i simply rename all STR_OBLITERATORS to STR_OBLITERATOR in alienMissions_40k (only in this file) or in ExtraStrings_40k ( 2 files) too??
i renamed in alienMissions_40k (ONLY HERE), crash disappeared. but the mission did not started