aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - bulletdesigner

Pages: 1 ... 30 31 [32] 33 34 ... 46
466
40k / Re: 40k
« on: December 16, 2017, 10:32:22 pm »
oh, uh, not sure if you were ever made aware, but i remember you were looking into this for flying units:
https://openxcom.org/forum/index.php/topic,5507.msg85118.html#msg85118

Yes , i was helped a while back , flying deamon drawing routine uses script in animation , so it only animates while flying

467
Help / Re: Invalid zone number help
« on: December 16, 2017, 06:45:28 pm »
ok nice,
So i just reinstall nightlies , and oxce+ , but oxce+ is older than latest nightlies, how do i do this?
i´m a long way from vanilla a this point  :P  whats the proper order to do this?

468
Help / Re: Invalid zone number help
« on: December 15, 2017, 11:59:28 am »

You should add an entry for month 0, on all settings where months are defined, like this:

This helps with testing - the segmentation error before was because of no month 0 defined

ok done, i thought because mission only starts to appear at 13th month there was no worry about month 0  :P

so i should  add more zones to regions?
#NORTH AMERICA
        - [280, 280, -38.43, -38.43, -5]
        - [237, 237, -42.33, -42.33, -5]
        - [248, 248, -48.27, -48.27, -5]
        - [262, 262, -35.33, -35.33, -5]
        - [261.2, 261.2, -20, -20, -5]
        - [257.9, 257.9, -30.1, -30.1, -5]
        - [261, 261, -33.7, -33.7, -5]
        - [281.9, 281.9, -35.3, -35.3, -5]
        - [241.2, 241.2, -34.5, -34.5, -5]
        - [240.4, 240.4, -44, -44, -5]
        - [276.8, 276.8, -46.4, -46.4, -5]
        - [251, 251, -49.5, -49.5, -5]
ex: adding more locations to this?

469
Help / Re: Invalid zone number help
« on: December 14, 2017, 03:06:44 am »

try changing alien terror to spawnzone 0 and see if the crash persists, tried it but crash presist

Maybe abnormal ufoTrajectories in my part?:
ufoTrajectories:
the rest is the same vanila oxcom
  - id: P10
    groundTimer: 0
    waypoints:
      - [0, 0, 0]
  - id: B0
    groundTimer: 50000000
    waypoints:
      - [1, 1 , 100]
      - [1, 0 , 100]

also i got a mission 3 still in place because of that ground timer (but is not spawning because mission 4 research cancels it out) so i got to assume is the STR_ALIEN_WAR mission

470
Help / Re: Invalid zone number help
« on: December 13, 2017, 12:44:16 pm »
the zone is asia like pic in attachment both missions

  - type: STR_M_4MISSION #cathedral
    points: 10
    objective: 0
    waves:
      - ufo: STR_CAT
        count: 2
        trajectory: B0
        timer: 5000   

  - type: STR_ALIEN_ARTIFACT
    points: 10
    objective: 3
    spawnZone: 0
    waves:
      - ufo: STR_ARTIFACT_SITE_P1 # spawn this site directly
        count: 1
        trajectory: P10
        timer: 0
        objective: true   

i think the third one  that causes the crash must be war or terror

  - type: STR_ALIEN_WAR
    points: 10
    objective: 3
    retaliationOdds: 0
    spawnZone: 0
    waves:
      - ufo: STR_SUPPLY_SHIP
        count: 1
        trajectory: P1
        timer: 15000
      - ufo: STR_LARGE_SCOUT
        count: 1
        trajectory: P1
        timer: 9600
      - ufo: STR_SUPPLY_SHIP
        count: 1
        trajectory: P0
        timer: 12000
      - ufo: STR_SUPPLY_SHIP
        count: 1
        trajectory: P7
        timer: 9000
        objective: true

  - type: STR_ALIEN_TERROR
    points: 10
    objective: 3
    spawnZone: 3 #Mission zone for terror missions
    waves:
      - ufo: STR_MEDIUM_SCOUT
        count: 1
        trajectory: P1
        timer: 15000
      - ufo: STR_LARGE_SCOUT
        count: 1
        trajectory: P1
        timer: 9600
      - ufo: STR_TERROR_SHIP
        count: 1
        trajectory: P0
        timer: 12000
      - ufo: STR_TERROR_SHIP
        count: 1
        trajectory: P7
        timer: 9000
        objective: true

471
Help / Invalid zone number help
« on: December 13, 2017, 01:38:32 am »
So i´m playing 40k mod and at the beginning of the month after rating, the new month starts to spawns missions .. 1 mission site and other event site , and when i "think" is about to spawn another this error occurs anyone can shed some light (is it too many missions with same spawn?)

472
40k / Re: 40k
« on: December 13, 2017, 12:58:24 am »
So i´ve been doing chaos terminator inv, and i notice the marine terminator one i made was completely uncannon so here is the revised model put along side other´s for scale

473
40k / Re: 40k
« on: December 07, 2017, 10:30:16 pm »
new version up!
fem marine are still present, i need some time to redo all faces and armor to male

474
Troubleshooting / Re: Bug? Tanks can't run a mission
« on: December 07, 2017, 10:26:57 pm »


Why would that work? It shouldn't matter whether the craft is in the original ruleset or not.


i guess i read it diferently anyway the reason i said that is
 sometimes you can´t override the original details of rulletset and since original light don´t allow to carry veicules may have something to do with it , but i see now that your problem is different and way over my skills to help

475
Troubleshooting / Re: Bug? Tanks can't run a mission
« on: December 07, 2017, 12:27:04 pm »
like yataka shimaoka said try the del and create again if you havent done it already
crafts:
  - delete: LIGHTNING
  - type: STR_LIGHTNING

476
40k / Re: 40k
« on: December 06, 2017, 12:45:19 am »
So thanks to Saratovetz  weapon black sprites and Neoworm new faces, and some complains on lore. i´m adding the adeptas senoritas as a new soldier type and put female freq to 1

477
Resources / Re: Neoworm Sprites dump
« on: December 04, 2017, 01:57:07 pm »
y, DR of ciberdisk is animated 2x2 unit with rotations

478
Help / Re: A few questions about extraSprites:
« on: November 27, 2017, 04:17:43 pm »
i will try to help you

1 original x com comes with certain types of imagens .spk  and .pck  the list is in the wiki for exemple
https://www.ufopaedia.org/index.php/UP001.SPK-UP042.SPK

the complete images files list
https://www.ufopaedia.org/index.php/GEOGRAPH

so when you want to replace use the same name, when you want a new one use other name.
Remember some images are divided by grid (bigobjs, floorobjs, etc... ) usualy the grid is defined at start and makes the image infinite ex.
  - type: Exmple
    subX: 7
    subY: 7
the number you assign correspond to the grid number
that´s the reason hand objects go 8 in 8 , a completed hand set requires 8 grid spaces

2you cannot use the same grid space
so if you assing grid space 57 to bigobject, it will always be overwrited by the last one you entry space 57

extraSprites:
  - type: BIGOBS.PCK
    files:
      57: Resources/ModA/CoolArmors/ArmorImage.png
      57: Resources/ModA/CoolArmors/Armor4.png

image armor4 will prevail even with other mod´s combined it will always only use 1 grid 57 of BIGOBS.PCK because theres is awalays only one grid space 57
also i think grid is infinite.. so value range of 1000 is possible (never tested still 999 resources is crazy work)

well hope it helps you this explanation

479
40k / Re: 40k
« on: November 27, 2017, 01:20:04 pm »

 Codex text colours make it very hard to read. Can you pick darker shades for the font shadow? Especially hard is dark purple with a lighter shadow. White font on white background is hard to see (e.g. non-varying words in tables on the left). It would be better to make background on the right less contrast so that black patterns interfered with text less.
i tried to work it out, still i suck in that color department, got something to do with extender colors (second button changes colors for help)

Description for laboratory says 50 people, but it actually houses 25.
true still has the old text, a lot of the ufopedia facilitys needs new writing (haven´t lost many time with that)

The date should be not 1999, but something like 39 999 :)
it´s ez to do, but dunno if that crashes the game or worse (haven´t tried it)

I could buy laspistol and lasgun before I researched them. Is this a bug or intentional?
yes, guard lasgun and pistol (since you have guard soldiers now), also low weight for guard, i just balanced that marine ones as more acc and comes later in game (rebalance in new patch)

Marines could walk through some parts of aircraft during a terror mission
True, Just fixed will be in the new patch i will release this week

480
Resources / Re: Neoworm Sprites dump
« on: November 27, 2017, 12:29:54 pm »
your new faces look amazing, can i use it in the 40k mod?

Pages: 1 ... 30 31 [32] 33 34 ... 46