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Messages - bulletdesigner

Pages: [1] 2 3 ... 46
1
40k / Re: 40k
« on: March 12, 2024, 12:19:53 am »
yap it´s a rosigma, they update the mod with fix

2
40k / Re: 40k
« on: March 11, 2024, 08:30:43 pm »
do you have the latest oxce? the created landspeed is nolonger used , now it´s automaticly given

3
40k / Re: 40k
« on: March 02, 2024, 05:09:02 pm »
Well female freq in marines is 15% or 30% cant recall, it was orignal made that way because i'm a old fart and in my mind marines were more human not super, you can put it to 0. anyway adeptas only have female sprites so  6female and 6male  but the images are all female, the same can be said for primaris and deathwatch only males so 6 female and 6 male.

4
OXCE Suggestions NEW / Re: [Suggestion] fixed weapon firing mode
« on: February 11, 2024, 08:45:19 pm »
That is this "space ship" on first button? :>


haaaa, no points for you! it´s an ironsight  ::)

yes  an crosshair it´s more reliably and it´s the xcomapoc  choice

5
OXCE Suggestions NEW / Re: [Suggestion] fixed weapon firing mode
« on: February 11, 2024, 01:58:00 am »
So this is what should be displayed after right click?

Or should it be always visible?

After some more thinking, the "fire select menu should always be visible" for people playing mobile using the OXCE APP MENU, or else will be impossible to use the right click. And the result you get is the x-com apocalypse "fire select menu" with the problem of not showing the TU you invest in each shot and diferent guns, so i guess the solutions is to have the TU and fire mode displayed bellow the weapon.
(image with solution below)
Making the fire select menu for each weapon on right click will look kooler playing but i guess another acessibility menu for mobile needs to be created (image with solution below)

6
OXCE Suggestions NEW / Re: [Suggestion] fixed weapon firing mode
« on: February 10, 2024, 03:08:46 am »
Would that work @bulletdesigner?

I think this is the easist and friendly solution(see image), right to choose fire mode, and left to just fire, all set till end of match

7
OXCE Suggestions NEW / Re: [Suggestion] fixed weapon firing mode
« on: February 05, 2024, 02:29:17 pm »
Depends on the primary motivation of the request (to be clarified).
If he doesn't want to use keyboard, this would not work.
Otherwise it's a very viable alternative.

I dont know all the hotkey´s, i know Q and E (but you need also the select the fire mod!) but i like to use the arrows to move map witch is all the other way in keyboard.. but the point is to apease new players, mobile players and like me lazy players. it´s a big plus in mobile not having to double tap fire mode. I see people are streaming in twitch and new players and casual just want to have fun, they dont know the hotkeys, also make the game faster for audience watching.

About the "weapon board", i dont get all the resistence since its just a reskin of the current system of the "msdos box" for an image (intead of openning the boxes opens an image with the same info), also as milsim player, its kind of the same system to make a gun switch firemodes IRL witch i love (dopamine kick when you do the firemods clicks in a round starts in a paintball)

Ps: i know this is also for my personal enjoyment of the game just giving the advocacy speech

8
OXCE Suggestions NEW / [Suggestion] fixed weapon firing mode
« on: February 03, 2024, 03:56:57 pm »
So this is going to be a complex one so i undestand if it gets rejects, but i think its a intressting idea.

What i "wish for" is basicly when i want to fire a weapon, i press second button mouse  over the weapon(yellow dot currently) and an borad apear (like medic board) that i chosse the fire mode for that weapon for the rest of the batlle or changed again after that, just the primary click on weapon will fire that set fire mod. Grenades will work the same way with secondary open a board on second click that says  prime and the turns, after that the primary click will have trow. Other itens will have have trow in primary click with this system. medic and scanner will trow on secundary click and active on primary click.
The board can change with diferent weapons.

Pros:
-no more click and chosing fire mod every time, game speed will improve
-improved imersion for the player
-no more UI from the MSDOS squares era. (the rest of the game is slickear, may be the only place where the squares apear in game)
-increase game speed with mouse (no need for keyboard hotkeys for quick fires)

Cons:
-maybe need to use reserved times unit since its an diferent sistem to see tu to snap left
-needs to be an option so people can play the old ways

i provide exemple where the click box will be, so the text can be any things or symbols like medkit

9
Nice, thks

10
All working as intended

11
40k / Re: Turning to chaos
« on: January 22, 2024, 12:34:06 pm »
yap, on base mod only marines can turn

12
thks, it was very quick, i will test it as soon as i can

13
Making the fusetimers on itens exploding at [0, 0] like the spawning itens (before the battlestarts on theory).

14
it works perfectly, but now i got to ask for the  fuseTimers:  item: [0, 0] to blow up like the spawner itens (i will open a new request)

15
Yes, i think its correct , thks, is there a way to test it or a new  ocxe is around the corner

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