Ooookay. One huge update. Dunno if you people can implement the same in OpenXCOM
I'm sure in one thing, with XCOM style map cell format you will have to use different approach.
Version 0.9a changes:
- Smooth fog of war, due to multiple requests. For some reason people were really annoyed by contrast square fog tiles
Version 0.9 changes:
- Dynamic Water.
- Cataclysm spell to flood your enemies and open a passage through waters. Finally you can play as Moses!
- Tornado spell, which scatters units and removes mist.
- Proper time system, instead of abstract turns. Now every turn models real life hour.
- Night time: every 8 turns out of 24 turns day, from 22:00 to 6:00. Undeads have more defence at night, while units without darkvision have reduced sight.
- Rain, which extinguishes flames in outdoor areas and prevents the use of fire spells, like firestorm and fireball. Units inside rain get -1 to sight.
- Proper wood bridge tile, instead wooden floor.
- Fixed fog sight bug, when cell below or above give units cant be accessed inside fog.
- Fixed bug with invalid empty check, affecting several spells and leading to potential crashes when one creature teleports into another creature.
- Fixed crash hiding drowning unit.