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Messages - Nikita_Sadkov

Pages: 1 ... 14 15 [16] 17 18 ... 20
226
Resources / Re: One Stop Shop for Sprite Rips :)
« on: March 15, 2019, 03:20:59 pm »
Complete graphics dump from Mage Knight: Destiny's Soldier
https://ufile.io/tgea1



227
Resources / Re: One Stop Shop for Sprite Rips :)
« on: March 15, 2019, 03:11:27 pm »
A few sprites from dumped from Heimdail






228
Offtopic / Re: XCOM Inspired Fantasy Game
« on: March 14, 2019, 11:38:07 pm »
Dude, you are insane in the best way possible.

If only you considered dice rolls... ;)
I do consider them as an option, something like hardcore mode.

Anyway, further work on gas diffusion would be introducing the scent propagation: each scent has a umber of components, and different units emit different proportion of these components. So if you have say a dog on a team, it may sniff the scent of the alien hidding behind the corner. Or you may use it for the usual diffusion based pathfinding, which would reduce the otherwise complex pathfind problem to just O(1). And the scent diffusion is an embarrassingly parallel problem, so in real-time setting one can easily run diffusion on several CPUs, or update diffusion it once in a few game cycles, when there isn't much going on.

229
Resources / Re: Bulletdesigner shipyard
« on: March 11, 2019, 10:12:35 pm »
Do you have a script to automatically split these sprites into cubes?

230
Work In Progress / Re: [WIP] Chronicles
« on: March 11, 2019, 06:50:57 pm »
So true.
Dumping GF was literally the best day of my life  ;D Instantly so much more free time.

231
Resources / Re: One Stop Shop for Sprite Rips :)
« on: March 11, 2019, 02:31:47 pm »
A dump of spell effects from Baldur's Gate:
https://ufile.io/n9imu






232
Resources / Re: One Stop Shop for Sprite Rips :)
« on: March 11, 2019, 01:30:13 pm »
Some tiles from Cadaver:

233
Resources / Re: One Stop Shop for Sprite Rips :)
« on: March 11, 2019, 01:23:51 pm »
Ooops! Imgur auto converted the units sheet into jpg. Here is the png version:
https://ufile.io/hx6vw

234
Resources / Re: One Stop Shop for Sprite Rips :)
« on: March 11, 2019, 01:22:17 pm »
A few sprites dumped from Brigandine





235
Resources / Re: One Stop Shop for Sprite Rips :)
« on: March 11, 2019, 01:09:26 pm »
Nikita you make this look easy! Lol I spent ages ripping stuff from a SNES game with gundam suit graphics in it as were isometric and your efforts make it look like it could be done in 10 minutes 😂
It can be be done in minutes/hours, if you know what you're doing. In many cases you can just dump the sprites out of ROM with broken palettes and in pieces. Getting them assembled and with proper palette is a completely different story, requiring a few hours or even days of reverse engineering.

Anyway, here is a dump from Popolocrois Monogatari. These are the 256x256 pages loaded into PSX's video memory, where each blitting operation can have its own palette. The dump comes with the default 0 palette, because I was too lazy to find the palette for each tile. But I'm sure you can come with your own palette :D
https://ufile.io/e3ghg


236
Offtopic / Re: XCOM Inspired Fantasy Game
« on: March 09, 2019, 03:10:11 am »
Implemented different biomes. Because you cant have lava without snow :P

Things to do:
- Cell temperature, melting ice/snow and setting objects on fire. Then things like lava and fire could just increase the temperature of creatures caught inside them.
- Air/oxygen. Closed rooms with creatures lose oxygen level, making non-undead creatures to die.
- Lava damaging flyers staying over it (should come with the cell temperature).

Well it is hard keep todo list from growing, because many features come naturally. You need lava damage and convection, you have to implement air and cell temperature. Lava should be really hot inside closed spaces.



237
Resources / Re: One Stop Shop for Sprite Rips :)
« on: March 08, 2019, 11:26:44 am »
Cool! I've dumped some isometric graphics in another thread: https://openxcom.org/forum/index.php/topic,6948.0.html

238
Resources / Re: Magic & Mayhem Graphics Dump
« on: March 07, 2019, 12:59:20 pm »
Ultima Online Dump. You need to squash the sprites to make them useful with XCOM.
https://ufile.io/wqh2i



239
Resources / Re: Magic & Mayhem Graphics Dump
« on: March 07, 2019, 12:42:15 pm »
Ultima 8 graphics dump
https://ufile.io/m11q2

These should be immediately usable with OpenXcom




240
Resources / Re: Magic & Mayhem Graphics Dump
« on: March 07, 2019, 12:08:11 am »
Some more cartoony tiles from Whizz. Dumped right from the memory of the program running in debugger.




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