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Offtopic / Re: XCOM Inspired Fantasy Game
« on: November 09, 2019, 03:49:22 am »
One thing I disliked about the original XCOM is its basebuilding centered world map. There is no sense of adventure and the number of possible scenarios is rather limited. I.e. you can't re-enact say Lords of the Rings scenario in XCOM engine. Player just boringly waits for the next alien event to happen, without doing any exploring or guiding the game somehow. XCOM Apocalypse tried to fix it (Phoenix Point addresses it even further), allowing player to visit sites on demand and say raid internal city enemies, like Cult of Sirius. That works with XCOM setting, but not enough for a fantasy like game. Good example of turn based fantasy game would be heroes of might & magic series, which has fog of war for global map and strucutures, like lookout tower and eye of magi gradually uncovering it, yet allowing player to decide where to go next, depending on his/her strategy. XCOM unfortunately missing that, and its research tree is a rather linear - you just go for laser rifles, ignoring everything else. But yeah, for XCOM world map was rather bolted on. I.e. no need to secure some unobtanium mine or raiding opposing camp psy-labs for that mind control tech.