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Topics - hellblade

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16
Fan-Stuff / old Xcom1 dos music
« on: May 11, 2011, 06:19:07 pm »
Since I asked, and searched all over, for original X-com1 dos music ... and could not find any

I decided to take Volutar's advice and record them myself.

Took me a week of spare time to finish, raise the volume, balance etc. etc. but finally I have it.

So I was thinking I might as well contribute them to here ... unless you guys were preparing to extract them from the game.

17
Suggestions / adding stores column to buy/sell
« on: May 03, 2011, 04:08:17 pm »
It's really annoying clicking back and forth from the buy screen to sell/store screen just to check how many of what I have.

Can't we just add the Stores column to the buy screen?

18
Offtopic / unused graphics
« on: April 29, 2011, 09:19:24 pm »
anyone know of used items/graphics in X-com1&2?  Is there a webpage with all unused graphics in these 2 games?

I'm asking cause I recently saw a "brain vat" and an alternate "small scout".  I would love to see more unused stuff from the game.

19
Offtopic / help, anyone got dos music mp3 files?
« on: April 26, 2011, 05:39:03 pm »
I was switching from XcomUtil to UFOExtender.  Most people are switching so I wanted to check it out.

Problem is the music in the collector's edition and PSX version sounds .... well ... terrible.  Why do people keep saying PSX music is better?

Does anyone have the X-Com1 dos music mp3 files?  I'm trying to use Extender and replace the crappy music?  And thanks.

20
Suggestions / easier "save equipment" programming
« on: April 14, 2011, 09:11:26 pm »
I've been re-reading the Seb76 talks about their long history of problems when trying to implement "save equipment".

Seems that, to make the process easier, all "we" need to do in Openxcom is to load the save equipment into each soldier first before assigning the newbies with whatever equipment is left.

And if you can't get THAT working, just ignore the automatic equipping altogether and just do "saved equipment".    I mean I don't mind equipping each newbie just that once!

Also, equipment should be saved as a "guide" to how the soldier should be re-equipped next mission.  Don't save the equipment from the last mission and bring them to the next or ... you may have to iron alot of bugs later on.

The above 2 suggestions is a less complicated (logic-wise) and easier-to-get-right formula, that's all.  But i could be wrong

21
Offtopic / the irony, openxcom makes me play less x-com
« on: March 09, 2011, 05:49:38 pm »
One funny thing is, I stopped playing X-Com completely ever since I found this place.

Over the past decade(s) I periodically dug up my old X-Com cd and played for weeks like there is no tomorrow.

But with so many better features that "will be" in openxcom, I treated the original like it was some unpatched inferior version.  Like I'd stopped playing Caesar1,2,3 after Caesar 4.

22
Offtopic / a non X-com game for all X-com fans
« on: February 21, 2011, 05:26:15 pm »
I just stumbled across a flash game.  No, it's not like X-com though there are similarities.

It's a turn-based strategy game.  It's designed really well.  Had lots of fun with it.

Most important of all - it instantly reminded me of X-com!

It's called Rebuild, try it if you want -> https://twotowersgames.com/games/rebuild-zombie/
or here www.newgrounds.com/portal/view/562116

23
Suggestions / question about promotion
« on: February 02, 2011, 04:21:11 pm »
what is the current way of promotion?  the original x-com game-decide-way?

I was thinking, since some players, like me, like to choose who to promote, how about skippping that programming part and just let the players decide?

24
Suggestions / 2 ideas for an even better game
« on: January 20, 2011, 07:49:46 pm »
Only suggesting these 2 ideas cause they should be ok-easy to implement

1) Transport crafts should stay at their geoscape position after missions - ACCORDING TO HOW LONG THE MISSION TOOK
This would make missions (a little) more exciting knowing that time actually matters.

2) Crafts should go to another mission without returning to base first.
How stamina and critical wounds affect your starting stats are up for debate...

I know purists may not like it, BUT these ideas still rings true to the original game and improve it further.
Actually i got this idea from UFO-TTS (changing battlescape lighting to simulate sun-rise sun-set)

25
Suggestions / MUST HAVE list by a die-hard fan
« on: December 07, 2010, 07:38:55 pm »
Hi all, just stumbled to this place.   Wanted to contribute to this promising "new" game.
I'll be concise.

Must-haves:
1. Automatic equip soldiers according to their last mission or have some sort of save (both XcomUTIL and Xcom-extender FAILED TO DO)
2. Please make the Superhuman level work 100%.  So far, no mods, no utilies, nothing has made Superhuman level work 100%.  (unless you count hacking)
3. ALL the original dying screams for each alien race that are already in the game. (but not all used)
4. The PSX midi music instead of the PC music.  (it's the same music just way better quality)  If you want I can send you the files.
5. Range-based, sight-based accuracy modifier.   (funny how your accuracy is the same even if the alien is miles away and out of your sight)
6. Show if the soldier is encumbered by weight during THE EQUIP SCREEN.  (or just show strength and weight total)
7. Crafts should not have to refit and repair 100% to return to the air.
8. Land missions from X-Com2.  (I'm sure it won't be ALOT of work to include more mission types and graphics just by plucking them from TFTD)
9. Increase item limits of crafts.  Or at least for the Avenger.


Hope-lists:
2. Please make the battlescape BIGGER for large ufos.  It's ridiculous the ufo is always next to you because .... there is not enough space.
3. Better graphics in bigger resolution (like Extender HQ4x or Dosbox multiplying graphic options)
4. Numbers that can be edited (such as assigning number of scientists and manufacturing a certain number of goods)

P.S.  I pray to God this game gets finished and polished before I die.

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