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Messages - Cooper

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106
Work In Progress / Re: [WIP][EXPANSION]UFO: Alien Takeover
« on: February 04, 2016, 03:02:00 am »
I wanna improve the mid- and end game Projects (research).

At the moment they are very boring, more than half of the end game Projects are like "advanced grenades deal", "advanced firearm deal", "advanced craft deal" and so on.
Mid game is the same: "Firearm deal", "HWP Deal" and so on. Quite boring.

So I wanna make it more diverse and interesting, like in the early game where its about everything from finding gangs to cooperate with, convincing the public that the alien threat is real, searching for information in a library and searching for useful items in nearby cities.

Unfortunately my imagination is quite bad.

Does anyone have any cool ideas? :)

107
Work In Progress / Re: New features for missions - variable timers
« on: February 02, 2016, 05:11:19 pm »
Love it!

108
Released Mods / [UFO] Extra Battleships
« on: January 25, 2016, 10:24:44 pm »
I've created a couple new battleship map variants.

The mod also slightly improves the vanilla battleship map and routes (no more empty boring rooms, or rooms that the aliens never uses!).

https://www.openxcom.com/mod/extra-battleships

109
Work In Progress / Re: [WIP][EXPANSION]UFO: Alien Takeover
« on: January 24, 2016, 07:26:24 pm »
You don't mind if i take a look at them right?

Go ahead :)

Nr 1 is the vanilla battleship but with more content/furniture.

Nr 3 is not yet finished.

110
Work In Progress / Re: [WIP][EXPANSION]UFO: Alien Takeover
« on: January 24, 2016, 02:09:09 am »
Alright then :D

Was actually already planning to release the battleship variants as a standalone mod. I'm just gonna make one more interior variant and then it will be released.

The other UFO's will need a little more time as they are not yet completed. And I have no skills in creating dogfight images, and that have to be done somehow too.  :-\

Quote
The important is that you do not change tilesets or at least that you rename eventualy changed original files
I don't even know how to do that yet, so that's fine :P

111
Work In Progress / Re: [WIP][EXPANSION]UFO: Alien Takeover
« on: January 22, 2016, 07:56:25 pm »
Some of the stuff I've been working on recently:

Picture 1:
New Battleship variant

Picture 2:
Horror ship
New mapblocks for the farm terrain

Picture 3:
Multiple UFOs in the same mission (kind of)
New terrain
New items

Picture 4:
New type of vehicles (using the scout tank sprites)
Abductor with built-in lights
More new mapblocks for the farm terrain

Picture 5:
A strange new mission with a small Harvester

112
Work In Progress / Re: [WIP][EXPANSION]UFO: Alien Takeover
« on: December 27, 2015, 04:03:12 am »
Thanks! Staying low-tech for a long time is definitively the plan. Not until mid game will firearms of some significance available to buy. End game will be more high tech.

The new Abductor (and a few other UFOs, and a ton of other things) are now completed. And this mod is getting larger than first planned. Have even started working on new terrains now (and its super fun :D ):

113
Work In Progress / Re: [WIP][EXPANSION]UFO: Alien Takeover
« on: December 21, 2015, 04:17:35 am »
A much cooler version of Alien Abduction! (early draft)

114
Offtopic / Re: What is this thing?
« on: December 19, 2015, 04:24:04 pm »
Stealing that idea!

115
Resources / Re: Altoid aliens
« on: December 17, 2015, 08:53:38 pm »
Thats a lot of awesome stuff!  :o

And some Pedia stuff for whatever use you want...
Does that apply for all graphics in this thread?

116
Offtopic / What is this thing?
« on: December 17, 2015, 12:02:47 am »
Does anyone know what these blue and red things are ? :P Are they recoverable?
Or only for decoration?

117
Work In Progress / Re: [WIP][EXPANSION]UFO: Alien Takeover
« on: December 15, 2015, 01:58:41 am »
Large UFOs are nice :) (early draft)

118
Work In Progress / Re: missionScripts (recon and invasion)
« on: December 11, 2015, 07:45:42 pm »
That explains a lot, thank you!

119
Work In Progress / missionScripts (recon and invasion)
« on: December 11, 2015, 05:13:09 am »
 In the missionScripts, what exactly is hidden behind these?
 - type: recon
 - type: invasion

Would be really helpful to know the details :)

And how to add new alien missions without adding them under "missionScript" ?

120
Work In Progress / Re: [WIP][EXPANSION]UFO: Alien Takeover
« on: December 10, 2015, 09:10:55 pm »
I've been considering a similar Research/Mission structure, where completing research on project A generates missions B, C or D, which then trigger additional missions. Research would be called instead Intelligence or Operations or Planning.

Yeah it provides some interesting opportunities!


Wow that's gonna be a load of work!!!

Thats very true :D However, a lot is already done. I am currently working on the last endgame items, and the "research"-tree is pretty much completed. But still there is a lot to do when it comes to balancing, testing, sprites, strings, soundtracks, ++

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