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Messages - Bonakva

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91
Open Feedback / Sorting
« on: March 08, 2021, 10:57:06 pm »
Is it possible to mirror the sort?
Sometimes it is very inconvenient when the magnification is from top to bottom.

92
XPiratez / Re: [MAIN] XPiratez - L6 06-Dec-2020 Bag Of Tricks
« on: March 02, 2021, 01:58:25 pm »
I would try deleting said kill from the appropriate Gal's kill list. My hunch is commendations are re-calculated from kill lists on particular occasions rather than where you deleted it from. That place might only be used for purpose of showing them on in-game list (to prevent calculations every time player brings it up). Could be wrong though.
I think you're right

93
XPiratez / Re: [MAIN] XPiratez - L6 06-Dec-2020 Bag Of Tricks
« on: March 02, 2021, 01:14:00 pm »
While defending regular base, my girl accidentally killed the camera. I immediately got the achievement betrayer.
I tried to edit the save. Deleted a line
             - commendationName: STR_MEDAL_BETRAYER_NAME
               decorationLevel: 0
But after another completed mission, my girl is rewarded with this achievement. How to remove it once and for all.

94
XPiratez / Re: Bugs & Crash Reports
« on: February 28, 2021, 07:47:57 pm »
bug?

95
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 27, 2021, 10:12:07 am »
Indeed you can't, I thought it would be silly and nobody would want to buy it... I guess I was wrong. :) I'll add it.

It's funny. I always thought that this is an imba gun. And that it can only be obtained in battle
In the right hands, this piece of rope can do a lot. I even store them

96
The X-Com Files / Re: The X-Com Files - 1.7: Market Corrections
« on: February 17, 2021, 07:55:18 pm »
Show your bases. It is interesting to look at the different layouts

97
The X-Com Files / Re: The X-Com Files - 1.7: Market Corrections
« on: February 15, 2021, 07:39:58 pm »
In a vanilla game, general stores are one of those modules that cannot be broken.
I have no idea if it is in the X-files. But I hope so

98
XPiratez / Re: Transifex: Piratez translations
« on: February 15, 2021, 05:52:10 pm »
Should I write here about mistakes in Russian translation?

99
The X-Com Files / Re: The X-Com Files - 1.7: Market Corrections
« on: February 14, 2021, 02:52:54 pm »
Is there any way to look at the base modules? I don't want to wait for an attack on the base just to find out that my layout is shit ...

I also want to see how different modules look like))

100
The X-Com Files / Re: Research time
« on: February 14, 2021, 12:08:37 pm »
The research progress is just like how it works in vanilla X-Com. It's simply a comparison of how many scientists you have versus the difficulty. You can get a rough estimate of how long something will take by the little marks on the top left. Each # is 100 scientist-days, and if you're unlucky, it can be an extra 50% on top of that.

And there is where to learn more about it. I only recently learned about this feature. What do dot, dash, 2 dash and etc

101
The X-Com Files / Re: The X-Com Files - 1.7: Market Corrections
« on: February 14, 2021, 06:06:47 am »
I’ll just voice an idea that I’ve been thinking for a long time.
I would like to see different colors of the armor by analogy with the jumpsuit. Relatively speaking, different soldiers should be given different colors. Medic - white, assault - red, etc.
In order not to expand ufopedia with new pages, you can simply make a note that the armor has different colors. The gameplay does not change much from this, but it's nice to see that the soldiers are individual.
Repainting the armor doesn't seem to be difficult. I already did something similar for myself, repainted the armor, after several hundred battles I got tired of the blue color. But I didn’t master it so that the armor had different colors, as it was done with the jumpsuit... I got confused in the code...
Solarius Scorch, what do you think of this?

102
40k / Re: 40k Bug/crashes/problem´s report
« on: February 12, 2021, 02:23:44 pm »
I decided to try the mod as it was translated into Russian. Error at the very beginning of the game after 2-3 missions

103
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 11, 2021, 01:11:19 pm »
I can't say for sure. Usually this is caused by very tall maps (because of all the sight calcs), but this one is not particularly tall.

I haven't noticed any noticeable slowdown on it, though.
It's strange. The movement of the soldiers is very slow only on the upper levels of the base. But if the soldiers run at the lower levels, the speed is standard. The movement speed of the soldiers is very different. Apparently precisely because the map is multilevel.

I'm just trying to figure out if anyone has a similar situation.

104
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 07, 2021, 05:36:40 pm »
Solarius, when storming the "red dawn" base my game slows down a lot, is this due to the large number of units on the map? The movement of my soldiers is very slow, it is sad. Is the slowdown due to the characteristics of the computer or is it due to the game code?

105
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 05, 2021, 01:09:57 pm »
It does make me wonder what I'm paying these lab nerds for. If they've had a month or so to study a creature I'd at least like a summary report of basic characteristics relevant to field agents: how fast is it, about how many service sidearm rounds to put one down, how easily can it rip apart a well dressed agent and so forth.

Exactly!
If scientists provide a report, then let it be a full report.
I mostly go to the wiki to see the stats for determining the danger of an enemy.
HP in order to understand how many shots will have to be fired. If there are 2 enemies in front of me and I can shoot 1 time, I will open fire on the one with less HP. Fewer enemies, more chances to survive.
Melee and ranged stats. They help to understand whether to go hand-to-hand. For example, you can engage in close combat with sectoids. In close combat, they will almost never be able to shoot
Reactions. Helps to understand if the soldier can shoot first

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