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Messages - Bonakva

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91
The X-Com Files / Re: The X-Com Files - 1.9: Free Falling
« on: August 06, 2021, 10:07:30 am »
Acid Bolt conceived as a grenade?
I think we should add a "grenade" tag to it. To make it easier to find when rigging a ship

92
I meant something different.
The idea is that the tank could move through the bushes while breaking them.
Probably with increased energy consumption. For example, when using "running". When you press "ctrl" it starts to move where a normal unit can not.

Is there a way to make fists break things in front of them? O_o Just now, fists only hit if there is an enemy.
If so, I'll add fists to the tank...

93
Suggestions / Tanks are not afraid of obstacles! At least the bushes...
« on: August 04, 2021, 06:00:56 pm »
Please make it so that tanks and large ground units can break some obstacles. I start to hang myself every time I come across a map with jungle or dense urban development.
Surprisingly, in order for a tank to pass I have to shoot bushes and small fences.
I'm not talking about that they would pass through the bearing walls of the houses, but a small fence and bushes to break down, they clearly should be able to, and perhaps the trees. (Although probably would be cool to fly into a house in which there are locked enemies with the words Surprise motherfucker)

94
The X-Com Files / Staff of Heart Grip rebalance
« on: August 02, 2021, 09:55:31 pm »
The Staff of Heart Grip either doesn't work, or it definitely needs a boost in accuracy. Since 15% is very low... Seriously, I've shot a farmer 100 times and never hit him.

95
The X-Com Files / Help with the game's features
« on: August 01, 2021, 09:20:22 pm »
1) How to remove the pause during the enemy's turn (messages about panic and the like). Sometimes, when the enemies in sight one by one begin to panic each time I have to press the "space bar" to remove the window.
2) There is a wonderful key combination "Ctrl + End", which allows you to turn night into day. Is there a way to make it so that when you start a mission/load a save is activated by default?
This feature allows you to brighten the night in several levels. I like that one of the stages has a medium "brightening" value, plus it displays some enemies that sometimes can't be seen in the "fog of war". I know you can shoot at them, but sometimes it's hard to know where to point. This feature saves a lot.
I got tired of every time to press this key combination on every night mission and loading.
In fact, I think you should add a separate openxcom setting to lighten a certain level by default.
3) I found out about this key combination by accident when I was trying to find out how to make all missions in the daytime, because night missions annoy me in terms of color scheme (my eyes get tired of everything dark...). So is there a site/list/post with all possible openxcom/OXCE combinations?

96
An interesting addition to the mod. I have a suggestion for the general development of your mod.
How about mobile weapon platforms from xcom 2012 (S.H.I.V.).
I already said something about it in a separate thread (https://openxcom.org/forum/index.php/topic,9289.0.html)
In xcom 2012 S.H.I.V. is analogous to tanks, only instead of 4 cells they take 1.

In essence, it is a mini-tanks, which can be without harm to the main squad to swallow and deal damage, as well as scout the area.
The game already has everything to implement the idea. Drone scout is essentially already a S.H.I.V. All you need to do is change the armament and play with the armor settings.

In my game, I changed the shotgun to a machine gun m-60, as well as slightly increased the frontal armor. It turned out a kind of assault version of the mini tank. After I went into lasers and alloys I once again tightened the characteristics to those of the analogues.

Of course, the armor characteristics should be less than those of full-fledged tanks. Compared to full tanks, the S.H.I.V. has an order of magnitude less armor, but they can be placed in greater numbers. And they are also able to storm rooms with the squad.

Spoiler:


97
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: July 28, 2021, 08:33:47 pm »
mg-3 and m-60
I found and researched the m-60. Now I can buy m-60 and 7.62 ammo. But I will get information about the damage of this ammo weapon only when I research mg-3

98
The X-Com Files / New weapon suggestion XM-25
« on: July 27, 2021, 08:09:22 pm »
I really like the XM29 OICW weapon. But only the part that is implemented as a grenade launcher. It's very cool to shoot grenades directly. But as technology advances, the 5.56 bullet is getting very old. Nevertheless, the direct fire grenade launcher is useful even late in the game.

Guys, how do you look at adding another weapon to the "Revived Weapons" branch.
I'm talking about the XM-25. It is essentially a grenade launcher based on the XM29 OICW only without the rifle part.
Direct fire grenade launchers are excellent!

99
XPiratez / Ship race
« on: March 30, 2021, 07:11:45 pm »
Where and how to edit the game files so that any plane can fly to the races?

100
Open Feedback / Sorting
« on: March 08, 2021, 10:57:06 pm »
Is it possible to mirror the sort?
Sometimes it is very inconvenient when the magnification is from top to bottom.

101
XPiratez / Re: [MAIN] XPiratez - L6 06-Dec-2020 Bag Of Tricks
« on: March 02, 2021, 01:58:25 pm »
I would try deleting said kill from the appropriate Gal's kill list. My hunch is commendations are re-calculated from kill lists on particular occasions rather than where you deleted it from. That place might only be used for purpose of showing them on in-game list (to prevent calculations every time player brings it up). Could be wrong though.
I think you're right

102
XPiratez / Re: [MAIN] XPiratez - L6 06-Dec-2020 Bag Of Tricks
« on: March 02, 2021, 01:14:00 pm »
While defending regular base, my girl accidentally killed the camera. I immediately got the achievement betrayer.
I tried to edit the save. Deleted a line
             - commendationName: STR_MEDAL_BETRAYER_NAME
               decorationLevel: 0
But after another completed mission, my girl is rewarded with this achievement. How to remove it once and for all.

103
XPiratez / Re: Bugs & Crash Reports
« on: February 28, 2021, 07:47:57 pm »
bug?

104
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 27, 2021, 10:12:07 am »
Indeed you can't, I thought it would be silly and nobody would want to buy it... I guess I was wrong. :) I'll add it.

It's funny. I always thought that this is an imba gun. And that it can only be obtained in battle
In the right hands, this piece of rope can do a lot. I even store them

105
The X-Com Files / Re: The X-Com Files - 1.7: Market Corrections
« on: February 17, 2021, 07:55:18 pm »
Show your bases. It is interesting to look at the different layouts

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