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Messages - Bonakva

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181
The X-Com Files / Re: Neutralization of enemies
« on: May 18, 2020, 10:22:34 am »
Well, let's say I found a mod, but I have no idea how to adapt it to the current game.
https://openxcom.org/forum/index.php?topic=2998.0

182
The X-Com Files / Re: Neutralization of enemies
« on: May 18, 2020, 04:59:51 am »
I damn very much want to have confidence that the enemy whom I neutralized will not be able to stand up.
Tactically and systematically clear enemies without fear of a knife in the back and the need to search for escaped at the end of the mission.
Very important in large locations with many small rooms

183
Open Feedback / Re: Damage control
« on: May 17, 2020, 02:33:04 am »
Well, not bad.
Let's say the weapon has a damage range of 0-100.
0-50 - small damage?
50-100 - big damage?
That is, this "hit" is tied to a weapon, or after a certain number of all weapons will have a lot of damage?

184
Open Feedback / Re: Damage control
« on: May 17, 2020, 02:03:03 am »
Well, a window appears in which it says there is a hit or not. Damage not specified ((
ps So many command that I didn’t even know about ....

185
Open Feedback / Damage control
« on: May 17, 2020, 01:34:28 am »
Is there an opportunity in the game to see the damage done in units? Exactly how much was done during the attack, not the expected damage.

There are times when I shoot and hit, but apparently I do not cause damage. I’m frustrated by the ignorance of how much damage I did

186
The X-Com Files / Re: Mechanics of morality
« on: May 16, 2020, 06:03:12 pm »
Google translator...
Высокопоставленный - high-ranking

187
The X-Com Files / Mechanics of morality
« on: May 16, 2020, 05:10:49 pm »
Tell me tactics for capturing enemies through surrender. I read in the next topic that it is necessary to destroy high-ranking enemies does this undermine the morale of enemies below rank or only the weakest?
I also read that it is necessary to kill one high-ranking of each type is this true? I mean, if I say I kill two of the same type, the sum of morality will add up? How does the mechanics of morality work ...

188
The X-Com Files / Idea for mission
« on: May 15, 2020, 08:53:48 pm »
I play and suddenly the mission is at the North Pole, I fly in, and there is "Thing". Awesome reference. Maybe you should do something similar with a predator? An unknown signal, disembark, corpses without skin around and a predator with imba characteristics capable of destroying the entire team. After the battle, give a spear, disk, or plasma gun as a trophy. (In general, predators have many interesting weapons for close combat)
You can do several similar missions. Let them be rare, with a good unique reward.

189
The X-Com Files / Neutralization of enemies
« on: May 15, 2020, 06:02:10 am »
Does the game have the ability to completely neutralize the enemy after stunning? Something like handcuffs?

190
The X-Com Files / toMorale modifier
« on: May 15, 2020, 04:22:21 am »
Billhook and kukri have a toMorale modifier. How does he influence in battle?

191
Open Feedback / Re: daytime x-files
« on: May 14, 2020, 06:34:33 pm »
Oh, Ctrl + End! This is what need !!

192
Open Feedback / Re: daytime x-files
« on: May 14, 2020, 06:28:12 pm »
I understand that day missions break balance and surroundings, but my eyes leak when I play at night

Thanks!

193
Open Feedback / Re: daytime x-files
« on: May 14, 2020, 06:16:38 pm »
In which file can I see all the deployments?

Is "dummy" one of the deployments? I took it from the file alienMissions_XCOMFILES.rul (x-com files)

Last time I changed in the metadata.yml xcom1 file to "*".
And just added the "dummy" deployment. True, I did it in an already launched game, and it seems like the missions continued to appear, but now I did it at the beginning of a new game, missions simply do not appear...

194
Open Feedback / daytime x-files
« on: May 14, 2020, 05:22:21 pm »
There is a mod that does missions during the daytime, how to adapt it for x-files

In one of the previous versions, I edited this mod: added a line
  - type: dummy
    shade: 0
and most of the missions really did become in the daytime, but now when a new game starts, the missions don’t come at all

195
Open Feedback / Re: Battle log
« on: April 29, 2020, 03:55:00 pm »
Thank you, this is what you need!

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