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Messages - Bonakva

Pages: 1 ... 11 12 [13] 14
181
The X-Com Files / toMorale modifier
« on: May 15, 2020, 04:22:21 am »
Billhook and kukri have a toMorale modifier. How does he influence in battle?

182
Open Feedback / Re: daytime x-files
« on: May 14, 2020, 06:34:33 pm »
Oh, Ctrl + End! This is what need !!

183
Open Feedback / Re: daytime x-files
« on: May 14, 2020, 06:28:12 pm »
I understand that day missions break balance and surroundings, but my eyes leak when I play at night

Thanks!

184
Open Feedback / Re: daytime x-files
« on: May 14, 2020, 06:16:38 pm »
In which file can I see all the deployments?

Is "dummy" one of the deployments? I took it from the file alienMissions_XCOMFILES.rul (x-com files)

Last time I changed in the metadata.yml xcom1 file to "*".
And just added the "dummy" deployment. True, I did it in an already launched game, and it seems like the missions continued to appear, but now I did it at the beginning of a new game, missions simply do not appear...

185
Open Feedback / daytime x-files
« on: May 14, 2020, 05:22:21 pm »
There is a mod that does missions during the daytime, how to adapt it for x-files

In one of the previous versions, I edited this mod: added a line
  - type: dummy
    shade: 0
and most of the missions really did become in the daytime, but now when a new game starts, the missions don’t come at all

186
Open Feedback / Re: Battle log
« on: April 29, 2020, 03:55:00 pm »
Thank you, this is what you need!

187
Open Feedback / Re: FireSpeed
« on: April 29, 2020, 03:54:25 pm »
Thank you, this is what you need!

188
Open Feedback / Re: FireSpeed
« on: April 03, 2020, 12:02:20 am »
No, it's too slow.
It happens that when a bullet goes beyond the edge of the map, the next shot happens immediately without delay, I want something similar.

189
Open Feedback / FireSpeed
« on: April 02, 2020, 11:34:41 pm »
Tell me in which document to edit the attack speed of units. I want the shooting to be instant, without tracking the bullet and delays between shots. I would like 3-5 shots in 1 second.

190
Open Feedback / Battle log
« on: March 31, 2020, 07:33:08 pm »
Is there any way to see in battle who does how much damage?
A large number of weapons have special bonuses from the characteristics. Often, I can’t understand a better weapon relative to another or not ...

191
Suggestions / Auto battle ai
« on: March 31, 2020, 01:26:46 am »
Is there an opportunity or mod that includes an autoboy on a map? There are missions when there are a lot of low level enemies on the map and killing all laziness is not fun

192
The X-Com Files / Standard OXC mods and XCF
« on: March 29, 2020, 06:58:49 pm »
How to install with OXCE, so that the standard mods are preserved?

193
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: August 14, 2015, 11:29:41 pm »
I mean that's the ship
He appeared only once. For the past five years, it is not, it is a norm?

194
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: August 13, 2015, 03:08:40 am »
gold ship 1 whole game?

195
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: August 12, 2015, 12:24:04 am »
Modes on a permanent day doesn't always work. Maybe it's worth add mod "MASS ACCELERATOR WEAPONS" in the build?

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