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Messages - Bonakva

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166
The X-Com Files / Re: The X-Com Files - 1.4: Signs of Apocalypse
« on: May 24, 2020, 01:23:14 pm »
I immediately climbed into a tree to understand what was wrong ... but the fact, the technology has been studied, but there are no things

167
The X-Com Files / Re: The X-Com Files - 1.4: Signs of Apocalypse
« on: May 24, 2020, 10:07:02 am »
Hmm, I'm playing version 1.4. I investigated the purchase of Grenade Launcher. Grenades have appeared,
but there is no Grenade Launcher.

168
The X-Com Files / Quick Grenade Throw
« on: May 23, 2020, 06:59:30 pm »
Is it possible to quickly throw a grenade?
Currently I go into the inventory, put it in my hand with the mouse, go out, throw it.
It would be nice for the grenade to be automatically transferred to the hand by pressing a key.
Or at least shifted by pressing a key in the inventory, like a preset

+ question.
Sometimes you need to transport materials to another base,
Is it possible to change the number of ten or hundreds? Currently possible long with the left-click or “all” with the right-click

169
The X-Com Files / Re: Skin mod
« on: May 22, 2020, 11:06:13 am »
Does this site allow you to repaint sprites? can't figure it out but impressive

170
The X-Com Files / Re: Skin mod
« on: May 22, 2020, 01:34:53 am »
Good idea with sprites.
While waiting for an answer, I created a mod. Crooked, but I will try to improve. The main problem is that my colors have broken ... Apparently I somehow incorrectly repainted the armor

171
The X-Com Files / Re: Skin mod
« on: May 21, 2020, 10:46:52 pm »
I made 6 colors of armor. When replacing standard files, only one armor is changed. I want to wear the same armor but in different colors

172
The X-Com Files / Skin mod
« on: May 21, 2020, 10:11:30 pm »
I make a small cosmetic mod for myself, paint the armor. I give personality to the fighters) I was able to color the armor, but I don%u2019t know how to put it into the game.
Theoretically, it can be introduced as new armor, but I would like to make a link to the skins of the fighters, so it seems to me there will be less problems. Tell me how to do it.
my amateurish level suggests that the armor is already attached to the skins, but I could be wrong

173
The X-Com Files / Re: radius of Flare
« on: May 20, 2020, 05:34:02 pm »
Is there a limit to the values?

174
The X-Com Files / radius of Flare
« on: May 20, 2020, 11:02:33 am »
Where can I edit the light radius of Flare?

175
The X-Com Files / Tactical penetration
« on: May 19, 2020, 09:52:25 pm »
Tell me what things can make a hole in the UFO? I know that a plasma cutter can do this, but it’s still far from it, I opened the laser cutter and thought that now I can surprise the aliens, but it seems not (((

176
The X-Com Files / Re: Vehicles and fighters
« on: May 19, 2020, 09:23:47 pm »
ahh sorry. went into the original openxcom. Any ships are sent to missions only fighter jets fly and return.

For some reason I thought that earlier only land transport could be sent to ground missions. Apparently confused with another game. Upset. It’s very hemorrhaging to scroll through the list and find the right ship. Especially getting tired after 500 UFOs ...

177
The X-Com Files / Vehicles and fighters
« on: May 19, 2020, 08:54:38 pm »
Tell me how to edit files so that vehicles can fly to ground missions, and fighters to UFOs. When there are a lot of bases and planes it’s very difficult to navigate a large list

178
The X-Com Files / Re: Neutralization of enemies
« on: May 18, 2020, 09:58:01 pm »
I love you  ;D

179
The X-Com Files / Re: Neutralization of enemies
« on: May 18, 2020, 08:15:45 pm »
Can you tell me how to pull out the handcuffs?
Probably after the release of the new version I will have to start a new game, I don’t really want to ...

180
The X-Com Files / Medal
« on: May 18, 2020, 07:16:23 pm »
How to get a mass killer medal?

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