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Messages - Bonakva

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121
The X-Com Files / MIB on missions with farmers
« on: January 16, 2021, 08:02:19 am »
Mission with farmers.
For a very long time I could not find a farmer and in the next turn I saw a red inscription about some kind of reinforcement. I was shocked when people in black appeared on the map. Hell, that's great early game farming of good weapons. True, losing the entire squad can be very simple ... how long has a similar feature appeared in the game?

What missions also allow you to call in reinforcements?

122
The X-Com Files / Re: Compact handcuffs
« on: January 14, 2021, 03:03:16 pm »
Solarius, please turn the handcuffs over. It's damn inconvenient when they occupy such important slots on the belt

123
The X-Com Files / psi strength of hybrids
« on: January 13, 2021, 12:32:05 pm »
What is the reason that the maximum psi strength of hybrids is less than a human?
I think hybrids should be more developed

124
The X-Com Files / Night vision device?
« on: January 13, 2021, 10:49:31 am »
Is it possible to implement a night vision device? For example, after researching a certain technology, an existing armor gets a new subtype.

The bio-exo suit is certainly good for night operations, but it's mostly designed against monsters. There is no good alternative against humans. Especially in the early/mid game

125
The X-Com Files / Re: Tactical penetration
« on: January 12, 2021, 06:54:58 pm »
If suddenly it is important. The laser cutter is already capable of breaking interior walls. Let the outer walls also have this chance. But it must be lower than the plasma cutter. It is strange if weak technology will allow doing the same thing as high technology.
I also think it is worth increasing the chance of breaking through internal walls for a laser cutter.
It's a pity that the game does not allow you to realize the accumulative effect of destruction

126
The X-Com Files / Re: [Submod][Scenario] Yautja Hunter
« on: January 11, 2021, 04:47:11 pm »
Perfectly. My thoughts came true
https://openxcom.org/forum/index.php/topic,8220.0.html

You must add the wrist blades, spear and throwing disc. It will be great

127
The X-Com Files / Re: Tactical penetration
« on: January 11, 2021, 03:07:42 pm »
Thanks, Otto.

Well, now it's clear.
Have you fixed the characteristics in new versions?

128
The X-Com Files / standard mods openxcom
« on: January 11, 2021, 02:27:30 pm »
1) X-files compatible with openxcom mods?
2) X-files made a separate mod. How to display it along with standard openxcom mods?

129
Programming / Re: Auto-Battle
« on: January 11, 2021, 01:42:22 pm »
I believe any such feature would be detrimental to the normal xcom gameplay.
And I won't implement features that I don't believe in.

If you're playing mods that send your supersoldiers to kill helpless cows, you are free to switch to different mods, that don't do that and give you a balanced challenge.

With all due respect, I don't see many people asking for it.
A dozen or so is not many. It's a few.

Lastly, OpenXcom is and will always be free and open.
Feel free to implement any feature you like and share it with others if you want... even in this very thread.

Topics related to auto combat or similar mechanics have been floating around since 2011.
Many people do not write about this simply because they do not want to register, create a topic, and the like. I am one of those who registered on the forum only after five years of playing.
I think a lot of people would like this feature if it were the default. I am sure that such a function would make life easier for more than a dozen people.
It must be understood that depending on the mod, the duration of the game and the types of missions are greatly increased. If, conventionally, for vanilla such a function is not necessary, then for mods that take 5 times longer, such a setting is already relevant.

I understand your position. Anything that damages the gameplay in the trash.
If I could implement something like this I would do it and put it out for everyone. Unfortunately my knowledge of coding is not enough to create something like this. I just have to wait for a person who can realize it.

By the way, as far as I know, cheats work only when the debug mode is activated. Not every person will think of activating it. Not everyone will seek a solution to a problem.
What I mean is that the vast majority of people use only what is given by default. Many do not even know that files can be edited with notepad...

130
Programming / Re: Auto-Battle
« on: January 09, 2021, 07:09:58 pm »
If you want to cheat or to test strategic functionality, there are already cheats available to either kill or stun all enemies. Same applies if you feel a mission is tedious.
These cheats are sterile. They do not allow pumping soldiers. In the mid / late game, missions to exterminate spiders, zombies, etc. cause laughter. My soldiers are 100% victorious in such battles. This is 100% pumping and getting medals. But this is a very long time and you have to cheat. The auto battle theme has been relevant for a very long time. Many people ask. Many people want it. It is foolish to answer every time that you need to use cheats.

131
The X-Com Files / Re: The X-Com Files - 1.4: Signs of Apocalypse
« on: June 02, 2020, 07:23:19 pm »
Solarius, what about the idea with Turbolaser Carbine

132
The X-Com Files / Re: The X-Com Files - 1.4: Signs of Apocalypse
« on: June 01, 2020, 06:20:26 am »
Maybe you should convert Turbolaser Carbine to SMG?
To make a choice between a rifle and smg. In truth, the Turbolaser Carbine picture directly screams that it is a light weapon.

133
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 01, 2020, 05:25:58 am »
Your save has 5 invalid commendation decorations:

Code: [Select]
            - commendationName: STR_MEDAL_NIGHTOPS_NAME
              decorationLevel: 10

did you edit the save manually?

oh .. my mistake. Yes, I added the first operatives a medal for night missions. I thought that there were 10 grades, but I forgot that the zero medal is also a medal ...

134
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 01, 2020, 12:02:26 am »
can you upload the crashing save?

Of course.
save and log

135
The X-Com Files / Re: Vehicles and fighters
« on: May 30, 2020, 11:06:42 am »
How to remove the ability to start a mission from fighters?
I tried to add the allowLanding line but does not start the game due to an error ((

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