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Messages - Bonakva

Pages: 1 ... 7 8 [9]
121
Open Feedback / Re: Battle log
« on: April 29, 2020, 03:55:00 pm »
Thank you, this is what you need!

122
Open Feedback / Re: FireSpeed
« on: April 29, 2020, 03:54:25 pm »
Thank you, this is what you need!

123
Open Feedback / Re: FireSpeed
« on: April 03, 2020, 12:02:20 am »
No, it's too slow.
It happens that when a bullet goes beyond the edge of the map, the next shot happens immediately without delay, I want something similar.

124
Open Feedback / FireSpeed
« on: April 02, 2020, 11:34:41 pm »
Tell me in which document to edit the attack speed of units. I want the shooting to be instant, without tracking the bullet and delays between shots. I would like 3-5 shots in 1 second.

125
Open Feedback / Battle log
« on: March 31, 2020, 07:33:08 pm »
Is there any way to see in battle who does how much damage?
A large number of weapons have special bonuses from the characteristics. Often, I can’t understand a better weapon relative to another or not ...

126
Suggestions / Auto battle ai
« on: March 31, 2020, 01:26:46 am »
Is there an opportunity or mod that includes an autoboy on a map? There are missions when there are a lot of low level enemies on the map and killing all laziness is not fun

127
The X-Com Files / Standard OXC mods and XCF
« on: March 29, 2020, 06:58:49 pm »
How to install with OXCE, so that the standard mods are preserved?

128
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: August 14, 2015, 11:29:41 pm »
I mean that's the ship
He appeared only once. For the past five years, it is not, it is a norm?

129
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: August 13, 2015, 03:08:40 am »
gold ship 1 whole game?

130
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: August 12, 2015, 12:24:04 am »
Modes on a permanent day doesn't always work. Maybe it's worth add mod "MASS ACCELERATOR WEAPONS" in the build?

131
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: August 11, 2015, 09:14:21 pm »
Hi, it's me again, thank you very much for the assembly, it is amazing.
Can I add mode to the assembly? it will not break?
I want to put this is https://www.openxcom.com/mod/mass-accelerator-weapons

Nobody came up with mod night vision goggles? annoying me that people see on 9 cells, while 20 aliens

132
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: August 09, 2015, 04:25:56 pm »
Hi, I do not know much English so that google translator FOREVER.
I have a problem, I can not in any way set the mode. I downloaded the installer and install the game using as a basis HSOM1. And where exactly to put mode'll never know, in the instructions written in the document where the user, but there is no sense to put fashion probyval to the root of the game, and surprisingly it starts to crumble but during the game. Also note that it is necessary to download Nightlies, which I downloaded and tried to put the game even longer run.

(для русских мало ли =)
Привет, я плохо знаю английский так что google переводчик форева.
У меня проблема, не могу никак установить моды. Скачал установщик и установил игру взяв за основу ХСОМ1. А куда конкретно поставить моды ума не приложу, в инструкции написано в документы, там где пользователь, но туда смысла нет ставить моды, пробывал в корень игры, и на удивление она запускается но рушиться во время самой игры. Так же обратил внимание что надо скачивать Nightlies, я их скачал и попробовал поставить, игра вообще перестала запускаться
)

Pages: 1 ... 7 8 [9]