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Topics - Bonakva

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31
The X-Com Files / Vehicles and fighters
« on: May 19, 2020, 08:54:38 pm »
Tell me how to edit files so that vehicles can fly to ground missions, and fighters to UFOs. When there are a lot of bases and planes it’s very difficult to navigate a large list

32
The X-Com Files / Medal
« on: May 18, 2020, 07:16:23 pm »
How to get a mass killer medal?

33
Open Feedback / Damage control
« on: May 17, 2020, 01:34:28 am »
Is there an opportunity in the game to see the damage done in units? Exactly how much was done during the attack, not the expected damage.

There are times when I shoot and hit, but apparently I do not cause damage. I’m frustrated by the ignorance of how much damage I did

34
The X-Com Files / Mechanics of morality
« on: May 16, 2020, 05:10:49 pm »
Tell me tactics for capturing enemies through surrender. I read in the next topic that it is necessary to destroy high-ranking enemies does this undermine the morale of enemies below rank or only the weakest?
I also read that it is necessary to kill one high-ranking of each type is this true? I mean, if I say I kill two of the same type, the sum of morality will add up? How does the mechanics of morality work ...

35
The X-Com Files / Idea for mission
« on: May 15, 2020, 08:53:48 pm »
I play and suddenly the mission is at the North Pole, I fly in, and there is "Thing". Awesome reference. Maybe you should do something similar with a predator? An unknown signal, disembark, corpses without skin around and a predator with imba characteristics capable of destroying the entire team. After the battle, give a spear, disk, or plasma gun as a trophy. (In general, predators have many interesting weapons for close combat)
You can do several similar missions. Let them be rare, with a good unique reward.

36
The X-Com Files / Neutralization of enemies
« on: May 15, 2020, 06:02:10 am »
Does the game have the ability to completely neutralize the enemy after stunning? Something like handcuffs?

37
The X-Com Files / toMorale modifier
« on: May 15, 2020, 04:22:21 am »
Billhook and kukri have a toMorale modifier. How does he influence in battle?

38
Open Feedback / daytime x-files
« on: May 14, 2020, 05:22:21 pm »
There is a mod that does missions during the daytime, how to adapt it for x-files

In one of the previous versions, I edited this mod: added a line
  - type: dummy
    shade: 0
and most of the missions really did become in the daytime, but now when a new game starts, the missions don’t come at all

39
Open Feedback / FireSpeed
« on: April 02, 2020, 11:34:41 pm »
Tell me in which document to edit the attack speed of units. I want the shooting to be instant, without tracking the bullet and delays between shots. I would like 3-5 shots in 1 second.

40
Open Feedback / Battle log
« on: March 31, 2020, 07:33:08 pm »
Is there any way to see in battle who does how much damage?
A large number of weapons have special bonuses from the characteristics. Often, I can’t understand a better weapon relative to another or not ...

41
Suggestions / Auto battle ai
« on: March 31, 2020, 01:26:46 am »
Is there an opportunity or mod that includes an autoboy on a map? There are missions when there are a lot of low level enemies on the map and killing all laziness is not fun

42
The X-Com Files / Standard OXC mods and XCF
« on: March 29, 2020, 06:58:49 pm »
How to install with OXCE, so that the standard mods are preserved?

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