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« on: January 19, 2021, 04:17:44 pm »
Can you conditionally explain the purpose of the grenades?
Flashbang Grenade - useful when you need to put debuffs, the only grenade that goes off after the throw?
Grenade - instant damage, versatile against people and monsters (destroys objects)
Incendiary Grenade - clearing the terrain from vegetation, highlighting the terrain at night, setting fire to enemies, controlling zombies, there is practically no instant damage, useless for causing damage
Smoke Grenade - no comments, useful for retreating or burning out a line of fire (choke damage? Can enemies / lemengi die in smoke?)
Napalm Grenade - what is its meaning? it is more powerful than a regular grenade
Tritanium Grenade - instant damage, good against many people and monsters (does not destroy items, right? More powerful than a regular grenade?)
EMP Grenade - against robots, tanks
Stun Grenade - instant stun damage to capture enemy manpower
Proximity Grenade - More powerful than a regular grenade. Does it work if you immediately hit the enemy? What is the activation radius?