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Messages - Samscale1

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XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« on: August 04, 2015, 04:30:20 pm »
“You can use up to 4 craft in a combat.” → should be “You can use up to 4 craft in combat.” Suggestion: “You can use up to 4 craft for [hijackings/interceptions].”


There's nothing wrong with the original here. "You can use up to 4 craft in a combat" is perfectly acceptable use of grammar. It intones that you can only use 4 craft in any one instance of combat. Which is what it's trying to say. Saying "You can use up to 4 craft in combat" or " You can use up to 4 craft for hijacking/interceptions" suggests that you can only use 4 anywhere on the globe at any time.

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XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« on: August 01, 2015, 08:57:31 pm »
On the topic of raiders it would be cool if their ships could be made from a variety of ship tile sets. Like they've literally raided crash sites for parts and cobbled together ships with the bits they can find. Possibly have them travel a little more slowly, but still faster than the Bonnaventura (or however it's spelled)

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XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« on: July 26, 2015, 09:58:19 pm »
Where would one get a power station?

Not sure what unlocks it in the research tree exactly, but its not too difficult to come by. I got it way before I got laser ammo manufacturing. Research stuff that you think might lead to it. Experimenting with new research options is half the fun.

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XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« on: July 24, 2015, 09:47:06 pm »
Gosh I feel so inept. Im not used to having prerequisites for facilities once I've unlocked them.  I'll tty figure out what they are couldn't see it in the bootypedia entry but I'm a notorious skim reader

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XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« on: July 24, 2015, 09:15:59 pm »
How odd they don't appear in my expand option.

Edit : They do appear in my expand option but only in my Second base. Not the other 2

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XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« on: July 24, 2015, 07:41:06 pm »
Hey, sorry to keep asking questions but I just unlocked the surgery room and discovered that I cannot place or build it or the still  I double checked manufacturing to see if I had to make something but I couldn't see it there


EDIT: Here's the save file https://www.dropbox.com/s/7lsltf7flz5akqu/Can%27t%20Build%20Still%20or%20Surgery%20Room_.sav?dl=0

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XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« on: July 22, 2015, 07:28:16 pm »
Isnt the Vodka meant to unlock finely distilled rum as a research and then manufacturing option? 
Or has that been changed so you can't make it any more? 

I currently can't research rum even when I have some in my inventory

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XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« on: July 22, 2015, 04:42:22 pm »
Okay - Here is a Rar file with the 3 saves that I figured would be most useful.

Pre Vodka Bug is very early before the Vodka Research popped from something else (interrogation, data disk of govt papers)
Closest to post vodka bug is the closest save I have from just after vodka was unlocked from something else
Empty Research Tree is my latest save file

https://www.dropbox.com/s/kdhx6v7xgyjhtop/Piratez%20Saves.rar?dl=0

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XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« on: July 22, 2015, 02:17:19 pm »
What about my first question with the research tree not popping properly?  Or am I just missing some pieces of a puzzle or can you not help without a save file?

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XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« on: July 22, 2015, 12:10:32 pm »
They are stealthy - it is not a bug, only a pain in the errr... somewhere.
Dang, its a nuisance when you can clearly see them with other soldiers but aren't allowed to melee them from the sides because "there's nobody there"

You need to catch them alive for research.
Ah okay, I figured they'd be like some of the other things I've fought that leave researchable corpses and prisoners

Thanks, just the first one I need help with then :D

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XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« on: July 22, 2015, 11:53:18 am »
Hiya, new here so not sure if I'm posting this in the right place.

I have encountered a few issues (I think, for all I know it could be intended, but it could be amiss). I recently watched Ivan's LP of this mod and it kinda inspired me to give it a bash. Here are my issues, I can upload save files if you need them (I do, however, have a nasty habit of under-saving, so a lot of mine are either close together in missions that I've never experienced or just before I close the game.) I'll put each "bug" in a spoiler box as they're about what I feel like is late game stuff, might not be, but better safe than sorry.

1.
Spoiler:
I think I broke my research tree. Currently I have nothing to research. However I have not researched a bunch of items in my inventory that aren't in my Bootypedia. Also I unlocked the Vodka research from a Govt Papers and did not pop the Finely Distilled Rum research even though I have had some in my inventory. Other stuff that I have that I'm unsure about includes : A bunch of stuff that I got from disassembling plasmas, gauss and laser weaponry. Some broken batteries I got from a landed probe on the Atrium of Anguish mission. Assembled plasma weapons that I got from a base defense.

2.
Spoiler:
Im not sure if this is a bug or intended, but I recently took on a smuggler mission and went up against some enemies that looked like Succubi and the Na'vi from Avatar, but my soldiers could only see them on a diagonal and not if  they were directly next to them. Meaning I couldn't use my hammer or chainsaw on them (and when I tried the shots flew halfway across the map and at one point hit and killed a guy a good 20 tiles away) and I couldn't optimally try to stun them because I had to leave enough TUs to get out of the way for the next gal to come in to stun.

3.
Spoiler:
Also on the smuggler mission I encountered an alien that looked like a recolour of Robin's anthropod alien in brown to look almost Wookie-like and it in addition to the Na'vi like aliens left corpses on the battlefield but on mission complete I couldn't find them in my inventory. I've had a few other items go missing like this too. Crates, for example, vanish once mission is complete, I feel like I should have to research and then "manufacture" opened crates to get at goodies inside.

Let me know if you need any save files and I'll try and find some near to where the "bugs" occurred.

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