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Messages - begri

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31
XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« on: July 18, 2015, 12:24:53 pm »
Huh, the font is all f*cked up. I wonder why... Probably some Android thing.
I would be glad if the modders would make a zip for the easy installation for the android build. Simple to put it into the mod map without the extra change of the game.

Anyway if you put the x piratez mappe from the user/mod mappe it works and you don't need to rewrite the common, standard and TFTD mappe
Is it ok?

32
XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« on: July 17, 2015, 08:55:43 pm »
Which device are you using to play the Android build?
Samsung Galaxy tab s 10.5 lollipop 5.0.2

33
XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« on: July 17, 2015, 07:57:31 pm »
1. You WILL have messed up sprites with the newest nightly. You need 20th April Nightly or somesuch for proper work (dig normal Piratez thread for details)
2. Maybe but I don't know how. You'd need to install the x-Piratez first, then install a new OXCom build + corresponding Extended build.
Ok I had finally understand the things better.

Now the x piratez work well. Just this is wierd:


My installation :
Latest android build
OpenXcom-1.0-g9bc2050.apk

Then I had move the common, standard, TFTD files and owerrite te original installation.

The piratez mod I had put into the mods.

Everything looks good

Is it good? :)

(not working crash after I had smash an armored enemy soldier with hammer...)

34
The simple piratez works well some weapons pictures missing. Maybe less weapons would be enough. I am really lost between them.


35
Next update? :)

The simple piratez works well some weapons pictures missing. Maybe less weapons would be enough. I am really lost between them.

Great mod!

36
XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« on: July 17, 2015, 01:54:16 pm »
Ok I had find the latest android update the simple piratez works well. Some picture is missing for weapons. It is great mod.

Can I play pirate x on this new android build?

37
Work In Progress / Re: The Piratez Mod!
« on: July 17, 2015, 01:51:53 pm »

38
Why I can't apply the clocking device on the craft?

39
XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« on: July 16, 2015, 06:22:37 pm »
This version needs Windows, but the non-extended version will run in regular OpenXcom, which has an Android port.
Sorry if I am fool but can you link me the non extended version of the game what works with 1.0?

40
XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« on: July 16, 2015, 06:00:52 pm »
Can I play this game through dropbox turbo android app?

This need win 7-8 or it can run in dos?

41
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: July 12, 2015, 04:25:07 pm »
The program looks good. That would be nice if the playable mods would be in one place for this build.

Lol

Hey mate! The latest update with tne change log should be in thefirst post!

Great work anyway.
Thanks.

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