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Messages - begri

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16
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: July 24, 2015, 02:07:49 pm »
Will I could play the oxc extended on android?

17
Which files are affected to make it available to the latest nightly. If somebody could help me I would glad to do this job.

18
Now I understand the philosophy.

But :) on the resistance side, you are scavenger it is ok, but if you would like to be efficient you need to be organized and unitarized.
Not understand to make rare weps and ammo it is ok for a long long time.
You can make better ammo befor you can build example a simple old style rifle. It is ok.
You can use the technology what you don't understand and you can't reproduce (maybe never) ok.
You can buy weps from the times of the lost civilization, perfect.

But as I said if you want take back Earth you need to at least try to be unitarized to keep the maintains on low level.

It is incredible shit that I have just a great tablet and I can't play it on pc... Lol

The game what I can enjoy is a great work, but I feel myself lost between the choices.

You have right with the tier kind of things with the new ufo and the plasma rifle or with GI and so on Arthanor.
But it not works hier
How many categories are already in this mod?
Guns, revolvers, smgs, rifles, shotguns, machine guns, bows, granade launchers, muskets, mortars, rocket launchers,...

Anyway what I really hate is the diversity of melee weps. :( pipe, PIPE... It was really necessary... And I can buy pipe on the market, on the black market, on BLACK MARKET is a pipe so terrible kind of wep in the eyes of the Solar Gods?

It can happen that I am thinking to artificially, but if a single vault (faction) from fallout want to conquer North America (Darkest hour - Doomsday mod) [URL]https://forum.paradoxplaza.com/forum/index.php?threads/fallouts-doomsday-2-0-for-darkest-hour.524685/[URL] they need to be act as an army.

19
OpenXcom Extended / Re: [EXE] OpenXcom Extended
« on: July 21, 2015, 09:05:02 pm »
Omg I had think it is an installer... Sad...

20
About the weps:

In the medieval total war the weps are in category. Every weps.
Now in mtw for third age mod they had rewrite it in sofisticated categories. This was the advertisment. :)

So less is more:

Faction faction faction all the time faction

Faction weps (all the time regardless to mixed faction missions) (lol I am just working to make it playable on android with every option...)
Don't make available every weps for our faction (comoooon you will use just half or 1/4 of those weps in your game)
Categories (if 2 weps have almost same attributes than you have 1 more wep just for waste! )
Examples for upgrades of categories:
- 1 weapon xy amount of different researchable ammo ( the diversity are maded by the ammo and you don't need so many weps)
- 1 weapon upgrade. New wep itself for better attributes but with same xy amount of different ammo

I think this is the best way to keep the diversity and to make every single wep important.

The categories makes the modding simpler :
Same sound for same ammo type
Same color for same ammo type
The ammo type is the category what makes the damage special

Weapon upgrades give better attributes for the weapon. the real difference is the ammo itself . You don't need 10 weapon upgrade just 3-4 for every category of weapon like:
hand gun - mk2 - mk3
Bow - mk2 - mk3
Mortar...
Rifle
Shotgun
Smg
....
Two handed male wep
1 handed male wep
...
And so on

These lot of weps what you have you can attach to the factions so your huge collection will be not wasted.

With the special bases:
I don't think so that it is impossible to make base with 1 lonely building giving him special name like factory or trading post and loot it as we loot an alien base

21
OpenXcom Extended / Re: [EXE] OpenXcom Extended
« on: July 21, 2015, 07:57:41 pm »
Ok

If it have a mappa common and standard I would like to try it.

The nightly for win need just a copy paste to work. The language file in xcom1 mappa don't work on android I don't know why so for that I use the android build language file.

The files are just files...

But it looks like what the android version know that can accept.

I simple need the files...

22
OpenXcom Extended / Re: [EXE] OpenXcom Extended
« on: July 21, 2015, 07:26:39 pm »
I need the simple files without the installer. Can you attach it somewhere?

I would like to try it on android.

23
XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« on: July 21, 2015, 02:31:40 pm »
If I remove the amiga font, then on android everything is ok with the fonts

The description of the dog and the alien advisor is missing from the ufopedia.

The android can't handle this font good, or I don't know

I think I had repair it because anyway the short code had a bug.
Compare the original font file, even some character is missing as well.

Is this amiga font important???

24
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: July 21, 2015, 12:33:03 pm »
Look posts above. It's a setting.

If you're on stock android or cyanogenmod, your right mouse button will work like in dos.

On samsung roms, the rmb is borked (for now).

Wysłane z mojego SM-A300FU przy użyciu Tapatalka
I am using not rooted samsung 5.0.2 rom.

Do you know a notepad++ app for Android?

25
Less weps...

Some weapons example could use only by some factions and you can't buy them or manufacture them, but you can get them through missions against that faction. That would be great. But really the mod have too many unnecessary weps.

The cash question (special raw resources) :

Locate mines, farms, banks, trade houses, bases, outposts, factories (airplane, wep, armor,...), power plant

The map should be full with these bases.

You know falling skies that is a greate serial. A ressistance should work like that.
If the game could manage all of the things from this serial that would be an ultimate mod of the year.

Example: destroying a power plant could cut the mechanical troops on the globe and so on...
Or other interstellar factions with their own base, missions to do together with other factions.

Hunting down the planes is so just pirates, bandits kind of thing...

Oh and less weapons :)

26
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: July 21, 2015, 10:17:00 am »
What mean extended mouse and how it works. I would like to use the ctrl thing in the game for special movements.

27
Know somebody how can I make to hold ctrl on Android device to get the special movements?
Or what mean extended mouse?

28
So the difference is just more aliens. Ok.

I always wonder that in the ufopedia the weight of the things aren't displayed. It is very important.

Or, some info about the choosen researches, or info about the manufactured things.

29
Wow it is really hard. What r the technical difference between the difficulties?

Maybe superhuman will be hard as I see... but I don't want dump enemies :)

30
What is the difference between your other mod the alien research mod and this one?

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