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Messages - DracoGriffin

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XPiratez / Re: The slow grafix revamp
« on: December 25, 2015, 02:53:25 am »
These are so detailed.

This is gonna be so weird to see these instead of the original dolls.

Two armors I'd like to see are Defender and Full Plate Mail. Especially since I generally use those the most, followed by Revenant.

XPiratez / Re: Bootypedia (aka the wiki)
« on: December 25, 2015, 02:47:36 am »
Rebel Faction Banner:  Too NSFW?  ???

Yeah, I would just remove the Lamia to be on the safe side.

XPiratez / Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« on: December 24, 2015, 06:47:52 am »
@DracoGriffin: seems in the episode n. 33 of the playthrogh you have 22 or 23 almanacs; i strongly advice to research these, provide inco on various weapons, plus the research is more quicker :)
I'm just a hoarder; I've already researched all the guns those Gun Almanachs could reveal (so essentially, they are useless surplus and I always forget to sell them because I get too focused on other things but I made a note to sell them all). Gun Almanachs are only really useful for the first 1 to 3 months as they are almost all early tech weapons whereas going down the Kustomized Weaponz route instead is a much better pay off.

Sweet!  Added to the online Bootypedia! 
Care to take a stab a the Church Priest and Church Matron?
Here are the battlefield sprites.
Cheers, Ivan :D

I feel the Bootypedia entries are also really useful due to the amount of detail Bloax provides:

Church Priest
Priests are Church's field operatives, often not very bright but always fanatical in their fervour and true to their belief. The Church naturally assumes that everyone worships Star Gods, which is sometimes a good thing, and sometimes very bad thing. Be careful, them priests know how to brawl. They are usually former Zealots and might tell us about their trade as well.

I don't know if I am thinking of the same thing as Dioxine, but I wish I could remember the exact name... but I know there's like a pugilist priest in some movie that went around spreading religion. Oh my god, this is going to bug me forever until I somehow figure it out.

Church Matron
Matrons are universally revered and respected officials and leaders within the Maidens of War order of the Church. Their duties are to run Maiden covens, but also various non-military establishments of the Church, from food handout centres to hospitals. Sometimes they also serve as special envoys for the Church. They're skilled melee fighters, diplomats, lore-keepers and healers. In short, these older women are jaded, sophisticated and kind of creepy so we'd better keep them separated from the rest of our population, who knows what kind of curses and love-magics they possess?

They seem like a mix between Adepta Sororitas with an evil Catholic nun twist; with a touch of Slaanesh Cultism, especially as the Church has some really dark secrets...

XPiratez / Re: The slow grafix revamp
« on: December 24, 2015, 06:32:10 am »
Yes, you do Bloax! Don't get spooked because of the response you got, be glad we are rabid fans that are ravenous when it comes to new art!

I expect to see many more armors on my desk by tomorrow morning, Peter Parker! :P

XPiratez / Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« on: December 24, 2015, 01:26:24 am »
Is repairing armors a thing or going to be thing? That could be somewhat useful.

Early game armors... maybe repair cost could be like 1/3 or 1/2 of the material cost?
Mid-game armors... require at least two "broken/damaged" versions plus a minor resource cost (like scrap metal, plastasteel, maybe the bootys that the player can craft [Church/Academy I think so far?]).
Late-game armors... require at least three "broken/damaged" versions plus a moderate resource cost (scrap/plastasteel/fuel/etc, plus booty, and half/third of the rarer materials)?

I mean, if we're able to salvage stuff from the enemy, we should be able to repair our own stuff in some way?

I can only imagine how Meridian is going to feel once he gets a bit deeper into his campaign; more corpses = more materials, but more enemies = more dead pirates? Also, the limited resources don't increase as difficulty does (mainly ship components), so should be interesting.

XPiratez / Re: Bootypedia (aka the wiki)
« on: December 24, 2015, 12:41:24 am »
Well, if they are only a part of Govt missions, probably best to be placed under Govts unless they ever get their own missions?

(Human Citizens technically get their own with the Hopper shipping; it's a mix of Trader/Hostile Civvies, but mostly Citizens)

XPiratez / Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« on: December 23, 2015, 11:26:30 pm »
Rewards? Two words. Brute. Armor. I agree that they're there mostly to impede the player, though.
Ohhh yeah, I know all about the sweet Brute Armor and Annihilator Armor. I captured a second Merc Engineer today, so shouldn't be too much longer before I am fielding a few Brutes (except I lost a ton of Revenant Armor on that Destroyer raid).

No, not so easy. Probably yes for Assault Transport and Boarding Torpedo. Definitely not for Freighter. Revenant Armor is easy enough to acquire as it is, considering how good it is (and how good its upgrades are).
Too bad, I'm down to 2 Life Support Systems and who knows when I'll be able to get more; wish at some point I could purchase them from the Govt at perhaps a significant cost (rather than relying on RNG to attack Ordinators and suffer score loss since you can't grab life support systems and abort a mission)?

Research seems to be just fine, although I am 1.5 episode behind, so can't say where you are ATM, but afaik you were mostly ignoring Laser research up to this point. Plasma stays locked until you get one of the rare VIPs. You just need to complete your mid-game portfolio to be allowed to go higher (naturally, the late-game techs aren't finished yet, but you still have a ton of good stuff not unlocked yet).

I keep forgetting to remind myself to research the "weak" tier weapons (such as Heavy Flamer, Hunting Laser, Small Launcher) and other things.

Looking at the ruleset, I can't believe how many things I'm prevented from getting since I haven't researched them.

Playthroughs / Re: Live X-Piratez Stream - Also YouTube VODs
« on: December 23, 2015, 09:08:14 pm »
You're playing too quickly Draco... I don't have enough time to follow your series :(

Still only at ep #11... and #34 is out already.

Well, yours is more of a fine wine; to be enjoyed and savor the moments.

Mine is more like a keg of cheap American beer: only useful for chugging.

My plan currently is to get as far as possible in this campaign before I start a new one (on hardest difficulty) with whatever the recent version is; I'd also like to do some challenge runs (Start with Pachyderm or Skyranger or something; haven't thought of a lot that are actually plausible).

XPiratez / Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« on: December 23, 2015, 08:59:08 pm »
Except you can't use these plasma weapons :)

Yeah, I'm probably totally misremembering but I thought I could do that before (previous versions maybe?) ... oh well!

Man, today's stream involved a raid on a splashed Mercenary Destroyer and it was just not worth it... at all. Zero. I'm glad I learned now (never attacked a Destroyer before), as I'd rather learn from my own experiences (hopefully without too much loss). There just doesn't seem to be any type of reward against Mercenaries (which there doesn't have to be; they can essentially just be there to disincentivize the player from expanding too rapidly or intercepting too many ships).

My only concern/question is: shouldn't the larger ships have at least 1 or 2 Life Support Systems? Life Support Systems seem to be added arbitrarily to some ships but not others (although I think it used to be confined to Ordinators but think that was changed a few versions back?). (Suggestions: Cruiser, Destroyer, Envoy, Assault Transport [bootypedia specifically states used in space warfare], and Freighter [due to prevalence and "ease" of raiding; limit to only 1?])

Honestly, in regards to the being behind in weapon research... not sure what to do about that as there isn't anything really to work towards; advancing research in ballistic weaponry doesn't seem like it should be helpful at all in designing laser/plasma weaponry, whereas reverse engineering laser/plasma weaponry should allow rudimentary blueprints for laser/plasma.

XPiratez / Re: Bugs & Crash Reports
« on: December 22, 2015, 07:55:02 pm »
Nah, I had no idea. Probably some leftovers/empty techs/conflict with vanilla? No idea. I will investigate.

Re-attached the save... not sure why it didn't properly the first time.

XPiratez / Re: Bugs & Crash Reports
« on: December 22, 2015, 07:22:27 pm »
This is totally dumb to report since I am using 0.96 (upgraded from 0.95C):

CTD occurs when clicking the left (or "previous entry") arrow button on the research report Bootypedia entry (in the stream it was the male Labourer that popped up). However, clicking the right arrow (or "next entry") or Aye buttons does not result in a CTD.

  • Advance time to the next day
  • Click View Reports
  • Click Left Arrow ("Previous Entry")
  • Game should CTD

I'm sure this is probably fixed but there ya go.

edit: Not sure if the .sav actually attached? Attached a new one to see if that works.

OpenXcom Extended / Re: Meridian's resources and mods for X-PirateZ
« on: December 22, 2015, 05:40:59 pm »
This is looking reeeeaaally good.

I can't wait to have Soldier Diaries though. Hurry up Yankes! :P

The endless possibilities to show off all kinds of goodies on stream/playthroughs!

Offtopic / Re: tftd tech tree
« on: December 22, 2015, 04:04:42 am »
we did.

Well obviously you totally did not not fix the fixed problem with your bugged problems with your fixed code, where's the proof because in my 12,345 games, every time, each time, multiple times in the same games, it has never not hasn't worked for me so I don't think you're even remotely unclear about being having made this bug corrected.

This is obviously a joke about the constant complaints about things that were fixed but "they weren't fixed but I don't have a screenshot or save game to provide any sort of logical proof".

Playthroughs / Re: Live X-Piratez Stream - Also YouTube VODs
« on: December 21, 2015, 10:50:37 pm »
Warning: I am terrible at gfx.

So, thought I'd also ask here for some suggestions on Twitch emotes for my channel.

Looking to replace my dracHey (essentially conveys Hello everybody with a Chryssalid theme):

Full body shot with X-PirateZ banner girl's head, Chryssalid body:
Upclose right centered shot with X-PirateZ banner girl's head, Chryssalid body:
Frankenstein chopped X-PirateZ banner girl's head, Chryssalid body waving:

Full body shot with X-PirateZ creator Dioxine's head, Chryssalid body:
Upclose right centered shot with X-PirateZ creator Dioxine's head, Chryssalid body:

Any ideas and/or suggestions would be great, and yes, they are meant to be this small (emotes need to be 28x28).

OpenXcom Extended / Re: Meridian's resources and mods for X-PirateZ
« on: December 21, 2015, 08:22:49 pm »
*eagerly awaits Soldier Diaries to track kills/stuns and all that awesome stuff and for the eventual Pirate Commendations/Awards*

This is definitely incredibly work for any mod and any player, ESPECIALLY for new players coming into the game (people are still actually trying out OpenXcom and experiencing 1996 X-Com/TFTD for the first time!), more so for total conversion mods when people haven't memorized everything (or can't because there's 4 different types of ammo for weapons that may do something differently).

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