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Messages - DracoGriffin

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1
XPiratez / Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« on: July 18, 2016, 04:10:03 pm »
An X-Com Enemy Unknown mod for XCOM2? https://steamcommunity.com/sharedfiles/filedetails/?id=722131988

Well Dioxine, I'll be waiting for the glorious X-PirateZ2 3D release now. :P

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XPiratez / Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« on: July 15, 2016, 01:17:17 am »
I've been testing the new lighting options, brought by Yankes with his great update. I've reduced the light produced by pirates from 15 to 5 (maximum setting which still counts as being in darkness).
This has twofold impact, which I consider favorable:
- You need actual sources of light, like torches, to lit up the night now;
- In that light-level-5 state, the pirates and their surrounings are somewhat visible now - while staying hidden from day vision.

So looks like my tactic of throwing flares everywhere isn't a bad idea now... especially with "Attack of the Violent Flare Females". :P

3
XPiratez / Re: [PirateZ] Commendations Mod 0.1
« on: July 15, 2016, 01:11:16 am »
I basically just edited the whole Commendations list so naturally some were not meant to be but I tried to use as much in-game lore/reference as possible for that extra oomph.

4
This is a dumb and lazy request but could you show what armors they are "replacing" for comparison?

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XPiratez / Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« on: July 03, 2016, 01:53:34 am »
I think that's the hardest thing; almost like there needs to be some sort of "Hey, you are primitive, you got nothing, work your way up the totem pole before you take on the big boys" sort of tutorial.

And unlike ivan, I say, play blind! Nothing like discovering a new toy or finding out your wasted time on a research or that bad guy wasn't so bad at all, but that other guy... well, you just lost your whole crew.

The best thing to keep in mind: this is not meant to be played and finished within one weekend. This is a bottle of good scotch or rum or bourbon or favorite alcohol here, that is meant to be enjoyed over weeks.

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OpenXcom Extended / Re: Meridian's resources and mods for X-PirateZ
« on: June 27, 2016, 06:41:17 am »
So in short:
- Diaries are in to some extent;

Now if only I could remember where I uploaded or sent that Pirate version of the Soldier Diaries/Commendations I did oh so long ago. It can now be used!

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XPiratez / Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« on: June 24, 2016, 05:10:01 am »
I believe Dioxine meant "Ironman is unadvised" because of bugs/CTDs, not due to difficulty.

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XPiratez / Re: Suggestions on how to improve the mod
« on: June 20, 2016, 11:45:48 pm »
Are you gonna stream your adventures? I'm missing it...

I was definitely preparing for it (especially now that I can have a higher quality stream instead of playing in ultra mini mode) but honestly, I'm not sure how to approach the early game like this (at least before I could expect 2-4 losses in a huge squad, but 4-6 losses in a squad of 6 is... not great).

Hey Draco!  I don't think its intended for the game to be super hard in the beginning, with .99.   I was able to clear the early missions without much trouble, (no more than 20-30% losses per mission)... ie. Ratman Rodeos... etc.   

Also, I think Mutant Pogroms are delayed until after you research Mutant Alliance, so it might be worth putting those off early.

Haven't had the same luck, my loss rate is 80-100% :P. And I had a Mutant Pogrom in the first month, and I barely touched the research tree (definitely didn't do Mutant Alliance). Perhaps the score is only considered when you do that research but the missions still happen?

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XPiratez / Re: Suggestions on how to improve the mod
« on: June 18, 2016, 10:54:00 pm »
I think my edit got overlooked but here goes:

Why was the early game changed to be immensely more brutal? I don't remember ever struggling so much before and basically getting wiped out by Ratmen or Raiders. Not to mention not having anything to do (other than research) the first month... I skipped a Pogrom because no way I'd be able to do with just 6...

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XPiratez / Re: Suggestions on how to improve the mod
« on: June 17, 2016, 08:26:20 pm »
My random two cents since I have not read anything:

I got my ass kicked by the Ratmen Rodeo; first mission out of the base.

I didn't take it too seriously (I'm hyper aggressive) but wow, gals felt really delicate and only six, ouch. Oh well, more meat for the meatgrinder!

edit: Just did another quick start... wow, what changed? Early game is significantly nerfed... barely made it through the first month (couldn't catch ANYTHING - all civvie vehicles - all the spawned missions were way outside the range of the Airbus - and then a mutant pogrom with six gals? Yikes...). Second month I catch up to a landed Raider ship... didn't even kill one and then promptly got exploded. I'm actually pretty turned off from this... basically watched the sun rise/set the first month (huge negative score and lost protection money) and then TPK on first mission.

Wow.

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XPiratez / Re: Bootypedia (aka the wiki)
« on: June 17, 2016, 12:08:31 am »
Bump for editors! Anyone can join and edit - don't worry about making mistakes or aesthetically layout.

Also, tiny request to Dioxine - potential to have thread stickied or new sticky that links to the Wiki? It might be nice for any new people to be able to look stuff up!

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OpenXcom Extended / Re: Meridian's resources and mods for X-PirateZ
« on: June 16, 2016, 11:54:32 pm »
Pardon my stupidity, but did Commendations/medals ever finally make it into X-PirateZ yet? I figure you're the best one to ask Meridian with all your amazing customization work!

13
XPiratez / Re: Craft Weapons DPS Spreadsheet
« on: June 16, 2016, 07:20:45 pm »
... since the https://ufopaedia.org article is still in the queue for revision...

Just FYI, anyone is able to add to the wiki!

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XPiratez / Re: Suggestions on how to improve the mod
« on: June 04, 2016, 01:26:38 am »
Wow these improvements are insanely good, Meridian.

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XPiratez / Re: Full Plate Mail
« on: April 08, 2016, 07:06:10 am »
Factions are pretty much random so some games you will face Star Gods more often than in other campaigns; also, yes it can be frustrating when your best armor is rendered useless when you don't have the ingredients, but it's also a main reason there are some many alternatives.

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