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Messages - ubai

Pages: 1 [2]
16
Troubleshooting / Re: [Ubuntu] Having trouble with the install
« on: August 31, 2015, 04:29:17 am »
Thanks! That did the trick. :)

17
Troubleshooting / Re: [Ubuntu] Having trouble with the install
« on: August 30, 2015, 05:38:11 am »
Thanks for the replies! I tried to install gcc but it says I already have it.

18
Troubleshooting / Re: [Ubuntu] Having trouble with the install
« on: August 27, 2015, 05:00:33 am »
Thanks for the replies! I tried the instructions in https://openxcom.org/forum/index.php/topic,3530.0.html

but I got the following error:
g++ -O2 -Wall -Wextra -rdynamic  -D_GNU_SOURCE=1 -D_REENTRANT -I/usr/include/SDL   -c -o ../obj/lodepng.o lodepng.cpp
make: g++: Command not found
make: *** [../obj/lodepng.o] Error 127

I may just have to wait until the newer version becomes a milestone, I'm not a Linux expert or anything.

Thanks,
Matt

19
Troubleshooting / Re: [Ubuntu] Having trouble with the install
« on: August 26, 2015, 07:11:35 am »
OK, thanks! I thought 1.0 was all the new stuff. I'll try the github route when I have time.



20
Troubleshooting / [Ubuntu] Having trouble with the install
« on: August 26, 2015, 06:53:55 am »
Hello,

I tried to install the milestone version of OpenXCOM today, but it still seems to be giving me the old version. It says it is 1.0 on the web site, but I am not seeing a "common" folder in /usr/share/local/openxcom and I can't put the UFO data files in my ./local/share/OpenXCOM folder and have them recognized by the game.

Thanks in advance,
Matt

21
Open Feedback / Re: Good stuff, but difficulty seems off
« on: June 08, 2015, 05:11:51 am »
Thank you for the videos I will be sure to watch them as I'm always looking to improve, and thanks also for the tips!

However, the point of my post is that one step up from beginner should not be quite so difficult. I imagine that a lot of people who are new to the game try to play at what they consider "normal" difficulty, then quickly abandon the game when all their soldiers get wiped.

This is one area where Firaxis' remake is better than the original, they have a good tutorial and they ease you into the game. I think OpenXCOM should consider doing the same. It should be optional, of course, but a tutorial option that uses a few scripted beginner missions before the game starts for real would probably attract and retain more players.

-Matt

22
Open Feedback / Good stuff, but difficulty seems off
« on: June 08, 2015, 03:52:31 am »
I loved the old XCOM, so I was glad when I got OpenXCOM running on my linux laptop. Since I have played XCOM before, I chose veteran difficulty (one up from beginner). I realize I am not the strategymeister or anything, but every game I have tried starts with two UFOs then a terror attack where you get hit with 3 or 4 saucers and mind control before you've barely even finished researching the medkit.

I have yet to even survive one of these missions, despite having finished the original game in veteran ironman mode and using smoke, terrain, and anything else I could think of to even survive. If I wasn't already an XCOM fan, I would be deleting the game right now because it is more frustrating than fun, and I'm betting I'm not the only person who feels that way but didn't post on the forums.

I know a lot of people feel that XCOM is too easy, but since there are 3 more difficulty levels above normal I think it might be better to make the difficulty curve a little less vertical. I haven't tried beginner mode yet, but I hope it's at least playable, as I would really enjoy playing again.

Thanks,
Matt

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