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« on: December 20, 2019, 02:08:27 pm »
Hi
I just have a few questions to ask regarding modding FMP.
I have been playing UFO Enemy Unknown since it was first released in 1994 (Yes I am quite old lol) and absolutely love OpenXcom and FMP especially. But I have found that over the years my tactics and strategies have become too good and I win the game on the hardest level every time. Because of this I taught myself simple modding and have doubled armors of Aliens, increased movement points of Aliens made Xcom facilities and ships vastly more expensive so much so that a SkyMarshall costs 5 million and a Raven costs 8 million. Bases cost far more to construct and living quarters only house half the number of men. Labs and Workshops also have half the capacity and I dont use Psionics even though I allow the Aliens to still use them. And even with these alterations I still win every time if I can get past the first three months.
So What I am asking, is if there is a way to make the final mission have more than two levels. Ideally I would like to have 4 levels for the final mission if it is possible. The standard surface level followed by a narrow cave complex containing many chrysallids then a next level consiting of warrior Mutons and Gazers and finally the last level with the brain and Ethereals. If it is possible to mod I would love to learn how to make these levels and would also make all Alien bases two or three Levels eventually.
Many thanks for all your hard work on this excellent mod and any help would be much appreciated.
Goth