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« on: September 16, 2018, 03:49:56 am »
Ok, so looking into ruleset I wild guess that ghost take 100% damage from Mind and Charm type damage. So in my situation from what weapons I have is only wand of pain. It worked perfectly. However I think some adjustments should be made. I vaguely recall having sea oddity mission prior to reaching voodoo tech. In such case the mission ended in part 1 (killing all the aquatic enemies), but having unlocked voodoo the second part got unlocked. But I think the part got unlocked way to fast. As soon as I've unlocked voodoo, I've ordered construction of the school and now In the month where first hands get their voodoo training. Shouldn't the ghost part start appearing when I have at least 1 hand recorded finishing voodoo training? Also if I fly to the mission at night, shouldn't the second part also be at night making it easier to spot the ghosts?