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Messages - dashyr

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16
Assuming you are using a standard 2 scout then 2 rocketeers setup. Use your expandable scouts to force the cyberdiscs to waste their reaction shot. Use you other one to smoke the ramp (switched to instant grenade :) ). Have your 2 rocketeers step down and fire at the cyberdiscs / stay in the craft and fire at those right in front.

Once your soldiers have stepped down make sure you got your second scout staying in the skyranger. His job will be throwing ammunitions to the two rocketeers.

Works, is fun and also more rewarding than the grenade relay tactic.

Edit: Also don't forget to unload any rocket launcher that isn't going to be used on this turn. As mentinned by yrizoud Cyberdisc are almost if not always with sectoids using psionic attacks. I usually keep the rocket in the other hand for fast reload. Because if your rocketeers are psi-attacked they might go berserk or get taken over by aliens. In both cases the skyranger turns into a frying pan.

17
as an X-Com leader struck with fear and sinking into the abyss of despair as he first crossed the path of one of those souless miserable creatures that used to be his squadmates. Hellbent to destroy him a few minutes after they called for an emergency evac.

One thing is sure as a new X-Com player... I sure am now scared of the dreaded Chrysalids at a point I even killed everything that moved including civilians.
I've been scared lot of times in games. Scared because of atmosphere and graphics. This is different... I was convinced I was doomed. Yet had to fight with all I can as a terror mission failed comes with a price. Both is reputation and ego. The feel of leading a desperate attack on an enemy that grows larger in number as the time passes. Being confronted to these really...changes all. No more careful advance. The faster I find them and kill them. The less ill have to deal with later. o_o

18
Playthroughs / Re: Newbie in need of advices!
« on: March 03, 2016, 06:47:40 pm »
+1 , definitely agree and agree to the point that it works both ways for and against you.

But even more punishing durinjg terror missions.  wich is the main reason I do not change this. But ill sure do once im good enough.

19
Playthroughs / Re: Newbie in need of advices!
« on: March 03, 2016, 06:45:34 pm »
I tend to think a bit like the other guy said. Yes it is an easier way to deal with cyberdiscs. But dosent mean it is easy when your skyranger is surrounded of cyberdiscs. Also, its a lot of TU invested just for one enemy so there is a price. I could simply shoot a heavy rocket and be done with it. Relaying explosive is not realistic. But i think its a fun  mechanic and add a bit of silliness to a game that would be boring if taken too seriously.

20
Offtopic / Re: New to XCOM and want some advice
« on: March 03, 2016, 12:45:30 am »
First thing that will piss you off.... Cyberdiscs.

They are very armored. And you got a decent risk of going against some during your first terror mission. Make sure to buy some High-Explosive as a direct hit kills them one shot. Possibly heavy rockets but i didnt tried.

21
Offtopic / Re: Destroying a cyber disc
« on: March 03, 2016, 12:43:13 am »
Hello fellow commanders , i have a question about Cyber discs.
So my first terror mission all of the sectoids are eliminated and the only one is left is a pesky cyber disc, so i fired rockets on him, i throwed grenades on him, and an entire gas station exploded around him, the cyber disc is on fire yet he is not down, so what needs to be done  to eliminate it?

my entire unit is almost down i am left with three soldiers and two of them are panicked , so i don't want to abort the mission because of one cyberdisc, any suggestions ?

If you can reach for some High-Explosives. Cyberdiscs tends to die with 1 direct hit. I just started playing and relaying explosives (throwing from soldier to soldier) made it a cakewalk. At wich point I raised difficulty to veteran. So yeah! High explosives or heavy rocket I suppose.

22
Playthroughs / Re: Newbie in need of advices!
« on: March 02, 2016, 09:05:25 pm »
the mind probe is useful for identifying an alien's rank
If I get my hands on it. I always wondered why we have it so soon if our soldiers dont have psy training and just sold them for the money. Ill be sure to try this out. Thanks for the tip. ^^Srsly this was exactly the kind of small thing I needed someone to point me to. xD
Does it require training or I can use it even if I don't know what it is (ingame)? (lunch break not at home. :P)


By the way I gave original another go. And yeah, Mods or nothing here. Guess Im just a little bit too young to have that nostalgia flick.Also tried Redux wich, from what I learned, adds things without screwing too much with the balance. Its very good as well especially the maps but im just used to **** around with all the stuff in FMP iguess =/. But I reserve Redux for my mythical run on superhuman since it is closer to OG.

Anyway, restarted my game taking into account all the advices you guys gave me :).

PS: About cyberdiscs. I think I found the single most ridiculous way to plow through them. o_o Took only soldiers with 30+ strenght. Then I literally relayed the explosive from the skyranger to the cyberdiscks..... on the other side of the map. In a single turn once my soldiers were layed out. I simply made sure to keep them in range of one another yet they works in pair. 1 for relay, other for cover. Only issue is the mind controlling sectoids that comes with them. I sure hope this isnt what they do in the millitary. Playing hot potato with c4 is ill advised.

23
Playthroughs / Re: Newbie in need of advices!
« on: March 02, 2016, 02:53:55 pm »
Was some sort of blue bipedal alien. Yet now that I think of it. Once they are unconcious can they still bleed out? I did hurt it with a grenade (accidentally) before KOing him with a dart. and by ''research'' i meant interrogate sorry. Is there any way to tell a commander from a soldier. A navigator from something else? or I just have to be lucky and or ko everything i see? o.o

Favourite tactic of the day: Walk into a cornfield with aa flamethrower.........................\m/ ^_^ \m/

24
Playthroughs / Re: Newbie in need of advices!
« on: March 02, 2016, 01:46:01 pm »
Xcom is challenging and fun enough without getting into deep, detailed mods. I 2nd Warboy's suggestion to get some Sectoid skulls under your belt! If you want a decent run for your 1st time, I suggest the shotgun mod, sniper rifle mod, and Retaliator mod. Those will help give you an extra nudge to help you out in the challenging times at the start.

Out of curiosity, are you remembering to use smoke grenades to cover your exit from the Skyranger and are you using any kind of tanks (the things called HWP's)?

I didnt tried the tanks yet. Using dogs as scout/spotter. Snipers for long range from a vantage point. I tend to use the shotgun to clear ufos. And im getting used to relay grenades. (Am I the only one to think that throwing a live grenade at a friend... even as a relay feels wrong? XD)
Well, I didnt need to use smoke so far. But I keep some in the skyranger just in case.

The problems I have are mostly related to the main quest. My biggest issue is capturing aliens. I captured one but looks like he wasnt important enough to be ''researched''. Is there anyway I can know wich one is valuable? o.O What kind of research is a priority? There is so much stuff in there its hard to figure out. xD

 PS: I eat cyberdiscs for breakfast. I play dodgeball with them using high explosives. unfortunatly they got no hands. And yeah maybe the logical course would be vanilla first. But technology-wise... vanilla makes no sense. Felt like I was fighting in the 60s. FMP kinda fixes that for me.  I played a bit of Xenonauts wich got me hooked on the concept. I just didnt liked the graphic style. There is something just..special... about those pixels.

For me:
Xenonauts. Awesome but I just can't stand the graphics.
Vanilla XCom: Graphics appeals to me but starting with generic 60s technology (at least its how it felt to me) kinda limit my enjoyment of the game. Especially once I noticed that as soon as I unlocked laser weapons, standard were kinda useless. (i did do a non-serious game just to run research without caring about ufos to see what to expect in the first tiers)
FMP XCom: My brain is swelling but im having so much fun it should be illegal! xD And the big selling point was the standard weapons upgrades and new alien races.

25
Playthroughs / Newbie in need of advices!
« on: March 02, 2016, 02:04:43 am »
Well, so far I'm alright... survived 2 terror mission.  Not meaning much since it is my first real game and im playing on beginner. I just want some tactical advices. I have joined my save file with my post. I am quite lost about what I should do now.

Any help would be welcome ! :D



VVVVVVVVVVVVVVV

EDIT: Only using FinalModPack with the latest nightly build.

26
Troubleshooting / Re: Puppy Linux thtr
« on: May 27, 2015, 09:11:47 pm »
Seems like I was already at the right place. The commands are simply different than what ubuntu based distros used me to. Ill try fix it up for myself and then if I suceed ill post how i did it.

27
Troubleshooting / Re: Puppy Linux thtr
« on: May 27, 2015, 09:07:45 pm »
Thanks. Seems like the bash shell is indeed not enabled by default. Im looking it up google lets hope for the best.

28
Troubleshooting / Re: Installed UFO Redux and now have no music
« on: May 27, 2015, 08:19:13 pm »
that recent music remix might be of use then. I heard it is great

29
Troubleshooting / Re: Puppy Linux thtr
« on: May 27, 2015, 08:14:20 pm »
Might as well leave the specs. Im using a 5 years old HP Mini netbook with 1 gb of ram. Currently running Puppy Tahr with LXDE desktop last version.

30
Troubleshooting / Re: Puppy Linux thtr
« on: May 27, 2015, 06:46:53 pm »
If only somebody could compile .deb packages for us XD.

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