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Messages - Bobwolf

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16
XPiratez / Re: Bugs & Crash Reports
« on: December 17, 2015, 07:10:53 pm »
I'm pretty sure my cpu is fine.

It must be a setting somewhere that slow the cpu on purpose.

17
XPiratez / Re: Bugs & Crash Reports
« on: December 15, 2015, 06:38:25 pm »
Hey guys!

I'm really surprised to say that my game is lagging when the earth is rotating. In 0.96 I did not have that trouble.

Any way I could fix that please ?

18
XPiratez / Re: [MAIN] XPiratez - 0.97 - Dangerous Place, Savage Place
« on: December 07, 2015, 07:00:10 pm »
Use smoke grenade. Drop it from your inventory to avoid reaction fire. Skip the turn and you should be able to move more.

19
XPiratez / Re: [MAIN] XPiratez - 0.97 - Dangerous Place, Savage Place
« on: December 07, 2015, 04:30:10 pm »
Thx for the major update !

But I have a new problem. My game is "lagging" when I am spinning the earth. This bug is new from .97.



20
XPiratez / Re: [TOTAL CONVERSION] Piratez Extended
« on: May 25, 2015, 09:13:01 pm »
Any chance to get this mod updated to the new openxcom folder system ?

I really enjoyed playing it.

21
Yeah keep it. It made my day to see all those lids and snakes.. I was going there to kill floaters but I changed my mind after 2 turns !

But I've been playing too much to try my luck against chrysalids with rookies...


By the way, one thing about the OG as been bothering me forever : 3 shots from a gun isn't called automatic, it's call a burst. Firing in automatic empty your magazine in a blink of an eye and it's very inaccurate but in very close range it's pretty good.

What I would suggest to do is to simply change automatic for Burst and maybe add a forth option to use automatic ? Reduce the accuracy so it's not worth it to use it beyond 5-6 tiles I'd say.


I'm willing to try it and see if it would break the game if you want to try it. :)


22
21th January 1999,

We heard the alarm. We geared up as fast as we could and sat in the Skyranger. The commander told us we were heading in a port attacked by aliens. After a couple of hours, the Skyranger landed in the port. The door dropped on the floor and the tank got out. We heard multiple shots fired, 1 missile launched and then an explosion no more tank. Michal tried his luck outside. He fired a rocket at a big snake. Then the commander call of the mission as many strange alien were closing in very fast.

On our way back, the commander told us that all the civilian were killed. No one to save. Michal is the only one who saw those snakeman and then he mentioned  something about a thing with pincer...


---------------------------------------------

Hey guys !

I just called back my troops from a terror site. Snakeman and Chrysalid everywhere. There was 23 civilian on the map. After 2 turns, 20 were dead... most of them turned into Zombie. Got a terrible score -650 or more. And yes it was the 1st terror mission.

Hardmore ? Hell yes lol



 


23
I just completed the base mission yesterday and it was really hard. It took me 2 hours. I had to hide in the elevator. Lost the tank but just a couple of soldiers.
It was really challenging.

And now let's restart to try the new patch !

24
At least to get the laser weapon. After that, I don't mind if better weapon become harder and harder to get.

25
Ok feedback !

I've tried the alien base.. everything was going nicely until I start losing soldier because there was many many floaters with shotgun. They never miss and one shot your soldiers. I also had to shoot some floaters 6 time to kill them. Is that normal ?

I like the challenge but I'm not sure about the plasma shotgun. Basically, if you move in LOS with an alien armed with a shotgun, you are dead. And since the alien base is dark and in close combat most of the time, you can say goodbye to your soldiers.

I don't think it's impossible. I just fear I will have to equip my soldiers with explosive and destroy every dark corner haha.

I'm going to try one more time and see if I am lucky this time.
 

26
The scouting drone is nice. I'd rather pay for a drone than risk my soldiers.

I'll play more today and will give you a feedback again :)

27
I'm still in the 1st month and "Oh my god" it feels more like an invasion than in the OG. Couple of Very large ufo, couple of large and many small ufo. Raided some small and I am currently raiding a large ufo that just landed.

I like what I see so far. Not too many weapon, maybe missing a scouting unit/tank.

Thanks for this modpack !

28
Released Mods / Re: [COMPILATION][RESEARCH] FMP Core/Tech Tree part
« on: May 12, 2015, 04:35:36 am »
Hey guys !

I really enjoy this mod so far. Lost my 1st attempt .

I have a few suggestions... some of them must be impossible to do but I'll post them anyway.

1- I always wanted to know why there is no infrared google or night vision for the xcom agent. Make it a research maybe ?

2- If #1 is impossible, how about adding a flashlight as a piece of equipment that you could put on your soldiers shoulder to get more light ?

3- Is it possible to have 2 weapon on a tank ? Machinegun and a rocket launcher for example ?

4- Is it possible to extend the range the motion scanner ? Maybe the scout tank could have one ? ( By researching it maybe ? )

More to come as I play the mod :)




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