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Topics - trinibwoy

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Work In Progress / Question about limitations on numeric values
« on: May 17, 2017, 02:42:31 am »
Hi guys,

Forgive me if this is a dumb question or has been answered in another post.
I am not a big modder but i do enjoy tinkering with values a lot to suit my ideal gameplay style and challenge. That being said, I often add armor values and additional hitpoints to tougher enemies like sectopods and mutons, or even turn wimps like reapers and silacoids into decent threats by upping their resilience. Is there still a limit on how high these values can go (specifically, hitpoints).
I remember there being a limit of 255 before the values would start over at zero.

...
Yes I'd love to turn reapers into giant death machines with hundreds of hitpoints, make sectopods feel like the giant super durable mecha the lore makes them out to be-every one should feel like a mini-boss battle, even turn silacoids into super resistant monsters that my elite soldiers wont just breeze through with lasers and explosives.

haha dont judge me too harshly lol

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