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Messages - Phoenix7786

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61
Open Feedback / Re: noob question
« on: May 22, 2015, 08:57:21 pm »
You're welcome! I of all people can tell you they don't mind noob questions. Feel free to ask us lots! You'll also find this illuminating: https://www.ufopaedia.org/index.php?title=Differences_to_X-COM_(OpenXcom) and https://www.ufopaedia.org/index.php?title=Openxcom

62
Oh thanks. Don't know a damn thing about programming but I imagine those who do feel like a kid at Christmas with this Open project.

63
What the heck's a yml file?

64
Yay :D Thanks. Where does this resources folder go? In the core UFO folder or the core OXC folder? This won't screw with TFTD will it? Or is it too early to tell?

65
This mod no longer appears to be functioning on the pre-TFTD rehaul of OXC. Both the mod page link and the forum page links give the same error. When you place them in the mod folder and try to launch it itr fails. Personally I don't use it since personal armour is easy to get but I like to keep a version of OXC with lots of these extra bells and whistles for new X-com players to try.

66
Troubleshooting / Re: I cannot figure out how to install mods
« on: May 18, 2015, 08:25:25 am »
Excellent :D You are most welcome. Enjoy the war!

67
So the 2015_04_30_0720 build should be more stable? Maybe I will just start a new game then...

A more updated nightly should be fully compatible with your current saves. Going backwards to an older nightly though I have no clue.

68
Troubleshooting / Re: I cannot figure out how to install mods
« on: May 17, 2015, 06:44:06 am »
Yeah go to the downloads portion of the site and download the nightly. Extract the nightly to the OpenXcom folder itself, overwriting anything it asks about. Once that's done, erase the data folder. This is because your raw UFO defense files now go into the UFO folder within OpenXcom. This is because the TFDT files and UFOD files have portions that simply aren't compatible so they had to be separated instead of being lumped altogether into the data folder. I don't run Linux but others here do and they've told you where to look for your save files (which is where your mods folder goes now).

69
Offtopic / Re: UFO2000 Needs Players
« on: May 16, 2015, 07:38:43 pm »
I know Game-Ranger has an optional setting where it brings up a comic-book style speech-bubble whenever someone creates a room for a game you have. I think if this mod did something similar ("A game has just been created!") it would help spur more people when they know that someone is at that moment looking to play.

I know the FPS source-port Zandronum organizes weekly events at specific times of a particular day so everyone can have some consistency in the scheduling. Perhaps if we did the same it would help more games get played.

70
I spent 100 US on the chaos reborn kickstarter, and I think I've only put 15 minutes into it.  Which is the amount of time I spent on Elite Dangerous figuring out how to dock with the space station.

Hm..  He did so many squad based tactics, don't know why he would stop.  I enjoyed Magic & Mayhem, chaos with a storyline and better graphics.  Wish he continued the Lords of Chaos/Magic & Mayhem style game...

But squad level tactics...  I played rebel star raiders, rebelstar 2, lasersquad, xcom, apoc, laser squad nemesis...  The guy should not quit...

Don't forget Rebelstar Tactical Command on the GBA. That's got a pretty good combat-engine to it. Can't believe it's sequel was stopped.

71
Fan-Stuff / Re: Preferred Early Game Mods
« on: May 16, 2015, 07:46:18 am »
Riiiiiiiise from your grave! [/necro]

I prefer to add in the shotgun and ballistic sniper rifle to my early game. I considered the extra armour (more powerful than the coveralls but less than the personal) but I felt that it would slant the early game too much into my favor. I might consider the HWP dog, Retaliator craft, and extra armours for a pure X-Com newbie to help them through that challenging early-game. Although...that early game IS a crucial part of the true X-com experience.

72
Ok that's what I assume. I'm holding off on your mod until then. Please correct me if I'm wrong but I think you are more interested in the Piratez extended version for future development?

73
Heya Diox out of curiosity your mod page still has the directions to place Piratez into the data folder. I assume this is intentional since Piratez doesn't seem fully functional on the pre-TFDT OXC revision?

74
Work In Progress / Re: Plasma Shotgun
« on: May 16, 2015, 06:25:41 am »
Your Plasma Shotgun mod page seems to have pulled a Germany against Warboy's shotgun mod page; I always get redirected back to this one instead of Warboy's.

EDIT: Nevermind I see you are aware of this in your mod-page.

75
Work In Progress / Re: [ARMOR] Gas-mask equipment
« on: May 16, 2015, 06:22:55 am »
You could make it so it does little bit of stun damage to the soldier wearing it every turn ;)

And yeah, I have not tried gas mask, but even paintball mask makes it hard to breath or see well.

Wouldn't sustaining stun damage every turn kinda defeat the purpose of the gas mask since it's meant to protect you from the smoke that causes stun damage every turn?

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