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« on: May 05, 2016, 02:34:27 am »
- You would be better off shadowing craft and engaging them when they land. No craft ammo useage and better loot. You also don't have to worry about shooting down craft that are of a penalty inducing faction. If you happen to trail and ambush a government craft, for example, you can bail without killing anyone. I only shoot down craft when I feel it may be looking for my base or other as-needed reasons. This covers your other craft stuff too.
- The only way you can find all those armors are useless is not being crafty about how you use your girls. I initially did the same nd treated my girls like I would my soldiers in X-Com. Equip a moderate sized squad with the heaviest armor + best gun and walk through battles easily. This did not work so well in Piratez, so Iearned to bring large squads of girls with diversified roles which is where these armors come into play. Keeping a high Bravery/Ranking gal in Pirate armor off the frontline with a battle flag, grenade launcher and various support items can save your day on brutal missions when girls start breaking and your frontlines are getting hammered. I can cook up a helpful role that will be boosted by most of the armors and would not stick tac armor on many of my critical roles.
- As for the weapons, I agree that most weapons are skip-overs whenever possible. Keep in mind though that the factions you run into and things made available for research can be quite different from game to game. I have used "sub-optimal" weaponry in a pinch when I needed to manufacture ammo for my good weapons, as backup when some of my good stuff got destroyed in battle, etc. It keeps the equipment from being in an X-Com scenario, where the equipment doesn't matter in a few months because every enemy carries the best stuff, so you never have to worry about making ammo, developing tech, etc. The diversity of equipment, and most importantly the varied effectiveness of items, solves one of my biggest issues with X-Com.
- Having a base in a non-ideal location will make things a bit harder, but far from impossible. You should be monitoring shipping status in the first week or two of every month and patrolling the areas they target, don't wait for them to fly over your bases. Even if you have a base in Europe and N. America, you will find yourself in the same position should the be targetting Australia and S. America in a given month. Invest in a Pigeon or two.
- I wish the surgery room increased healing times, but I manage as-is. As long as you keep your score <1k by every months end you will be fine, so you can ignore many shippings. Sometimes most. Ths gives you time to research, build and let gals heal. Keep enough girls healed up for the monthly Pogrom and you will be ok. I actually appreciate feeling compelled to not go after every shipment, helps keeps me from getting burned out.
Fwiw, I am nearly through my first year on average difficulty in ironman mode. With two established bases, on new base, and do good with 35 gals onhand at my primary base. It may take you time to stop aying it lime X-Com, and start playing it as Piratez. That's how it went for me.