aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - zaibakk

Pages: 1 [2]
16
Suggestions / Zaibakk's Psionics Rules
« on: July 09, 2015, 01:24:08 pm »
NOTE: SEE MY LAST POST AT THE END FOR A BETTER VERSION!

Hi guys!

I'm just new to the forum. I'm playing right now to OpenXcom with FMP, just so cool!
I think psi amp is very broken game, so i decide a lot of rules for my next run (in which i will play in superhuman/ironmand). You can apply those rules also to the standard OpenXCom (without FMP).
The basic idea is to ban MC and Panic, but mantaining the important rules of our Psionics in other ways!

N.B.: For last version see last post

-------------------------------------------------------------------------

Zaibakk's Psionics Rules:

1) You cannot use Mind Control and Panic (with Psi Amp). You can still reseach, build, sell, Psi Amps.

2) Mind Probe:
Only a psionic can use a Mind Probe.

3) Mind Guided Missles and Blaster Launcher:
Only a psionic can use those guns.
For the Mind Guided Missle, you have to have a Mind Probe in your backpack in order to use it.
For the Blaster Launcher (and Multi Blaster Launcher too), you have to have a Mind Probe AND a Psi Amp in you backpack in order to use it.
Finally, you can set a number of waypoints equal to your Psionic Skill / 10. So for example if the shooter has PS=38 he can set a maximium of 3 waypoints.

4) Hoverank/Launcher can only set 1 waypoint (like a standard missle launcher).

-------------------------------------------------------------------------

I like that ruleset cause Psionics are still very important, and psionics skill very important too.

So, tell me what do you think about this rules!
I'm very excited to test this out!

Bye! :)

Pages: 1 [2]