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Messages - bloodman123726

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16
Troubleshooting / Re: OpenXcom just not working at all
« on: April 10, 2015, 01:10:27 am »
i was looking around for the data and i found a crash report, hope this helps

17
Troubleshooting / Re: OpenXcom just not working at all
« on: April 10, 2015, 12:41:20 am »
i had a spare copy of openxcom and another folder with PirateZ installed in it, i deleted both of them, recycled them and launched openxcom yet the issue still remains. :/

18
Troubleshooting / Re: OpenXcom just not working at all
« on: April 10, 2015, 12:36:00 am »
so should i drag all of the xcom files into data

19
Troubleshooting / Re: OpenXcom just not working at all
« on: April 10, 2015, 12:25:40 am »
what do you mean i dragged everything from steam folder to this

20
Troubleshooting / Re: OpenXcom just not working at all
« on: April 09, 2015, 11:58:38 pm »
ok i'll add an attachment on what happens, also i cant use any nightly as it doesnt work as well

21
Troubleshooting / OpenXcom just not working at all [FIXED]
« on: April 09, 2015, 11:37:02 pm »
I've tried everything i can think of but nope, i deleted the whole OpenXcom folder, got a clean install of Xcom from Steam and re-downloaded the milestone with no nightlies but still it just. wont. work! basically when i click on New Battle or New game and choose the difficulty the game crashes with "OpenXcom has stopped working" and the usual garbage under it. Help??? :(

22
hey i'm loving the mod but i sometimes get an issue where i go to land on a crash site or none-damaged ships the game will automatically crash with no reason why, help?

23
Released Mods / Re: Deep Aliens Mod
« on: March 21, 2015, 04:01:59 pm »
hey i did some adjusting and fixed some bugs as well add en-GB, do you mind if i upload this? i'll just say i fixed few problems and that you did the main effort as well link it to this page

24
Released Mods / Re: [ARMOR] Alloy Armor
« on: March 21, 2015, 03:29:58 pm »
That's normal. :P Ask away if you have any trouble, we'll help (probably).

i'm now getting a sudden issue of vector::_M_range_check when i use the armor in combat, if an alien goes to shoot them the error pops up and i dunno why this just started happening. Help?

25
Released Mods / Re: [ARMOR] Alloy Armor
« on: March 21, 2015, 03:08:28 pm »
That's normal. :P Ask away if you have any trouble, we'll help (probably).

i can get everything to work apart from the sprites as it crashes when i start a new battle after the inventory set-up screen, i dunno how to make it work

26
Released Mods / Re: [ARMOR] Alloy Armor
« on: March 21, 2015, 02:44:55 pm »
That's normal. :P Ask away if you have any trouble, we'll help (probably).

yeah it just takes fiddling, that's how modders are born  :D i'll give you a shout-out if i can't get it handled today, if it does work it'll be an optional release

27
Released Mods / Re: [ARMOR] Alloy Armor
« on: March 21, 2015, 01:02:40 am »
Congrats on your first mod! If you want, you can use my recolour of Warboy's armour (to make it look more alloyish):

I tried and i just ended up screwing up the mod.  :P

28
Released Mods / Re: [ARMOR] Alloy Armor
« on: March 21, 2015, 12:39:08 am »
I like the concept, but isn't this basically what personal armor is supposed to be? (Both lorewise and gameplaywise)

Still, awesome that you made a mod.

it's sort of like Xenonauts did, you made a crude replication of the aliens material to make a vest that could just do the job as well add variety but the main reason i would say is that it's a balance between the armor as i'd say the alloy armor is cheaper to make than personal armor allowing you to make a tight budget and focus on other pressing matters

29
Released Mods / Re: [ARMOR] Alloy Armor
« on: March 21, 2015, 12:36:04 am »
Congrats on your first mod! If you want, you can use my recolour of Warboy's armour (to make it look more alloyish):

sweet going to try and implent it now

30
Released Mods / [ARMOR] Alloy Armor
« on: March 20, 2015, 10:06:19 pm »
Hey openxcom fans!  ;) This is my FIRST EVER MOD i've made and guess what? it works  8)

RESEARCH COMPLETE: Alloy Armor


Down to the point, Alloy Armor is a new research tree and armor mod. This mod is designed to work perfectly with: https://www.openxcom.com/mod/combat-armor as it's meant to be an upgraded version apon that and all credits go to him as this is how i made this mod especially the sprites provided. The research tree is changed like this, Alien Alloys -> Alloy Armor -> Personal Armor. This as it is shown, only affects the armor tree. The armor itself is a cheaper variation requiring 2 Alien Alloys and 20,000 dollars to produce and sold for 40,000. Making 20,000 profit when sold. The stats are what i'd call between Combat Armor and Personal Armor with 90% stun and 90% incendiary damage.

I hope you enjoy this as it took me a while to figure this out. I'm surprised i actually did it first go. Works with the recent nightly build.

If the picture below doesn't work then an attachment has been made so you can view it instead.


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