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Messages - machinehater

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46
XPiratez / Re: preventing game over when 2 months= bad
« on: July 13, 2020, 10:11:40 pm »
Uh, i just found something in the ruleset piratez_globals   (defeatScore: -900) .
Is it this?

47
XPiratez / preventing game over when 2 months= bad
« on: July 13, 2020, 09:44:11 pm »
Hey!
I searched for over an hour now, can't find any answer, so i may ask you here:

I play ironman, and, for some strange reason, i am about to lose the game, because my score is very low for the second month now.

If i lose a game, because of bad decisions, it is perfectly fine, but i feel that i got some bad rng, maybe researched the wrong things, i play blind. Just do not want to lose all my work.
Can i edit the savegame somehow in preventing a game-over?
Not getting much money is ok for me, just want to go on.

Can't find anything in the savegame, that seems to change what i want (if possible i do not want to cheat on the score, how said before, if they do not want to pay me anymore, it's ok. If this is the only way, fine, but i can't find the score in the safegame!)

Please help me.

Armin

48
Work In Progress / Re: CRASH DURING TERROR MISSION
« on: March 21, 2015, 01:41:11 pm »
lol, i think i have none of them :-D. So, let's do some kidnapping  8)

49
Work In Progress / Re: CRASH DURING TERROR MISSION
« on: March 21, 2015, 09:28:01 am »
ok, thank you! Same thing with the plasma weapons?

50
Work In Progress / Re: CRASH DURING TERROR MISSION
« on: March 21, 2015, 04:41:18 am »
Thanks for all your help solarius. Your going to save my LP once this terror mission gets fixed



PS I am not a lurker. I have a problem with excessive posting. The doctor says I'm doomed for life.

Jstank, did you get a hyperwave- decpder already? I also captured a sectoid-leader (with some casualities) and there is still no psi-labor. This mod is truly the lpngwar for xcom classic.

51
Work In Progress / Re: CRASH DURING TERROR MISSION
« on: March 20, 2015, 11:53:35 pm »
I'm just fixing the terror stuff for the FMP, should work properly with 1.0.3.

Cool, thank you! And all the developers as well, this is a whole new experience!

Btw., what the hell do i have to do to get the hyperwave-dwcoder? I have already interrogatet aprox 5 navigators. The hwd would be nice to know where a terror site happens.

Thank you again!

52
Work In Progress / Re: CRASH DURING TERROR MISSION
« on: March 20, 2015, 11:06:13 pm »
oh, i am sorry, thank you for the answer!

Is there a spescial fmp thread? I find only experimental threads.

armin

53
Work In Progress / Re: CRASH DURING TERROR MISSION
« on: March 20, 2015, 10:40:26 pm »
What is the terrain issue with the save game file you posted?

When you go to the terror site on hawaii the game crashes when you want to start the mission, at least on my computer. I have played further and there was a landed ufo (i don't know, if it was a terror mission, i don't get every time the terror-warnig!) and it happened again...

54
Work In Progress / Re: CRASH DURING TERROR MISSION
« on: March 20, 2015, 09:32:07 pm »
oh, now i have found the .sav files.
Anyway, this one you have posted causes an instant crash, as far as i understand this happens because i have another mod/settings.
 
I upload my safegame, can anyone help me please? The skymarshall is heading to an alien base in africa, just redirect him towards the terror site into the pacific (there is an alienbase beside).

Thank you very much!
Armin

55
Work In Progress / Re: CRASH DURING TERROR MISSION
« on: March 20, 2015, 07:27:45 pm »
Hey!
I have the same Problem, by searching i have found this forum and thread.
No wait, it is a similar Problem, there is a terror mission and when i want to start it i get the error vector::_M_range_check and the game crashes.
I don't even get to the map.

And i can't figure out, how to "use" your file "BATTLESCAPE TWO_FIXED.sav".

I have found no .sav files so i don't even know where to put it.

Please, help me, otherwise i can't finish this awesome mod (ignoring the terror site is not so cool for the council :-D)

I forgot, i am playing openxcom_git_master_2015_03_17_2139 and the latest Final Mod Pack.


Thank you!!
Armin

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