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Messages - machinehater

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16
XPZ Strategy/Tactics / Re: What do you do with Dr. X?
« on: September 19, 2020, 05:14:46 pm »
I did humiliate her, and now i have the x. Corruption: 50 in my prision and do not know what to do with it.
Hoe can i get the others (:60, :70, ,80 and :90)?
Just wait?

17
XPiratez / Re: A thread for little questions
« on: September 18, 2020, 03:05:33 pm »
Spoiler:
you his pyramid thingies?

18
XPiratez / Re: A thread for little questions
« on: September 18, 2020, 12:54:25 pm »
Is there a reason to go on a zombie panic mission for a second time. I mean, exept from the loot and the points, if i fought the mission for one time, did i get any items crucial (and interesting) for research?

19
XPiratez / Re: Armor or shields? Wich one is better?
« on: September 15, 2020, 10:08:14 pm »
Yeah, right after writing this question i unlocked the assault marine suit.
Sweet armor with strong shield, it even flies, fantastic.

Is there a way to see the "health" of shields?

20
XPiratez / Armor or shields? Wich one is better?
« on: September 15, 2020, 02:56:21 pm »
Hey it's me with my stupid questions again:

I always focused on decent armor, 50 minimum is good i think. I never really tried out the shields, because the suits that carry them, have pretty low armor (20~30).

I know there are different colors, in battle i really struggeled against blue and red shields (marsec marines, holy shit...). They use a hybrid of good armor and red shields, but the best thing available to me now is the sear, wich has puny 35 and 30 armor.

What do you guys use more? Or do you change your armors depending on mission and enemies to expect?

21
XPiratez / Re: How to add new battlemusic
« on: September 05, 2020, 01:18:39 am »
Thank you man!! For the info and the whole thing!

22
XPiratez / How to add new battlemusic
« on: September 03, 2020, 10:23:48 pm »
Hey.
I managed to replace one battleground-song with another by copying it into the folder and rename it.
In my case GMTACTIC4.ogg under Dioxine_XPiratez\user\mods\Piratez\SOUND

It works well, but how can i add some more music titles? The gmtactic goes to 14, when i add a 15 it does not show in the list of playable clips (obviously) .
I searched in all files with notepad, but did not find anything.

Is it possible?
When yes, how?

23
XPiratez / Re: A thread for little questions
« on: September 02, 2020, 11:23:11 pm »
thank you! You guys are great

And here comes the next question (sorry, guys):

I wantet to invest space and a lot of money to make faster progress at research.
But only one personal lab per hideout is possible to build, and it needs the old earth lab, wich i can not build in another hideout.
Is there any way to make more lab space, and i mean, not only for 3, 4 brainers, but 20?

24
XPiratez / Re: A thread for little questions
« on: September 02, 2020, 10:12:13 pm »
Thank you all!
So, how do YOU all deal with sectopods?

And what about shields (with various colours)?

Do they diminish everytime i hit the target, or do they block, until a certain dmg, the attack completely.

And, if they diminish, do they recharge?

25
XPiratez / Re: A thread for little questions
« on: September 02, 2020, 04:01:20 am »
yes, i think i unlocked all the #xxx's.
But there are so many and after hours of playing something can get lost..

Yes, i actually meant armor damage (white flashing color while hit). Cool, thank you

26
XPiratez / Re: A thread for little questions
« on: September 02, 2020, 01:49:28 am »
Thank you!
Until now i had my gals packed with spikeballs, i love'em!
But on the sectopod (and hovertanks) they did nothing (with ctrl-H it showed 0-0-0-0).

When an unit is hit, it flashes in a color. Red means the health goes down, that's fine. What does white mean? Hit the armor?

27
XPiratez / Re: A thread for little questions
« on: September 01, 2020, 09:30:43 pm »
First, legionof1, thank you very much for this info!

Second: i encountered my first sectopod. Holy shit. Somehow i managed to take it down, but lost my favourite princess, as she fired with the panzerfaust and got a nice reaction shot from this monstrosity. How sad =(.
I am aware, that they should bring a challenge and yes, they do, but now i am a bit worried about enemy armor, and i never had to worry before. Eurosyndicate weapons did fine until now, and if they did not, there where still the tech blades in every inventory of every gal going on missions.
What does more damage to Armor? Laser or plasma? Flask' o acid does not seem to do something.
In the analisys tab of weapons and ammunition sometimes there is written: armor and a number, for example 40. What does this mean? Armor effectiveness? Armor damage?
Does this whole thing works like in phoenix point, where with a weapon that does 30 damage you can't surpass a 40 armor, no matter how many times you hit it, or does shooting with lasers, with enought patience, crack the egg?

I had the same problem with a big traders guild ship, where 3 hovertanks showed up at the same time and 10 hits with tech blades did nothing at all.

I love (and hate) how the game, just everytime you feel comfortable with your tactics and weapons, manages to put some new threats and riddles at you. Good work!

28
XPiratez / Re: A thread for little questions
« on: August 31, 2020, 12:30:56 am »
When right-clicking on a weapon, a tiny dot appeares. I always thought this would disable this weapon for reaction shots (when i go on missions and want take hostages, my gals have an eurosyndicate las-pistol in the right and a dart pistol in the left hand).
But sometimes a reaction shot is fired anyway.
Did i misunderstood the meaning of this feature?
Or does it not work correctly?

I can't find anything about this, so sorry, if it was a dumb question.

Another thing, how many brainers do you hire?
I run the old lab and 1 additional personal lab, 19 brainers. The list of researchable topics is pretty long, but my first base, the "research base" is already full. Are 19 enought for a decent game?

And how many hands do you have?

I run one base to do the missions, and in the other 4 i have 20/30 hands in constant training at dojos, to defend the base and, if a gal dies in a mission, i have immediately a backup. Is this overkill or do i need this many people in the lategame?

29
XPiratez / Re: Research paradoxon
« on: August 27, 2020, 02:58:50 am »
Yup, personal labs count as a study
https://www.xpiratez.wtf/en-US##SERVICES

That's quite a long ways to make it with only ~13 brainers xD

Dude, the solution was there the whole time.. Thank you very much!
So embarrassing... I read the whole bootypedia but i missed this!

30
XPiratez / Research paradoxon
« on: August 26, 2020, 06:14:39 pm »
Hello there,

I am stuck in a hole, in a "research paradoxon".

I am at 23%, and i cannot research any new topics. Many topics i "could" research need the research "tinkering" wich i do not have. To get this strange tinkering, i need a study room, wich i do not have.

But to get the study room, i need power station, wich requires superconductive circuits, wich requiere: TINKERING.

wtf?

And there is no way to get any from these from an interrogation.
Can anyone please point me in the right direction? I do not understand what i am doing wrong, my logic says, it is impossible, but i may be stupid...

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